// i2_bot – Instinct PokememBro Bot // Copyright (c) 2018 Vladimir "fat0troll" Hodakov package datacache import ( "errors" "strconv" "strings" "gopkg.in/yaml.v2" "github.com/fat0troll/i2_bot/lib/datamapping" "github.com/fat0troll/i2_bot/static" ) func (dc *DataCache) initWeapons() { c.Log.Info("Initializing Weapons storage...") dc.weapons = make(map[int]*datamapping.Weapon) } func (dc *DataCache) loadWeapons() { c.Log.Info("Load current Weapons data to DataCache...") weapons := dc.getWeapons() for i := range weapons { dc.weapons[weapons[i].ID] = &weapons[i] } c.Log.Info("Loaded weapon types in DataCache: " + strconv.Itoa(len(dc.weapons))) } func (dc *DataCache) getWeapons() []datamapping.Weapon { weapons := []datamapping.Weapon{} yamlFile, err := static.ReadFile("weapons.yml") if err != nil { c.Log.Error(err.Error()) c.Log.Fatal("Can't read weapons data file") } err = yaml.Unmarshal(yamlFile, &weapons) if err != nil { c.Log.Error(err.Error()) c.Log.Fatal("Can't parse weapons data file") } return weapons } // External functions // GetWeaponTypeByAttack returns weapon type from datacache by given attack func (dc *DataCache) GetWeaponTypeByAttack(attack int) (*datamapping.Weapon, error) { for i := range dc.weapons { if dc.weapons[i].Power == attack { return dc.weapons[i], nil } } return nil, errors.New("There is no weapon type with attack = " + strconv.Itoa(attack)) } // GetWeaponTypeByID returns weapon type from datacache by given ID func (dc *DataCache) GetWeaponTypeByID(weaponID int) (*datamapping.Weapon, error) { if dc.weapons[weaponID] != nil { c.Log.Debug("DataCache: found weapon type with ID = " + strconv.Itoa(weaponID)) return dc.weapons[weaponID], nil } return nil, errors.New("There is no weapon type with ID = " + strconv.Itoa(weaponID)) } // GetWeaponTypeByName returns weapon type from datacache by weapon name func (dc *DataCache) GetWeaponTypeByName(name string) (*datamapping.Weapon, error) { for i := range dc.weapons { if strings.HasPrefix(dc.weapons[i].Name, name) { return dc.weapons[i], nil } } return nil, errors.New("There is no weapon type with name = " + name) }