// i2_bot – Instinct PokememBro Bot // Copyright (c) 2018 Vladimir "fat0troll" Hodakov package datacache import ( "errors" "source.wtfteam.pro/i2_bot/i2_bot/lib/datamapping" "strconv" "strings" ) func (dc *DataCache) initWeapons() { c.Log.Info("Initializing Weapons storage...") dc.weapons = make(map[int]*datamapping.Weapon) } func (dc *DataCache) loadWeapons() { c.Log.Info("Load current Weapons data to DataCache...") weapons := dc.getWeapons() for i := range weapons { dc.weapons[weapons[i].ID] = &weapons[i] } c.Log.Info("Loaded weapon types in DataCache: " + strconv.Itoa(len(dc.weapons))) } func (dc *DataCache) getWeapons() []datamapping.Weapon { weapons := []datamapping.Weapon{} weapons = append(weapons, datamapping.Weapon{1, "Бита", 2, 5}) weapons = append(weapons, datamapping.Weapon{2, "Стальная бита", 10, 40}) weapons = append(weapons, datamapping.Weapon{3, "Чугунная бита", 200, 500}) weapons = append(weapons, datamapping.Weapon{4, "Титановая бита", 2000, 10000}) weapons = append(weapons, datamapping.Weapon{5, "Алмазная бита", 10000, 100000}) weapons = append(weapons, datamapping.Weapon{6, "Криптонитовая бита", 100000, 500000}) weapons = append(weapons, datamapping.Weapon{5, "Буханка из пятёры", 1000000, 5000000}) return weapons } // External functions // GetWeaponTypeByID returns weapon type from datacache by given ID func (dc *DataCache) GetWeaponTypeByID(weaponID int) (*datamapping.Weapon, error) { if dc.weapons[weaponID] != nil { c.Log.Debug("DataCache: found weapon type with ID = " + strconv.Itoa(weaponID)) return dc.weapons[weaponID], nil } return nil, errors.New("There is no weapon type with ID = " + strconv.Itoa(weaponID)) } // GetWeaponTypeByName returns weapon type from datacache by weapon name func (dc *DataCache) GetWeaponTypeByName(name string) (*datamapping.Weapon, error) { for i := range dc.weapons { if strings.HasPrefix(dc.weapons[i].Name, name) { return dc.weapons[i], nil } } return nil, errors.New("There is no weapon type with name = " + name) }