// i2_bot – Instinct PokememBro Bot // Copyright (c) 2017 Vladimir "fat0troll" Hodakov package squader import ( "lab.pztrn.name/fat0troll/i2_bot/lib/dbmapping" ) // GetSquadByID returns squad will all support information func (s *Squader) GetSquadByID(squadID int) (dbmapping.SquadChat, bool) { squadFull := dbmapping.SquadChat{} squad := dbmapping.Squad{} chat := dbmapping.Chat{} floodChat := dbmapping.Chat{} err := c.Db.Get(&squad, c.Db.Rebind("SELECT * FROM squads WHERE id=?"), squadID) if err != nil { c.Log.Error(err) return squadFull, false } err = c.Db.Get(&chat, c.Db.Rebind("SELECT * FROM chats WHERE id=?"), squad.ChatID) if err != nil { c.Log.Error(err) return squadFull, false } err = c.Db.Get(&floodChat, c.Db.Rebind("SELECT * FROM chats WHERE id=?"), squad.FloodChatID) if err != nil { c.Log.Error(err) return squadFull, false } squadFull.Squad = squad squadFull.Chat = chat squadFull.FloodChat = floodChat return squadFull, true } // GetAvailableSquadChatsForUser returns squad chats which user can join func (s *Squader) GetAvailableSquadChatsForUser(playerRaw *dbmapping.Player) ([]dbmapping.Chat, bool) { groupChats := []dbmapping.Chat{} err := c.Db.Select(&groupChats, c.Db.Rebind("SELECT ch.* FROM chats ch, squads s, squads_players sp WHERE (s.chat_id=ch.id OR s.flood_chat_id=ch.id) AND sp.player_id = ? AND s.id = sp.squad_id"), playerRaw.ID) if err != nil { c.Log.Error(err) return groupChats, false } return groupChats, true } // GetAllSquadChats returns all main squad chats func (s *Squader) GetAllSquadChats() ([]dbmapping.Chat, bool) { groupChats := []dbmapping.Chat{} err := c.Db.Select(&groupChats, "SELECT ch.* FROM chats ch, squads s WHERE s.chat_id=ch.id") if err != nil { c.Log.Error(err) return groupChats, false } return groupChats, true } // GetAllSquadFloodChats returns all flood squad chats func (s *Squader) GetAllSquadFloodChats() ([]dbmapping.Chat, bool) { groupChats := []dbmapping.Chat{} err := c.Db.Select(&groupChats, "SELECT ch.* FROM chats ch, squads s WHERE s.flood_chat_id=ch.id") if err != nil { c.Log.Error(err) return groupChats, false } return groupChats, true } // GetUserRolesInSquads lists all user roles func (s *Squader) GetUserRolesInSquads(playerRaw *dbmapping.Player) ([]dbmapping.SquadPlayerFull, bool) { userRoles := []dbmapping.SquadPlayerFull{} userRolesRaw := []dbmapping.SquadPlayer{} err := c.Db.Select(&userRolesRaw, c.Db.Rebind("SELECT * FROM squads_players WHERE player_id=?"), playerRaw.ID) if err != nil { c.Log.Error(err.Error()) return userRoles, false } for i := range userRolesRaw { userRoleFull := dbmapping.SquadPlayerFull{} userRoleFull.Player = *playerRaw userProfile, profileOk := c.Users.GetProfile(playerRaw.ID) userRoleFull.Profile = userProfile userRoleFull.UserRole = userRolesRaw[i].UserType squad, squadOk := s.GetSquadByID(userRolesRaw[i].SquadID) userRoleFull.Squad = squad if profileOk && squadOk { userRoles = append(userRoles, userRoleFull) } } return userRoles, true } // IsChatASquadEnabled checks group chat for restricting actions for squad func (s *Squader) IsChatASquadEnabled(chatRaw *dbmapping.Chat) string { mainChats, ok := s.GetAllSquadChats() if !ok { return "no" } floodChats, ok := s.GetAllSquadFloodChats() if !ok { return "no" } for i := range mainChats { if *chatRaw == mainChats[i] { return "main" } } for i := range floodChats { if *chatRaw == floodChats[i] { return "flood" } } return "no" }