early-access version 1611
This commit is contained in:
782
externals/SDL/src/audio/pulseaudio/SDL_pulseaudio.c
vendored
Executable file
782
externals/SDL/src/audio/pulseaudio/SDL_pulseaudio.c
vendored
Executable file
@@ -0,0 +1,782 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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The PulseAudio target for SDL 1.3 is based on the 1.3 arts target, with
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the appropriate parts replaced with the 1.2 PulseAudio target code. This
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was the cleanest way to move it to 1.3. The 1.2 target was written by
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Stéphan Kochen: stephan .a.t. kochen.nl
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*/
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#include "../../SDL_internal.h"
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#include "SDL_assert.h"
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#if SDL_AUDIO_DRIVER_PULSEAUDIO
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/* Allow access to a raw mixing buffer */
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#ifdef HAVE_SIGNAL_H
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#include <signal.h>
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#endif
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#include <unistd.h>
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#include <sys/types.h>
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#include <pulse/pulseaudio.h>
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
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#include "SDL_pulseaudio.h"
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#include "SDL_loadso.h"
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#include "../../thread/SDL_systhread.h"
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#if (PA_API_VERSION < 12)
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/** Return non-zero if the passed state is one of the connected states */
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static SDL_INLINE int PA_CONTEXT_IS_GOOD(pa_context_state_t x) {
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return
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x == PA_CONTEXT_CONNECTING ||
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x == PA_CONTEXT_AUTHORIZING ||
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x == PA_CONTEXT_SETTING_NAME ||
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x == PA_CONTEXT_READY;
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}
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/** Return non-zero if the passed state is one of the connected states */
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static SDL_INLINE int PA_STREAM_IS_GOOD(pa_stream_state_t x) {
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return
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x == PA_STREAM_CREATING ||
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x == PA_STREAM_READY;
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}
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#endif /* pulseaudio <= 0.9.10 */
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static const char *(*PULSEAUDIO_pa_get_library_version) (void);
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static pa_channel_map *(*PULSEAUDIO_pa_channel_map_init_auto) (
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pa_channel_map *, unsigned, pa_channel_map_def_t);
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static const char * (*PULSEAUDIO_pa_strerror) (int);
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static pa_mainloop * (*PULSEAUDIO_pa_mainloop_new) (void);
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static pa_mainloop_api * (*PULSEAUDIO_pa_mainloop_get_api) (pa_mainloop *);
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static int (*PULSEAUDIO_pa_mainloop_iterate) (pa_mainloop *, int, int *);
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static int (*PULSEAUDIO_pa_mainloop_run) (pa_mainloop *, int *);
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static void (*PULSEAUDIO_pa_mainloop_quit) (pa_mainloop *, int);
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static void (*PULSEAUDIO_pa_mainloop_free) (pa_mainloop *);
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static pa_operation_state_t (*PULSEAUDIO_pa_operation_get_state) (
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pa_operation *);
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static void (*PULSEAUDIO_pa_operation_cancel) (pa_operation *);
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static void (*PULSEAUDIO_pa_operation_unref) (pa_operation *);
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static pa_context * (*PULSEAUDIO_pa_context_new) (pa_mainloop_api *,
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const char *);
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static int (*PULSEAUDIO_pa_context_connect) (pa_context *, const char *,
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pa_context_flags_t, const pa_spawn_api *);
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static pa_operation * (*PULSEAUDIO_pa_context_get_sink_info_list) (pa_context *, pa_sink_info_cb_t, void *);
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static pa_operation * (*PULSEAUDIO_pa_context_get_source_info_list) (pa_context *, pa_source_info_cb_t, void *);
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static pa_operation * (*PULSEAUDIO_pa_context_get_sink_info_by_index) (pa_context *, uint32_t, pa_sink_info_cb_t, void *);
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static pa_operation * (*PULSEAUDIO_pa_context_get_source_info_by_index) (pa_context *, uint32_t, pa_source_info_cb_t, void *);
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static pa_context_state_t (*PULSEAUDIO_pa_context_get_state) (pa_context *);
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static pa_operation * (*PULSEAUDIO_pa_context_subscribe) (pa_context *, pa_subscription_mask_t, pa_context_success_cb_t, void *);
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static void (*PULSEAUDIO_pa_context_set_subscribe_callback) (pa_context *, pa_context_subscribe_cb_t, void *);
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static void (*PULSEAUDIO_pa_context_disconnect) (pa_context *);
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static void (*PULSEAUDIO_pa_context_unref) (pa_context *);
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static pa_stream * (*PULSEAUDIO_pa_stream_new) (pa_context *, const char *,
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const pa_sample_spec *, const pa_channel_map *);
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static int (*PULSEAUDIO_pa_stream_connect_playback) (pa_stream *, const char *,
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const pa_buffer_attr *, pa_stream_flags_t, pa_cvolume *, pa_stream *);
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static int (*PULSEAUDIO_pa_stream_connect_record) (pa_stream *, const char *,
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const pa_buffer_attr *, pa_stream_flags_t);
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static pa_stream_state_t (*PULSEAUDIO_pa_stream_get_state) (pa_stream *);
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static size_t (*PULSEAUDIO_pa_stream_writable_size) (pa_stream *);
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static size_t (*PULSEAUDIO_pa_stream_readable_size) (pa_stream *);
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static int (*PULSEAUDIO_pa_stream_write) (pa_stream *, const void *, size_t,
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pa_free_cb_t, int64_t, pa_seek_mode_t);
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static pa_operation * (*PULSEAUDIO_pa_stream_drain) (pa_stream *,
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pa_stream_success_cb_t, void *);
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static int (*PULSEAUDIO_pa_stream_peek) (pa_stream *, const void **, size_t *);
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static int (*PULSEAUDIO_pa_stream_drop) (pa_stream *);
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static pa_operation * (*PULSEAUDIO_pa_stream_flush) (pa_stream *,
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pa_stream_success_cb_t, void *);
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static int (*PULSEAUDIO_pa_stream_disconnect) (pa_stream *);
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static void (*PULSEAUDIO_pa_stream_unref) (pa_stream *);
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static int load_pulseaudio_syms(void);
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#ifdef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC
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static const char *pulseaudio_library = SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC;
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static void *pulseaudio_handle = NULL;
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static int
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load_pulseaudio_sym(const char *fn, void **addr)
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{
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*addr = SDL_LoadFunction(pulseaudio_handle, fn);
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if (*addr == NULL) {
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/* Don't call SDL_SetError(): SDL_LoadFunction already did. */
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return 0;
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}
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return 1;
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}
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/* cast funcs to char* first, to please GCC's strict aliasing rules. */
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#define SDL_PULSEAUDIO_SYM(x) \
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if (!load_pulseaudio_sym(#x, (void **) (char *) &PULSEAUDIO_##x)) return -1
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static void
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UnloadPulseAudioLibrary(void)
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{
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if (pulseaudio_handle != NULL) {
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SDL_UnloadObject(pulseaudio_handle);
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pulseaudio_handle = NULL;
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}
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}
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static int
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LoadPulseAudioLibrary(void)
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{
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int retval = 0;
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if (pulseaudio_handle == NULL) {
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pulseaudio_handle = SDL_LoadObject(pulseaudio_library);
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if (pulseaudio_handle == NULL) {
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retval = -1;
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/* Don't call SDL_SetError(): SDL_LoadObject already did. */
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} else {
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retval = load_pulseaudio_syms();
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if (retval < 0) {
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UnloadPulseAudioLibrary();
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}
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}
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}
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return retval;
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}
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#else
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#define SDL_PULSEAUDIO_SYM(x) PULSEAUDIO_##x = x
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static void
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UnloadPulseAudioLibrary(void)
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{
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}
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static int
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LoadPulseAudioLibrary(void)
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{
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load_pulseaudio_syms();
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return 0;
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}
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#endif /* SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC */
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static int
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load_pulseaudio_syms(void)
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{
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SDL_PULSEAUDIO_SYM(pa_get_library_version);
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SDL_PULSEAUDIO_SYM(pa_mainloop_new);
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SDL_PULSEAUDIO_SYM(pa_mainloop_get_api);
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SDL_PULSEAUDIO_SYM(pa_mainloop_iterate);
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SDL_PULSEAUDIO_SYM(pa_mainloop_run);
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SDL_PULSEAUDIO_SYM(pa_mainloop_quit);
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SDL_PULSEAUDIO_SYM(pa_mainloop_free);
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SDL_PULSEAUDIO_SYM(pa_operation_get_state);
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SDL_PULSEAUDIO_SYM(pa_operation_cancel);
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SDL_PULSEAUDIO_SYM(pa_operation_unref);
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SDL_PULSEAUDIO_SYM(pa_context_new);
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SDL_PULSEAUDIO_SYM(pa_context_connect);
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SDL_PULSEAUDIO_SYM(pa_context_get_sink_info_list);
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SDL_PULSEAUDIO_SYM(pa_context_get_source_info_list);
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SDL_PULSEAUDIO_SYM(pa_context_get_sink_info_by_index);
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SDL_PULSEAUDIO_SYM(pa_context_get_source_info_by_index);
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SDL_PULSEAUDIO_SYM(pa_context_get_state);
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SDL_PULSEAUDIO_SYM(pa_context_subscribe);
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SDL_PULSEAUDIO_SYM(pa_context_set_subscribe_callback);
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SDL_PULSEAUDIO_SYM(pa_context_disconnect);
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SDL_PULSEAUDIO_SYM(pa_context_unref);
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SDL_PULSEAUDIO_SYM(pa_stream_new);
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SDL_PULSEAUDIO_SYM(pa_stream_connect_playback);
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SDL_PULSEAUDIO_SYM(pa_stream_connect_record);
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SDL_PULSEAUDIO_SYM(pa_stream_get_state);
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SDL_PULSEAUDIO_SYM(pa_stream_writable_size);
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SDL_PULSEAUDIO_SYM(pa_stream_readable_size);
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SDL_PULSEAUDIO_SYM(pa_stream_write);
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SDL_PULSEAUDIO_SYM(pa_stream_drain);
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SDL_PULSEAUDIO_SYM(pa_stream_disconnect);
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SDL_PULSEAUDIO_SYM(pa_stream_peek);
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SDL_PULSEAUDIO_SYM(pa_stream_drop);
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SDL_PULSEAUDIO_SYM(pa_stream_flush);
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SDL_PULSEAUDIO_SYM(pa_stream_unref);
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SDL_PULSEAUDIO_SYM(pa_channel_map_init_auto);
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SDL_PULSEAUDIO_SYM(pa_strerror);
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return 0;
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}
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static SDL_INLINE int
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squashVersion(const int major, const int minor, const int patch)
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{
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return ((major & 0xFF) << 16) | ((minor & 0xFF) << 8) | (patch & 0xFF);
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}
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/* Workaround for older pulse: pa_context_new() must have non-NULL appname */
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static const char *
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getAppName(void)
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{
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const char *verstr = PULSEAUDIO_pa_get_library_version();
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if (verstr != NULL) {
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int maj, min, patch;
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if (SDL_sscanf(verstr, "%d.%d.%d", &maj, &min, &patch) == 3) {
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if (squashVersion(maj, min, patch) >= squashVersion(0, 9, 15)) {
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return NULL; /* 0.9.15+ handles NULL correctly. */
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}
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}
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}
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return "SDL Application"; /* oh well. */
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}
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static void
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WaitForPulseOperation(pa_mainloop *mainloop, pa_operation *o)
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{
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/* This checks for NO errors currently. Either fix that, check results elsewhere, or do things you don't care about. */
|
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if (mainloop && o) {
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SDL_bool okay = SDL_TRUE;
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while (okay && (PULSEAUDIO_pa_operation_get_state(o) == PA_OPERATION_RUNNING)) {
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okay = (PULSEAUDIO_pa_mainloop_iterate(mainloop, 1, NULL) >= 0);
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}
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PULSEAUDIO_pa_operation_unref(o);
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}
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}
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||||
static void
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DisconnectFromPulseServer(pa_mainloop *mainloop, pa_context *context)
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||||
{
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||||
if (context) {
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||||
PULSEAUDIO_pa_context_disconnect(context);
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PULSEAUDIO_pa_context_unref(context);
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||||
}
|
||||
if (mainloop != NULL) {
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PULSEAUDIO_pa_mainloop_free(mainloop);
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}
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}
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||||
|
||||
static int
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ConnectToPulseServer_Internal(pa_mainloop **_mainloop, pa_context **_context)
|
||||
{
|
||||
pa_mainloop *mainloop = NULL;
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||||
pa_context *context = NULL;
|
||||
pa_mainloop_api *mainloop_api = NULL;
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||||
int state = 0;
|
||||
|
||||
*_mainloop = NULL;
|
||||
*_context = NULL;
|
||||
|
||||
/* Set up a new main loop */
|
||||
if (!(mainloop = PULSEAUDIO_pa_mainloop_new())) {
|
||||
return SDL_SetError("pa_mainloop_new() failed");
|
||||
}
|
||||
|
||||
*_mainloop = mainloop;
|
||||
|
||||
mainloop_api = PULSEAUDIO_pa_mainloop_get_api(mainloop);
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||||
SDL_assert(mainloop_api); /* this never fails, right? */
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||||
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||||
context = PULSEAUDIO_pa_context_new(mainloop_api, getAppName());
|
||||
if (!context) {
|
||||
return SDL_SetError("pa_context_new() failed");
|
||||
}
|
||||
*_context = context;
|
||||
|
||||
/* Connect to the PulseAudio server */
|
||||
if (PULSEAUDIO_pa_context_connect(context, NULL, 0, NULL) < 0) {
|
||||
return SDL_SetError("Could not setup connection to PulseAudio");
|
||||
}
|
||||
|
||||
do {
|
||||
if (PULSEAUDIO_pa_mainloop_iterate(mainloop, 1, NULL) < 0) {
|
||||
return SDL_SetError("pa_mainloop_iterate() failed");
|
||||
}
|
||||
state = PULSEAUDIO_pa_context_get_state(context);
|
||||
if (!PA_CONTEXT_IS_GOOD(state)) {
|
||||
return SDL_SetError("Could not connect to PulseAudio");
|
||||
}
|
||||
} while (state != PA_CONTEXT_READY);
|
||||
|
||||
return 0; /* connected and ready! */
|
||||
}
|
||||
|
||||
static int
|
||||
ConnectToPulseServer(pa_mainloop **_mainloop, pa_context **_context)
|
||||
{
|
||||
const int retval = ConnectToPulseServer_Internal(_mainloop, _context);
|
||||
if (retval < 0) {
|
||||
DisconnectFromPulseServer(*_mainloop, *_context);
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
||||
/* This function waits until it is possible to write a full sound buffer */
|
||||
static void
|
||||
PULSEAUDIO_WaitDevice(_THIS)
|
||||
{
|
||||
struct SDL_PrivateAudioData *h = this->hidden;
|
||||
|
||||
while (SDL_AtomicGet(&this->enabled)) {
|
||||
if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY ||
|
||||
PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY ||
|
||||
PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
|
||||
SDL_OpenedAudioDeviceDisconnected(this);
|
||||
return;
|
||||
}
|
||||
if (PULSEAUDIO_pa_stream_writable_size(h->stream) >= h->mixlen) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
PULSEAUDIO_PlayDevice(_THIS)
|
||||
{
|
||||
/* Write the audio data */
|
||||
struct SDL_PrivateAudioData *h = this->hidden;
|
||||
if (SDL_AtomicGet(&this->enabled)) {
|
||||
if (PULSEAUDIO_pa_stream_write(h->stream, h->mixbuf, h->mixlen, NULL, 0LL, PA_SEEK_RELATIVE) < 0) {
|
||||
SDL_OpenedAudioDeviceDisconnected(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Uint8 *
|
||||
PULSEAUDIO_GetDeviceBuf(_THIS)
|
||||
{
|
||||
return (this->hidden->mixbuf);
|
||||
}
|
||||
|
||||
|
||||
static int
|
||||
PULSEAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen)
|
||||
{
|
||||
struct SDL_PrivateAudioData *h = this->hidden;
|
||||
const void *data = NULL;
|
||||
size_t nbytes = 0;
|
||||
|
||||
while (SDL_AtomicGet(&this->enabled)) {
|
||||
if (h->capturebuf != NULL) {
|
||||
const int cpy = SDL_min(buflen, h->capturelen);
|
||||
SDL_memcpy(buffer, h->capturebuf, cpy);
|
||||
/*printf("PULSEAUDIO: fed %d captured bytes\n", cpy);*/
|
||||
h->capturebuf += cpy;
|
||||
h->capturelen -= cpy;
|
||||
if (h->capturelen == 0) {
|
||||
h->capturebuf = NULL;
|
||||
PULSEAUDIO_pa_stream_drop(h->stream); /* done with this fragment. */
|
||||
}
|
||||
return cpy; /* new data, return it. */
|
||||
}
|
||||
|
||||
if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY ||
|
||||
PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY ||
|
||||
PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
|
||||
SDL_OpenedAudioDeviceDisconnected(this);
|
||||
return -1; /* uhoh, pulse failed! */
|
||||
}
|
||||
|
||||
if (PULSEAUDIO_pa_stream_readable_size(h->stream) == 0) {
|
||||
continue; /* no data available yet. */
|
||||
}
|
||||
|
||||
/* a new fragment is available! */
|
||||
PULSEAUDIO_pa_stream_peek(h->stream, &data, &nbytes);
|
||||
SDL_assert(nbytes > 0);
|
||||
if (data == NULL) { /* NULL==buffer had a hole. Ignore that. */
|
||||
PULSEAUDIO_pa_stream_drop(h->stream); /* drop this fragment. */
|
||||
} else {
|
||||
/* store this fragment's data, start feeding it to SDL. */
|
||||
/*printf("PULSEAUDIO: captured %d new bytes\n", (int) nbytes);*/
|
||||
h->capturebuf = (const Uint8 *) data;
|
||||
h->capturelen = nbytes;
|
||||
}
|
||||
}
|
||||
|
||||
return -1; /* not enabled? */
|
||||
}
|
||||
|
||||
static void
|
||||
PULSEAUDIO_FlushCapture(_THIS)
|
||||
{
|
||||
struct SDL_PrivateAudioData *h = this->hidden;
|
||||
const void *data = NULL;
|
||||
size_t nbytes = 0;
|
||||
|
||||
if (h->capturebuf != NULL) {
|
||||
PULSEAUDIO_pa_stream_drop(h->stream);
|
||||
h->capturebuf = NULL;
|
||||
h->capturelen = 0;
|
||||
}
|
||||
|
||||
while (SDL_AtomicGet(&this->enabled)) {
|
||||
if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY ||
|
||||
PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY ||
|
||||
PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
|
||||
SDL_OpenedAudioDeviceDisconnected(this);
|
||||
return; /* uhoh, pulse failed! */
|
||||
}
|
||||
|
||||
if (PULSEAUDIO_pa_stream_readable_size(h->stream) == 0) {
|
||||
break; /* no data available, so we're done. */
|
||||
}
|
||||
|
||||
/* a new fragment is available! Just dump it. */
|
||||
PULSEAUDIO_pa_stream_peek(h->stream, &data, &nbytes);
|
||||
PULSEAUDIO_pa_stream_drop(h->stream); /* drop this fragment. */
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
PULSEAUDIO_CloseDevice(_THIS)
|
||||
{
|
||||
if (this->hidden->stream) {
|
||||
if (this->hidden->capturebuf != NULL) {
|
||||
PULSEAUDIO_pa_stream_drop(this->hidden->stream);
|
||||
}
|
||||
PULSEAUDIO_pa_stream_disconnect(this->hidden->stream);
|
||||
PULSEAUDIO_pa_stream_unref(this->hidden->stream);
|
||||
}
|
||||
|
||||
DisconnectFromPulseServer(this->hidden->mainloop, this->hidden->context);
|
||||
SDL_free(this->hidden->mixbuf);
|
||||
SDL_free(this->hidden->device_name);
|
||||
SDL_free(this->hidden);
|
||||
}
|
||||
|
||||
static void
|
||||
SinkDeviceNameCallback(pa_context *c, const pa_sink_info *i, int is_last, void *data)
|
||||
{
|
||||
if (i) {
|
||||
char **devname = (char **) data;
|
||||
*devname = SDL_strdup(i->name);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SourceDeviceNameCallback(pa_context *c, const pa_source_info *i, int is_last, void *data)
|
||||
{
|
||||
if (i) {
|
||||
char **devname = (char **) data;
|
||||
*devname = SDL_strdup(i->name);
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
FindDeviceName(struct SDL_PrivateAudioData *h, const int iscapture, void *handle)
|
||||
{
|
||||
const uint32_t idx = ((uint32_t) ((size_t) handle)) - 1;
|
||||
|
||||
if (handle == NULL) { /* NULL == default device. */
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
if (iscapture) {
|
||||
WaitForPulseOperation(h->mainloop,
|
||||
PULSEAUDIO_pa_context_get_source_info_by_index(h->context, idx,
|
||||
SourceDeviceNameCallback, &h->device_name));
|
||||
} else {
|
||||
WaitForPulseOperation(h->mainloop,
|
||||
PULSEAUDIO_pa_context_get_sink_info_by_index(h->context, idx,
|
||||
SinkDeviceNameCallback, &h->device_name));
|
||||
}
|
||||
|
||||
return (h->device_name != NULL);
|
||||
}
|
||||
|
||||
static int
|
||||
PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
|
||||
{
|
||||
struct SDL_PrivateAudioData *h = NULL;
|
||||
Uint16 test_format = 0;
|
||||
pa_sample_spec paspec;
|
||||
pa_buffer_attr paattr;
|
||||
pa_channel_map pacmap;
|
||||
pa_stream_flags_t flags = 0;
|
||||
int state = 0;
|
||||
int rc = 0;
|
||||
|
||||
/* Initialize all variables that we clean on shutdown */
|
||||
h = this->hidden = (struct SDL_PrivateAudioData *)
|
||||
SDL_malloc((sizeof *this->hidden));
|
||||
if (this->hidden == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_zerop(this->hidden);
|
||||
|
||||
paspec.format = PA_SAMPLE_INVALID;
|
||||
|
||||
/* Try for a closest match on audio format */
|
||||
for (test_format = SDL_FirstAudioFormat(this->spec.format);
|
||||
(paspec.format == PA_SAMPLE_INVALID) && test_format;) {
|
||||
#ifdef DEBUG_AUDIO
|
||||
fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
|
||||
#endif
|
||||
switch (test_format) {
|
||||
case AUDIO_U8:
|
||||
paspec.format = PA_SAMPLE_U8;
|
||||
break;
|
||||
case AUDIO_S16LSB:
|
||||
paspec.format = PA_SAMPLE_S16LE;
|
||||
break;
|
||||
case AUDIO_S16MSB:
|
||||
paspec.format = PA_SAMPLE_S16BE;
|
||||
break;
|
||||
case AUDIO_S32LSB:
|
||||
paspec.format = PA_SAMPLE_S32LE;
|
||||
break;
|
||||
case AUDIO_S32MSB:
|
||||
paspec.format = PA_SAMPLE_S32BE;
|
||||
break;
|
||||
case AUDIO_F32LSB:
|
||||
paspec.format = PA_SAMPLE_FLOAT32LE;
|
||||
break;
|
||||
case AUDIO_F32MSB:
|
||||
paspec.format = PA_SAMPLE_FLOAT32BE;
|
||||
break;
|
||||
default:
|
||||
paspec.format = PA_SAMPLE_INVALID;
|
||||
break;
|
||||
}
|
||||
if (paspec.format == PA_SAMPLE_INVALID) {
|
||||
test_format = SDL_NextAudioFormat();
|
||||
}
|
||||
}
|
||||
if (paspec.format == PA_SAMPLE_INVALID) {
|
||||
return SDL_SetError("Couldn't find any hardware audio formats");
|
||||
}
|
||||
this->spec.format = test_format;
|
||||
|
||||
/* Calculate the final parameters for this audio specification */
|
||||
#ifdef PA_STREAM_ADJUST_LATENCY
|
||||
this->spec.samples /= 2; /* Mix in smaller chunck to avoid underruns */
|
||||
#endif
|
||||
SDL_CalculateAudioSpec(&this->spec);
|
||||
|
||||
/* Allocate mixing buffer */
|
||||
if (!iscapture) {
|
||||
h->mixlen = this->spec.size;
|
||||
h->mixbuf = (Uint8 *) SDL_malloc(h->mixlen);
|
||||
if (h->mixbuf == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_memset(h->mixbuf, this->spec.silence, this->spec.size);
|
||||
}
|
||||
|
||||
paspec.channels = this->spec.channels;
|
||||
paspec.rate = this->spec.freq;
|
||||
|
||||
/* Reduced prebuffering compared to the defaults. */
|
||||
#ifdef PA_STREAM_ADJUST_LATENCY
|
||||
/* 2x original requested bufsize */
|
||||
paattr.tlength = h->mixlen * 4;
|
||||
paattr.prebuf = -1;
|
||||
paattr.maxlength = -1;
|
||||
/* -1 can lead to pa_stream_writable_size() >= mixlen never being true */
|
||||
paattr.minreq = h->mixlen;
|
||||
flags = PA_STREAM_ADJUST_LATENCY;
|
||||
#else
|
||||
paattr.tlength = h->mixlen*2;
|
||||
paattr.prebuf = h->mixlen*2;
|
||||
paattr.maxlength = h->mixlen*2;
|
||||
paattr.minreq = h->mixlen;
|
||||
#endif
|
||||
|
||||
if (ConnectToPulseServer(&h->mainloop, &h->context) < 0) {
|
||||
return SDL_SetError("Could not connect to PulseAudio server");
|
||||
}
|
||||
|
||||
if (!FindDeviceName(h, iscapture, handle)) {
|
||||
return SDL_SetError("Requested PulseAudio sink/source missing?");
|
||||
}
|
||||
|
||||
/* The SDL ALSA output hints us that we use Windows' channel mapping */
|
||||
/* http://bugzilla.libsdl.org/show_bug.cgi?id=110 */
|
||||
PULSEAUDIO_pa_channel_map_init_auto(&pacmap, this->spec.channels,
|
||||
PA_CHANNEL_MAP_WAVEEX);
|
||||
|
||||
h->stream = PULSEAUDIO_pa_stream_new(
|
||||
h->context,
|
||||
"Simple DirectMedia Layer", /* stream description */
|
||||
&paspec, /* sample format spec */
|
||||
&pacmap /* channel map */
|
||||
);
|
||||
|
||||
if (h->stream == NULL) {
|
||||
return SDL_SetError("Could not set up PulseAudio stream");
|
||||
}
|
||||
|
||||
/* now that we have multi-device support, don't move a stream from
|
||||
a device that was unplugged to something else, unless we're default. */
|
||||
if (h->device_name != NULL) {
|
||||
flags |= PA_STREAM_DONT_MOVE;
|
||||
}
|
||||
|
||||
if (iscapture) {
|
||||
rc = PULSEAUDIO_pa_stream_connect_record(h->stream, h->device_name, &paattr, flags);
|
||||
} else {
|
||||
rc = PULSEAUDIO_pa_stream_connect_playback(h->stream, h->device_name, &paattr, flags, NULL, NULL);
|
||||
}
|
||||
|
||||
if (rc < 0) {
|
||||
return SDL_SetError("Could not connect PulseAudio stream");
|
||||
}
|
||||
|
||||
do {
|
||||
if (PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
|
||||
return SDL_SetError("pa_mainloop_iterate() failed");
|
||||
}
|
||||
state = PULSEAUDIO_pa_stream_get_state(h->stream);
|
||||
if (!PA_STREAM_IS_GOOD(state)) {
|
||||
return SDL_SetError("Could not connect PulseAudio stream");
|
||||
}
|
||||
} while (state != PA_STREAM_READY);
|
||||
|
||||
/* We're ready to rock and roll. :-) */
|
||||
return 0;
|
||||
}
|
||||
|
||||
static pa_mainloop *hotplug_mainloop = NULL;
|
||||
static pa_context *hotplug_context = NULL;
|
||||
static SDL_Thread *hotplug_thread = NULL;
|
||||
|
||||
/* device handles are device index + 1, cast to void*, so we never pass a NULL. */
|
||||
|
||||
/* This is called when PulseAudio adds an output ("sink") device. */
|
||||
static void
|
||||
SinkInfoCallback(pa_context *c, const pa_sink_info *i, int is_last, void *data)
|
||||
{
|
||||
if (i) {
|
||||
SDL_AddAudioDevice(SDL_FALSE, i->description, (void *) ((size_t) i->index+1));
|
||||
}
|
||||
}
|
||||
|
||||
/* This is called when PulseAudio adds a capture ("source") device. */
|
||||
static void
|
||||
SourceInfoCallback(pa_context *c, const pa_source_info *i, int is_last, void *data)
|
||||
{
|
||||
if (i) {
|
||||
/* Skip "monitor" sources. These are just output from other sinks. */
|
||||
if (i->monitor_of_sink == PA_INVALID_INDEX) {
|
||||
SDL_AddAudioDevice(SDL_TRUE, i->description, (void *) ((size_t) i->index+1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* This is called when PulseAudio has a device connected/removed/changed. */
|
||||
static void
|
||||
HotplugCallback(pa_context *c, pa_subscription_event_type_t t, uint32_t idx, void *data)
|
||||
{
|
||||
const SDL_bool added = ((t & PA_SUBSCRIPTION_EVENT_TYPE_MASK) == PA_SUBSCRIPTION_EVENT_NEW);
|
||||
const SDL_bool removed = ((t & PA_SUBSCRIPTION_EVENT_TYPE_MASK) == PA_SUBSCRIPTION_EVENT_REMOVE);
|
||||
|
||||
if (added || removed) { /* we only care about add/remove events. */
|
||||
const SDL_bool sink = ((t & PA_SUBSCRIPTION_EVENT_FACILITY_MASK) == PA_SUBSCRIPTION_EVENT_SINK);
|
||||
const SDL_bool source = ((t & PA_SUBSCRIPTION_EVENT_FACILITY_MASK) == PA_SUBSCRIPTION_EVENT_SOURCE);
|
||||
|
||||
/* adds need sink details from the PulseAudio server. Another callback... */
|
||||
if (added && sink) {
|
||||
PULSEAUDIO_pa_context_get_sink_info_by_index(hotplug_context, idx, SinkInfoCallback, NULL);
|
||||
} else if (added && source) {
|
||||
PULSEAUDIO_pa_context_get_source_info_by_index(hotplug_context, idx, SourceInfoCallback, NULL);
|
||||
} else if (removed && (sink || source)) {
|
||||
/* removes we can handle just with the device index. */
|
||||
SDL_RemoveAudioDevice(source != 0, (void *) ((size_t) idx+1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* this runs as a thread while the Pulse target is initialized to catch hotplug events. */
|
||||
static int SDLCALL
|
||||
HotplugThread(void *data)
|
||||
{
|
||||
pa_operation *o;
|
||||
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_LOW);
|
||||
PULSEAUDIO_pa_context_set_subscribe_callback(hotplug_context, HotplugCallback, NULL);
|
||||
o = PULSEAUDIO_pa_context_subscribe(hotplug_context, PA_SUBSCRIPTION_MASK_SINK | PA_SUBSCRIPTION_MASK_SOURCE, NULL, NULL);
|
||||
PULSEAUDIO_pa_operation_unref(o); /* don't wait for it, just do our thing. */
|
||||
PULSEAUDIO_pa_mainloop_run(hotplug_mainloop, NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
PULSEAUDIO_DetectDevices()
|
||||
{
|
||||
WaitForPulseOperation(hotplug_mainloop, PULSEAUDIO_pa_context_get_sink_info_list(hotplug_context, SinkInfoCallback, NULL));
|
||||
WaitForPulseOperation(hotplug_mainloop, PULSEAUDIO_pa_context_get_source_info_list(hotplug_context, SourceInfoCallback, NULL));
|
||||
|
||||
/* ok, we have a sane list, let's set up hotplug notifications now... */
|
||||
hotplug_thread = SDL_CreateThreadInternal(HotplugThread, "PulseHotplug", 256 * 1024, NULL);
|
||||
}
|
||||
|
||||
static void
|
||||
PULSEAUDIO_Deinitialize(void)
|
||||
{
|
||||
if (hotplug_thread) {
|
||||
PULSEAUDIO_pa_mainloop_quit(hotplug_mainloop, 0);
|
||||
SDL_WaitThread(hotplug_thread, NULL);
|
||||
hotplug_thread = NULL;
|
||||
}
|
||||
|
||||
DisconnectFromPulseServer(hotplug_mainloop, hotplug_context);
|
||||
hotplug_mainloop = NULL;
|
||||
hotplug_context = NULL;
|
||||
|
||||
UnloadPulseAudioLibrary();
|
||||
}
|
||||
|
||||
static int
|
||||
PULSEAUDIO_Init(SDL_AudioDriverImpl * impl)
|
||||
{
|
||||
if (LoadPulseAudioLibrary() < 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (ConnectToPulseServer(&hotplug_mainloop, &hotplug_context) < 0) {
|
||||
UnloadPulseAudioLibrary();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Set the function pointers */
|
||||
impl->DetectDevices = PULSEAUDIO_DetectDevices;
|
||||
impl->OpenDevice = PULSEAUDIO_OpenDevice;
|
||||
impl->PlayDevice = PULSEAUDIO_PlayDevice;
|
||||
impl->WaitDevice = PULSEAUDIO_WaitDevice;
|
||||
impl->GetDeviceBuf = PULSEAUDIO_GetDeviceBuf;
|
||||
impl->CloseDevice = PULSEAUDIO_CloseDevice;
|
||||
impl->Deinitialize = PULSEAUDIO_Deinitialize;
|
||||
impl->CaptureFromDevice = PULSEAUDIO_CaptureFromDevice;
|
||||
impl->FlushCapture = PULSEAUDIO_FlushCapture;
|
||||
|
||||
impl->HasCaptureSupport = SDL_TRUE;
|
||||
|
||||
return 1; /* this audio target is available. */
|
||||
}
|
||||
|
||||
AudioBootStrap PULSEAUDIO_bootstrap = {
|
||||
"pulseaudio", "PulseAudio", PULSEAUDIO_Init, 0
|
||||
};
|
||||
|
||||
#endif /* SDL_AUDIO_DRIVER_PULSEAUDIO */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
52
externals/SDL/src/audio/pulseaudio/SDL_pulseaudio.h
vendored
Executable file
52
externals/SDL/src/audio/pulseaudio/SDL_pulseaudio.h
vendored
Executable file
@@ -0,0 +1,52 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifndef SDL_pulseaudio_h_
|
||||
#define SDL_pulseaudio_h_
|
||||
|
||||
#include <pulse/simple.h>
|
||||
|
||||
#include "../SDL_sysaudio.h"
|
||||
|
||||
/* Hidden "this" pointer for the audio functions */
|
||||
#define _THIS SDL_AudioDevice *this
|
||||
|
||||
struct SDL_PrivateAudioData
|
||||
{
|
||||
char *device_name;
|
||||
|
||||
/* pulseaudio structures */
|
||||
pa_mainloop *mainloop;
|
||||
pa_context *context;
|
||||
pa_stream *stream;
|
||||
|
||||
/* Raw mixing buffer */
|
||||
Uint8 *mixbuf;
|
||||
int mixlen;
|
||||
|
||||
const Uint8 *capturebuf;
|
||||
int capturelen;
|
||||
};
|
||||
|
||||
#endif /* SDL_pulseaudio_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
Reference in New Issue
Block a user