// +build !windows,!darwin package configdir import ( "os" "path/filepath" "strings" ) var ( systemConfig []string localConfig string localCache string ) func findPaths() { // System-wide configuration. if os.Getenv("XDG_CONFIG_DIRS") != "" { systemConfig = strings.Split(os.Getenv("XDG_CONFIG_DIRS"), ":") } else { systemConfig = []string{"/etc/xdg"} } // Local user configuration. if os.Getenv("XDG_CONFIG_HOME") != "" { localConfig = os.Getenv("XDG_CONFIG_HOME") } else { localConfig = filepath.Join(os.Getenv("HOME"), ".config") } // Local user cache. if os.Getenv("XDG_CACHE_HOME") != "" { localCache = os.Getenv("XDG_CACHE_HOME") } else { localCache = filepath.Join(os.Getenv("HOME"), ".cache") } }