diff --git a/README.md b/README.md index bbe7ad030..e6e150425 100755 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ yuzu emulator early access ============= -This is the source code for early-access 3820. +This is the source code for early-access 3821. ## Legal Notice diff --git a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp index 55e9f99a7..682f474ef 100755 --- a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp +++ b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp @@ -776,8 +776,8 @@ bool FindGradient3DDerivates(std::array& results, IR::Value coord) // last operand can be inversed, we cannot determine a result. return false; } - zero_mask_a |= (swizzles_mask_a[i] == 3 ? 1 : 0) << i; - zero_mask_b |= (swizzles_mask_b[i] == 3 ? 1 : 0) << i; + zero_mask_a |= static_cast(swizzles_mask_a[i] == 3 ? 1 : 0) << i; + zero_mask_b |= static_cast(swizzles_mask_b[i] == 3 ? 1 : 0) << i; } static constexpr size_t ddx_pattern = 0b1010; static constexpr size_t ddx_pattern_inv = ~ddx_pattern & 0b00001111; diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index 60c1dfce6..66d01c3dc 100755 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -51,6 +51,7 @@ set(SHADER_FILES vulkan_blit_depth_stencil.frag vulkan_color_clear.frag vulkan_color_clear.vert + vulkan_depthstencil_clear.frag vulkan_fidelityfx_fsr_easu_fp16.comp vulkan_fidelityfx_fsr_easu_fp32.comp vulkan_fidelityfx_fsr_rcas_fp16.comp diff --git a/src/video_core/host_shaders/vulkan_depthstencil_clear.frag b/src/video_core/host_shaders/vulkan_depthstencil_clear.frag new file mode 100755 index 000000000..1ac177c7e --- /dev/null +++ b/src/video_core/host_shaders/vulkan_depthstencil_clear.frag @@ -0,0 +1,12 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#version 460 core + +layout (push_constant) uniform PushConstants { + vec4 clear_depth; +}; + +void main() { + gl_FragDepth = clear_depth.x; +} diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index 74b647e76..54d1ab6aa 100755 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -16,6 +16,7 @@ #include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h" #include "video_core/host_shaders/vulkan_color_clear_frag_spv.h" #include "video_core/host_shaders/vulkan_color_clear_vert_spv.h" +#include "video_core/host_shaders/vulkan_depthstencil_clear_frag_spv.h" #include "video_core/renderer_vulkan/blit_image.h" #include "video_core/renderer_vulkan/maxwell_to_vk.h" #include "video_core/renderer_vulkan/vk_scheduler.h" @@ -428,6 +429,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_, blit_depth_stencil_frag(BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)), clear_color_vert(BuildShader(device, VULKAN_COLOR_CLEAR_VERT_SPV)), clear_color_frag(BuildShader(device, VULKAN_COLOR_CLEAR_FRAG_SPV)), + clear_stencil_frag(BuildShader(device, VULKAN_DEPTHSTENCIL_CLEAR_FRAG_SPV)), convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)), convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)), convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)), @@ -593,6 +595,28 @@ void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_ma scheduler.InvalidateState(); } +void BlitImageHelper::ClearDepthStencil(const Framebuffer* dst_framebuffer, bool depth_clear, + f32 clear_depth, u8 stencil_mask, u32 stencil_ref, + u32 stencil_compare_mask, const Region2D& dst_region) { + const BlitDepthStencilPipelineKey key{ + .renderpass = dst_framebuffer->RenderPass(), + .depth_clear = depth_clear, + .stencil_mask = stencil_mask, + .stencil_compare_mask = stencil_compare_mask, + .stencil_ref = stencil_ref, + }; + const VkPipeline pipeline = FindOrEmplaceClearStencilPipeline(key); + const VkPipelineLayout layout = *clear_color_pipeline_layout; + scheduler.RequestRenderpass(dst_framebuffer); + scheduler.Record([pipeline, layout, clear_depth, dst_region](vk::CommandBuffer cmdbuf) { + cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); + BindBlitState(cmdbuf, dst_region); + cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_depth); + cmdbuf.Draw(3, 1, 0, 0); + }); + scheduler.InvalidateState(); +} + void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, const ImageView& src_image_view) { const VkPipelineLayout layout = *one_texture_pipeline_layout; @@ -820,6 +844,61 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipel return *clear_color_pipelines.back(); } +VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline( + const BlitDepthStencilPipelineKey& key) { + const auto it = std::ranges::find(clear_stencil_keys, key); + if (it != clear_stencil_keys.end()) { + return *clear_stencil_pipelines[std::distance(clear_stencil_keys.begin(), it)]; + } + clear_stencil_keys.push_back(key); + const std::array stages = MakeStages(*clear_color_vert, *clear_stencil_frag); + const auto stencil = VkStencilOpState{ + .failOp = VK_STENCIL_OP_KEEP, + .passOp = VK_STENCIL_OP_REPLACE, + .depthFailOp = VK_STENCIL_OP_KEEP, + .compareOp = VK_COMPARE_OP_ALWAYS, + .compareMask = key.stencil_compare_mask, + .writeMask = key.stencil_mask, + .reference = key.stencil_ref, + }; + const VkPipelineDepthStencilStateCreateInfo depth_stencil_ci{ + .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .depthTestEnable = VK_FALSE, + .depthWriteEnable = key.depth_clear, + .depthCompareOp = VK_COMPARE_OP_ALWAYS, + .depthBoundsTestEnable = VK_FALSE, + .stencilTestEnable = VK_TRUE, + .front = stencil, + .back = stencil, + .minDepthBounds = 0.0f, + .maxDepthBounds = 0.0f, + }; + clear_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({ + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .stageCount = static_cast(stages.size()), + .pStages = stages.data(), + .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .pTessellationState = nullptr, + .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + .pDepthStencilState = &depth_stencil_ci, + .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO, + .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO, + .layout = *clear_color_pipeline_layout, + .renderPass = key.renderpass, + .subpass = 0, + .basePipelineHandle = VK_NULL_HANDLE, + .basePipelineIndex = 0, + })); + return *clear_stencil_pipelines.back(); +} + void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass, bool is_target_depth) { if (pipeline) { diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h index 4aed7f1af..c9c9d5c51 100755 --- a/src/video_core/renderer_vulkan/blit_image.h +++ b/src/video_core/renderer_vulkan/blit_image.h @@ -27,6 +27,16 @@ struct BlitImagePipelineKey { Tegra::Engines::Fermi2D::Operation operation; }; +struct BlitDepthStencilPipelineKey { + constexpr auto operator<=>(const BlitDepthStencilPipelineKey&) const noexcept = default; + + VkRenderPass renderpass; + bool depth_clear; + u8 stencil_mask; + u32 stencil_compare_mask; + u32 stencil_ref; +}; + class BlitImageHelper { public: explicit BlitImageHelper(const Device& device, Scheduler& scheduler, @@ -64,6 +74,10 @@ public: void ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask, const std::array& clear_color, const Region2D& dst_region); + void ClearDepthStencil(const Framebuffer* dst_framebuffer, bool depth_clear, f32 clear_depth, + u8 stencil_mask, u32 stencil_ref, u32 stencil_compare_mask, + const Region2D& dst_region); + private: void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, const ImageView& src_image_view); @@ -76,6 +90,8 @@ private: [[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key); [[nodiscard]] VkPipeline FindOrEmplaceClearColorPipeline(const BlitImagePipelineKey& key); + [[nodiscard]] VkPipeline FindOrEmplaceClearStencilPipeline( + const BlitDepthStencilPipelineKey& key); void ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass, bool is_target_depth); @@ -108,6 +124,7 @@ private: vk::ShaderModule blit_depth_stencil_frag; vk::ShaderModule clear_color_vert; vk::ShaderModule clear_color_frag; + vk::ShaderModule clear_stencil_frag; vk::ShaderModule convert_depth_to_float_frag; vk::ShaderModule convert_float_to_depth_frag; vk::ShaderModule convert_abgr8_to_d24s8_frag; @@ -122,6 +139,8 @@ private: std::vector blit_depth_stencil_pipelines; std::vector clear_color_keys; std::vector clear_color_pipelines; + std::vector clear_stencil_keys; + std::vector clear_stencil_pipelines; vk::Pipeline convert_d32_to_r32_pipeline; vk::Pipeline convert_r32_to_d32_pipeline; vk::Pipeline convert_d16_to_r16_pipeline; diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 1a55263f8..64cd81864 100755 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -421,15 +421,27 @@ void RasterizerVulkan::Clear(u32 layer_count) { if (aspect_flags == 0) { return; } - scheduler.Record([clear_depth = regs.clear_depth, clear_stencil = regs.clear_stencil, - clear_rect, aspect_flags](vk::CommandBuffer cmdbuf) { - VkClearAttachment attachment; - attachment.aspectMask = aspect_flags; - attachment.colorAttachment = 0; - attachment.clearValue.depthStencil.depth = clear_depth; - attachment.clearValue.depthStencil.stencil = clear_stencil; - cmdbuf.ClearAttachments(attachment, clear_rect); - }); + + if (use_stencil && regs.stencil_front_mask != 0xFF && regs.stencil_front_mask != 0) { + Region2D dst_region = { + Offset2D{.x = clear_rect.rect.offset.x, .y = clear_rect.rect.offset.y}, + Offset2D{.x = clear_rect.rect.offset.x + static_cast(clear_rect.rect.extent.width), + .y = clear_rect.rect.offset.y + + static_cast(clear_rect.rect.extent.height)}}; + blit_image.ClearDepthStencil(framebuffer, use_depth, regs.clear_depth, + static_cast(regs.stencil_front_mask), regs.clear_stencil, + regs.stencil_front_func_mask, dst_region); + } else { + scheduler.Record([clear_depth = regs.clear_depth, clear_stencil = regs.clear_stencil, + clear_rect, aspect_flags](vk::CommandBuffer cmdbuf) { + VkClearAttachment attachment; + attachment.aspectMask = aspect_flags; + attachment.colorAttachment = 0; + attachment.clearValue.depthStencil.depth = clear_depth; + attachment.clearValue.depthStencil.stencil = clear_stencil; + cmdbuf.ClearAttachments(attachment, clear_rect); + }); + } } void RasterizerVulkan::DispatchCompute() {