// i2_bot – Instinct PokememBro Bot // Copyright (c) 2018 Vladimir "fat0troll" Hodakov package datacache import ( "errors" "sort" "source.wtfteam.pro/i2_bot/i2_bot/lib/datamapping" "source.wtfteam.pro/i2_bot/i2_bot/lib/dbmapping" "strconv" "strings" "time" ) func (dc *DataCache) initPokememes() { c.Log.Info("Initializing Pokememes storage...") dc.pokememes = make(map[int]*dbmapping.Pokememe) dc.fullPokememes = make(map[int]*dbmapping.PokememeFull) } func (dc *DataCache) loadPokememes() { c.Log.Info("Load current Pokememes data from database to DataCache...") pokememes := []dbmapping.Pokememe{} err := c.Db.Select(&pokememes, "SELECT * FROM pokememes WHERE is_active=1") if err != nil { // This is critical error and we need to stop immediately! c.Log.Fatal(err.Error()) } pokememesElements := []dbmapping.PokememeElement{} err = c.Db.Select(&pokememesElements, "SELECT * FROM pokememes_elements") if err != nil { // This is critical error and we need to stop immediately! c.Log.Fatal(err) } pokememesLocations := []dbmapping.PokememeLocation{} err = c.Db.Select(&pokememesLocations, "SELECT * FROM pokememes_locations") if err != nil { // This is critical error and we need to stop immediately! c.Log.Fatal(err) } dc.pokememesMutex.Lock() dc.fullPokememesMutex.Lock() for i := range pokememes { c.Log.Debug("Loading pokememe with name: " + pokememes[i].Name) dc.pokememes[pokememes[i].ID] = &pokememes[i] // Filling fullPokememes fullPokememe := dbmapping.PokememeFull{} elementsListed := []datamapping.Element{} locationsListed := []datamapping.Location{} for j := range pokememesLocations { if pokememesLocations[j].PokememeID == pokememes[i].ID { for l := range dc.locations { if pokememesLocations[j].LocationID == dc.locations[l].ID { locationsListed = append(locationsListed, *dc.locations[l]) } } } } for k := range pokememesElements { if pokememesElements[k].PokememeID == pokememes[i].ID { for e := range dc.elements { if pokememesElements[k].ElementID == dc.elements[e].ID { elementsListed = append(elementsListed, *dc.elements[e]) } } } } fullPokememe.Pokememe = pokememes[i] fullPokememe.Elements = elementsListed fullPokememe.Locations = locationsListed dc.fullPokememes[pokememes[i].ID] = &fullPokememe } c.Log.Info("Loaded pokememes with all additional information in DataCache: " + strconv.Itoa(len(dc.fullPokememes))) dc.pokememesMutex.Unlock() dc.fullPokememesMutex.Unlock() } // External functions // AddPokememe adds pokememe from parser func (dc *DataCache) AddPokememe(pokememeData map[string]string, pokememeLocations map[string]string, pokememeElements map[string]string) (int, error) { _, noerr := dc.GetPokememeByName(pokememeData["name"]) if noerr == nil { return 0, errors.New("This pokememe already exists") } gradeInt := c.Statistics.GetPoints(pokememeData["grade"]) attackInt := c.Statistics.GetPoints(pokememeData["attack"]) hpInt := c.Statistics.GetPoints(pokememeData["hp"]) mpInt := c.Statistics.GetPoints(pokememeData["mp"]) defenceInt := attackInt if pokememeData["defence"] != "" { defenceInt = c.Statistics.GetPoints(pokememeData["defence"]) } priceInt := c.Statistics.GetPoints(pokememeData["price"]) creatorID := c.Statistics.GetPoints(pokememeData["creator_id"]) if !(gradeInt != 0 && attackInt != 0 && hpInt != 0 && mpInt != 0 && defenceInt != 0 && priceInt != 0 && creatorID != 0) { return 0, errors.New("Some of the required numerical values are empty") } pokememe := dbmapping.Pokememe{} pokememe.Grade = gradeInt pokememe.Name = pokememeData["name"] pokememe.Description = pokememeData["description"] pokememe.Attack = attackInt pokememe.HP = hpInt pokememe.MP = mpInt pokememe.Defence = defenceInt pokememe.Price = priceInt if pokememeData["purchaseable"] == "true" { pokememe.Purchaseable = true } else { pokememe.Purchaseable = false } pokememe.ImageURL = pokememeData["image"] pokememe.PlayerID = creatorID pokememe.IsActive = 1 pokememe.CreatedAt = time.Now().UTC() locations := []datamapping.Location{} elements := []datamapping.Element{} for i := range pokememeLocations { locationID, err := dc.findLocationIDByName(pokememeLocations[i]) if err != nil { return 0, err } locations = append(locations, *dc.locations[locationID]) } for i := range pokememeElements { elementID, err := dc.findElementIDBySymbol(pokememeElements[i]) if err != nil { return 0, err } elements = append(elements, *dc.elements[elementID]) } // All objects are prepared, let's fill database with it! c.Log.Debug("Filling pokememe...") _, err := c.Db.NamedExec("INSERT INTO pokememes VALUES(NULL, :grade, :name, :description, :attack, :hp, :mp, :defence, :price, :purchaseable, :image_url, :player_id, 1, :created_at)", &pokememe) if err != nil { return 0, err } c.Log.Debug("Finding newly added pokememe...") insertedPokememe := dbmapping.Pokememe{} err = c.Db.Get(&insertedPokememe, c.Db.Rebind("SELECT * FROM pokememes WHERE grade=? AND name=?"), pokememe.Grade, pokememe.Name) if err != nil { c.Log.Debug("Can't find newly added pokememe!") return 0, err } // Now we creating locations and elements links locationsAndElementsFilledSuccessfully := true c.Log.Debug("Filling locations...") for i := range locations { link := dbmapping.PokememeLocation{} link.PokememeID = insertedPokememe.ID link.LocationID = locations[i].ID link.CreatedAt = time.Now().UTC() _, err := c.Db.NamedExec("INSERT INTO pokememes_locations VALUES(NULL, :pokememe_id, :location_id, :created_at)", &link) if err != nil { c.Log.Error(err.Error()) locationsAndElementsFilledSuccessfully = false } } c.Log.Debug("Filling elements...") for i := range elements { link := dbmapping.PokememeElement{} link.PokememeID = insertedPokememe.ID link.ElementID = elements[i].ID link.CreatedAt = time.Now().UTC() _, err := c.Db.NamedExec("INSERT INTO pokememes_elements VALUES(NULL, :pokememe_id, :element_id, :created_at)", &link) if err != nil { c.Log.Error(err.Error()) locationsAndElementsFilledSuccessfully = false } } if !locationsAndElementsFilledSuccessfully { c.Log.Debug("All fucked up, removing what we have already added...") // There is something fucked up. In normal state we're should never reach this code _, err = c.Db.NamedExec("DELETE FROM pokememes_locations WHERE pokememe_id=:id", &insertedPokememe) if err != nil { c.Log.Error(err.Error()) } _, err = c.Db.NamedExec("DELETE FROM pokememes_elements WHERE pokememe_id=:id", &insertedPokememe) if err != nil { c.Log.Error(err.Error()) } _, err = c.Db.NamedExec("DELETE FROM pokememes where id=:id", &insertedPokememe) if err != nil { c.Log.Error(err.Error()) } return 0, errors.New("Failed to add pokememe to database") } fullPokememe := dbmapping.PokememeFull{} fullPokememe.Pokememe = insertedPokememe fullPokememe.Locations = locations fullPokememe.Elements = elements // Filling data cache dc.pokememesMutex.Lock() dc.fullPokememesMutex.Lock() dc.pokememes[insertedPokememe.ID] = &insertedPokememe dc.fullPokememes[insertedPokememe.ID] = &fullPokememe dc.pokememesMutex.Unlock() dc.fullPokememesMutex.Unlock() return insertedPokememe.ID, nil } // GetAllPokememes returns all pokememes // Index in resulted map counts all pokememes ordered by grade and alphabetically func (dc *DataCache) GetAllPokememes() map[int]*dbmapping.PokememeFull { pokememes := make(map[int]*dbmapping.PokememeFull) dc.fullPokememesMutex.Lock() var keys []string keysToIDs := make(map[string]int) for i := range dc.fullPokememes { gradeKey := "" if dc.fullPokememes[i].Pokememe.Grade == 0 { gradeKey += "Z" } else { gradeKey += string(rune('A' - 1 + dc.fullPokememes[i].Pokememe.Grade)) } keys = append(keys, gradeKey+"_"+strconv.Itoa(dc.fullPokememes[i].Pokememe.Attack+100000000000000)+"_"+dc.fullPokememes[i].Pokememe.Name) keysToIDs[gradeKey+"_"+strconv.Itoa(dc.fullPokememes[i].Pokememe.Attack+100000000000000)+"_"+dc.fullPokememes[i].Pokememe.Name] = i } sort.Strings(keys) idx := 0 for _, k := range keys { pokememes[idx] = dc.fullPokememes[keysToIDs[k]] idx++ } dc.fullPokememesMutex.Unlock() return pokememes } // GetPokememeByID returns pokememe with additional information by ID func (dc *DataCache) GetPokememeByID(pokememeID int) (*dbmapping.PokememeFull, error) { dc.fullPokememesMutex.Lock() if dc.fullPokememes[pokememeID] != nil { dc.fullPokememesMutex.Unlock() return dc.fullPokememes[pokememeID], nil } dc.fullPokememesMutex.Unlock() return nil, errors.New("There is no pokememe with ID = " + strconv.Itoa(pokememeID)) } // GetPokememeByName returns pokememe from datacache by name func (dc *DataCache) GetPokememeByName(name string) (*dbmapping.PokememeFull, error) { dc.fullPokememesMutex.Lock() for i := range dc.fullPokememes { if strings.HasPrefix(dc.fullPokememes[i].Pokememe.Name, name) { dc.fullPokememesMutex.Unlock() return dc.fullPokememes[i], nil } } dc.fullPokememesMutex.Unlock() return nil, errors.New("There is no pokememe with name = " + name) } // DeletePokememeByID removes pokememe from database func (dc *DataCache) DeletePokememeByID(pokememeID int) error { pokememe, err := dc.GetPokememeByID(pokememeID) if err != nil { return err } _, err = c.Db.NamedExec("DELETE FROM pokememes_locations WHERE pokememe_id=:id", &pokememe.Pokememe) if err != nil { c.Log.Error(err.Error()) } _, err = c.Db.NamedExec("DELETE FROM pokememes_elements WHERE pokememe_id=:id", &pokememe.Pokememe) if err != nil { c.Log.Error(err.Error()) } _, err = c.Db.NamedExec("DELETE FROM pokememes where id=:id", &pokememe.Pokememe) if err != nil { c.Log.Error(err.Error()) } dc.pokememesMutex.Lock() dc.fullPokememesMutex.Lock() delete(dc.pokememes, pokememe.Pokememe.ID) delete(dc.fullPokememes, pokememe.Pokememe.ID) dc.pokememesMutex.Unlock() dc.fullPokememesMutex.Unlock() return nil } // UpdatePokememe updates existing pokememes in database and datacache func (dc *DataCache) UpdatePokememe(pokememeData map[string]string, pokememeLocations map[string]string, pokememeElements map[string]string) (int, error) { knownPokememe, err := dc.GetPokememeByName(pokememeData["name"]) if err != nil { // This should never happen, but who knows? return 0, errors.New("This pokememe doesn't exist. We should add it instead") } gradeInt := c.Statistics.GetPoints(pokememeData["grade"]) attackInt := c.Statistics.GetPoints(pokememeData["attack"]) hpInt := c.Statistics.GetPoints(pokememeData["hp"]) mpInt := c.Statistics.GetPoints(pokememeData["mp"]) defenceInt := attackInt if pokememeData["defence"] != "" { defenceInt = c.Statistics.GetPoints(pokememeData["defence"]) } priceInt := c.Statistics.GetPoints(pokememeData["price"]) creatorID := c.Statistics.GetPoints(pokememeData["creator_id"]) if !(gradeInt != 0 && attackInt != 0 && hpInt != 0 && mpInt != 0 && defenceInt != 0 && priceInt != 0 && creatorID != 0) { return 0, errors.New("Some of the required numerical values are empty") } pokememe := knownPokememe.Pokememe pokememe.Grade = gradeInt pokememe.Name = pokememeData["name"] pokememe.Description = pokememeData["description"] pokememe.Attack = attackInt pokememe.HP = hpInt pokememe.MP = mpInt pokememe.Defence = defenceInt pokememe.Price = priceInt if pokememeData["purchaseable"] == "true" { pokememe.Purchaseable = true } else { pokememe.Purchaseable = false } pokememe.ImageURL = pokememeData["image"] pokememe.PlayerID = creatorID pokememe.CreatedAt = time.Now().UTC() locations := []datamapping.Location{} elements := []datamapping.Element{} for i := range pokememeLocations { locationID, err := dc.findLocationIDByName(pokememeLocations[i]) if err != nil { return 0, err } locations = append(locations, *dc.locations[locationID]) } for i := range pokememeElements { elementID, err := dc.findElementIDBySymbol(pokememeElements[i]) if err != nil { return 0, err } elements = append(elements, *dc.elements[elementID]) } // All objects are prepared, let's fill database with it! c.Log.Debug("Updating existing pokememe...") _, err = c.Db.NamedExec("UPDATE pokememes SET grade=:grade, name=:name, description=:description, attack=:attack, hp=:hp, mp=:mp, defence=:defence, price=:price, purchaseable=:purchaseable, image_url=:image_url, player_id=:player_id, created_at=:created_at WHERE id=:id", &pokememe) if err != nil { return 0, err } // Now we creating locations and elements links locationsAndElementsFilledSuccessfully := true c.Log.Debug("Destroying old relations...") _, err = c.Db.NamedExec("DELETE FROM pokememes_locations WHERE pokememe_id=:id", &pokememe) if err != nil { c.Log.Error(err.Error()) locationsAndElementsFilledSuccessfully = false } _, err = c.Db.NamedExec("DELETE FROM pokememes_elements WHERE pokememe_id=:id", &pokememe) if err != nil { c.Log.Error(err.Error()) locationsAndElementsFilledSuccessfully = false } c.Log.Debug("Filling locations...") for i := range locations { link := dbmapping.PokememeLocation{} link.PokememeID = pokememe.ID link.LocationID = locations[i].ID link.CreatedAt = time.Now().UTC() _, err := c.Db.NamedExec("INSERT INTO pokememes_locations VALUES(NULL, :pokememe_id, :location_id, :created_at)", &link) if err != nil { c.Log.Error(err.Error()) locationsAndElementsFilledSuccessfully = false } } c.Log.Debug("Filling elements...") for i := range elements { link := dbmapping.PokememeElement{} link.PokememeID = pokememe.ID link.ElementID = elements[i].ID link.CreatedAt = time.Now().UTC() _, err := c.Db.NamedExec("INSERT INTO pokememes_elements VALUES(NULL, :pokememe_id, :element_id, :created_at)", &link) if err != nil { c.Log.Error(err.Error()) locationsAndElementsFilledSuccessfully = false } } if !locationsAndElementsFilledSuccessfully { c.Log.Debug("All fucked up, removing what we have already added...") // There is something fucked up. In normal state we're should never reach this code _, err = c.Db.NamedExec("DELETE FROM pokememes_locations WHERE pokememe_id=:id", &pokememe) if err != nil { c.Log.Error(err.Error()) } _, err = c.Db.NamedExec("DELETE FROM pokememes_elements WHERE pokememe_id=:id", &pokememe) if err != nil { c.Log.Error(err.Error()) } _, err = c.Db.NamedExec("DELETE FROM pokememes where id=:id", &pokememe) if err != nil { c.Log.Error(err.Error()) } return 0, errors.New("Failed to add pokememe to database") } fullPokememe := dbmapping.PokememeFull{} fullPokememe.Pokememe = pokememe fullPokememe.Locations = locations fullPokememe.Elements = elements // Filling data cache dc.pokememesMutex.Lock() dc.fullPokememesMutex.Lock() dc.pokememes[pokememe.ID] = &pokememe dc.fullPokememes[pokememe.ID] = &fullPokememe dc.pokememesMutex.Unlock() dc.fullPokememesMutex.Unlock() return pokememe.ID, nil }