diff --git a/README.md b/README.md index 03ce876e9..831db7465 100755 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ yuzu emulator early access ============= -This is the source code for early-access 1915. +This is the source code for early-access 1916. ## Legal Notice diff --git a/dist/yuzu.ico b/dist/yuzu.ico index df3be8464..7c998a5c5 100755 Binary files a/dist/yuzu.ico and b/dist/yuzu.ico differ diff --git a/dist/yuzu.svg b/dist/yuzu.svg index 93171d1bf..98ded2d8f 100755 --- a/dist/yuzu.svg +++ b/dist/yuzu.svg @@ -1 +1 @@ -Artboard 1 \ No newline at end of file +newAsset 7 \ No newline at end of file diff --git a/src/common/fs/fs_paths.h b/src/common/fs/fs_paths.h index b32614797..5d447f108 100755 --- a/src/common/fs/fs_paths.h +++ b/src/common/fs/fs_paths.h @@ -21,6 +21,7 @@ #define SCREENSHOTS_DIR "screenshots" #define SDMC_DIR "sdmc" #define SHADER_DIR "shader" +#define TAS_DIR "tas" // yuzu-specific files diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp index 6cdd14f13..43b79bd6d 100755 --- a/src/common/fs/path_util.cpp +++ b/src/common/fs/path_util.cpp @@ -116,6 +116,7 @@ private: GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR); GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR); GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR); + GenerateYuzuPath(YuzuPath::TASDir, yuzu_path / TAS_DIR); } ~PathManagerImpl() = default; diff --git a/src/common/fs/path_util.h b/src/common/fs/path_util.h index f956ac9a2..0a9e3a145 100755 --- a/src/common/fs/path_util.h +++ b/src/common/fs/path_util.h @@ -23,6 +23,7 @@ enum class YuzuPath { ScreenshotsDir, // Where yuzu screenshots are stored. SDMCDir, // Where the emulated SDMC is stored. ShaderDir, // Where shaders are stored. + TASDir, // Where TAS scripts are stored. }; /** diff --git a/src/common/settings.h b/src/common/settings.h index 32dfb1d9f..c9a5959e8 100755 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -339,6 +339,7 @@ struct Values { Setting use_nvdec_emulation{true, "use_nvdec_emulation"}; Setting accelerate_astc{true, "accelerate_astc"}; Setting use_vsync{true, "use_vsync"}; + BasicSetting fps_cap{1000, "fps_cap"}; BasicSetting disable_fps_limit{false, "disable_fps_limit"}; Setting shader_backend{ShaderBackend::GLASM, "shader_backend"}; Setting use_asynchronous_shaders{false, "use_asynchronous_shaders"}; @@ -376,6 +377,11 @@ struct Values { BasicSetting udp_input_servers{InputCommon::CemuhookUDP::DEFAULT_SRV, "udp_input_servers"}; + BasicSetting pause_tas_on_load{true, "pause_tas_on_load"}; + BasicSetting tas_enable{false, "tas_enable"}; + BasicSetting tas_loop{false, "tas_loop"}; + BasicSetting tas_swap_controllers{true, "tas_swap_controllers"}; + BasicSetting mouse_panning{false, "mouse_panning"}; BasicSetting mouse_panning_sensitivity{10, "mouse_panning_sensitivity"}; BasicSetting mouse_enabled{false, "mouse_enabled"}; diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp index 6c1edce33..4f42fffcb 100755 --- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp @@ -68,6 +68,7 @@ void nvhost_nvdec::OnOpen(DeviceFD fd) {} void nvhost_nvdec::OnClose(DeviceFD fd) { LOG_INFO(Service_NVDRV, "NVDEC video stream ended"); system.GPU().ClearCdmaInstance(); + system.GPU().MemoryManager().InvalidateQueuedCaches(); } } // namespace Service::Nvidia::Devices diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp index 1403a39d0..704788a8c 100755 --- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp @@ -193,7 +193,13 @@ NvResult nvhost_nvdec_common::UnmapBuffer(const std::vector& input, std::vec return NvResult::InvalidState; } if (const auto size{RemoveBufferMap(object->dma_map_addr)}; size) { - gpu.MemoryManager().Unmap(object->dma_map_addr, *size); + if (vic_device) { + // UnmapVicFrame defers texture_cache invalidation of the frame address until + // the stream is over + gpu.MemoryManager().UnmapVicFrame(object->dma_map_addr, *size); + } else { + gpu.MemoryManager().Unmap(object->dma_map_addr, *size); + } } else { // This occurs quite frequently, however does not seem to impact functionality LOG_DEBUG(Service_NVDRV, "invalid offset=0x{:X} dma=0x{:X}", object->addr, diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h index da10f5f41..46c81f906 100755 --- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h +++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h @@ -160,6 +160,7 @@ protected: s32_le nvmap_fd{}; u32_le submit_timeout{}; + bool vic_device{}; std::shared_ptr nvmap_dev; SyncpointManager& syncpoint_manager; std::array device_syncpoints{}; diff --git a/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp b/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp index 21d101e8a..64aa7b06f 100755 --- a/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp @@ -12,8 +12,9 @@ namespace Service::Nvidia::Devices { nvhost_vic::nvhost_vic(Core::System& system_, std::shared_ptr nvmap_dev_, SyncpointManager& syncpoint_manager_) - : nvhost_nvdec_common{system_, std::move(nvmap_dev_), syncpoint_manager_} {} - + : nvhost_nvdec_common(system_, std::move(nvmap_dev_), syncpoint_manager_) { + vic_device = true; +} nvhost_vic::~nvhost_vic() = default; NvResult nvhost_vic::Ioctl1(DeviceFD fd, Ioctl command, const std::vector& input, diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 1d810562f..941748970 100755 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -307,11 +307,12 @@ void NVFlinger::Compose() { } s64 NVFlinger::GetNextTicks() const { - if (Settings::values.disable_fps_limit.GetValue()) { - return 0; - } - constexpr s64 max_hertz = 120LL; - return (1000000000 * (1LL << swap_interval)) / max_hertz; + static constexpr s64 max_hertz = 120LL; + + const auto& settings = Settings::values; + const bool unlocked_fps = settings.disable_fps_limit.GetValue(); + const s64 fps_cap = unlocked_fps ? static_cast(settings.fps_cap.GetValue()) : 1; + return (1000000000 * (1LL << swap_interval)) / (max_hertz * fps_cap); } } // namespace Service::NVFlinger diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt index c4283a952..dd13d948f 100755 --- a/src/input_common/CMakeLists.txt +++ b/src/input_common/CMakeLists.txt @@ -21,6 +21,10 @@ add_library(input_common STATIC mouse/mouse_poller.h sdl/sdl.cpp sdl/sdl.h + tas/tas_input.cpp + tas/tas_input.h + tas/tas_poller.cpp + tas/tas_poller.h udp/client.cpp udp/client.h udp/protocol.cpp diff --git a/src/input_common/gcadapter/gc_adapter.cpp b/src/input_common/gcadapter/gc_adapter.cpp index a2f1bb67c..3c3b6fbde 100755 --- a/src/input_common/gcadapter/gc_adapter.cpp +++ b/src/input_common/gcadapter/gc_adapter.cpp @@ -14,15 +14,73 @@ namespace GCAdapter { +class LibUSBContext { +public: + explicit LibUSBContext() { + init_result = libusb_init(&ctx); + } + + ~LibUSBContext() { + libusb_exit(ctx); + } + + LibUSBContext& operator=(const LibUSBContext&) = delete; + LibUSBContext(const LibUSBContext&) = delete; + + LibUSBContext& operator=(LibUSBContext&&) noexcept = delete; + LibUSBContext(LibUSBContext&&) noexcept = delete; + + [[nodiscard]] int InitResult() const noexcept { + return init_result; + } + + [[nodiscard]] libusb_context* get() noexcept { + return ctx; + } + +private: + libusb_context* ctx; + int init_result{}; +}; + +class LibUSBDeviceHandle { +public: + explicit LibUSBDeviceHandle(libusb_context* ctx, uint16_t vid, uint16_t pid) noexcept { + handle = libusb_open_device_with_vid_pid(ctx, vid, pid); + } + + ~LibUSBDeviceHandle() noexcept { + if (handle) { + libusb_release_interface(handle, 1); + libusb_close(handle); + } + } + + LibUSBDeviceHandle& operator=(const LibUSBDeviceHandle&) = delete; + LibUSBDeviceHandle(const LibUSBDeviceHandle&) = delete; + + LibUSBDeviceHandle& operator=(LibUSBDeviceHandle&&) noexcept = delete; + LibUSBDeviceHandle(LibUSBDeviceHandle&&) noexcept = delete; + + [[nodiscard]] libusb_device_handle* get() noexcept { + return handle; + } + +private: + libusb_device_handle* handle{}; +}; + Adapter::Adapter() { - if (usb_adapter_handle != nullptr) { + if (usb_adapter_handle) { return; } LOG_INFO(Input, "GC Adapter Initialization started"); - const int init_res = libusb_init(&libusb_ctx); + libusb_ctx = std::make_unique(); + const int init_res = libusb_ctx->InitResult(); if (init_res == LIBUSB_SUCCESS) { - adapter_scan_thread = std::thread(&Adapter::AdapterScanThread, this); + adapter_scan_thread = + std::jthread([this](std::stop_token stop_token) { AdapterScanThread(stop_token); }); } else { LOG_ERROR(Input, "libusb could not be initialized. failed with error = {}", init_res); } @@ -32,17 +90,15 @@ Adapter::~Adapter() { Reset(); } -void Adapter::AdapterInputThread() { +void Adapter::AdapterInputThread(std::stop_token stop_token) { LOG_DEBUG(Input, "GC Adapter input thread started"); s32 payload_size{}; AdapterPayload adapter_payload{}; - if (adapter_scan_thread.joinable()) { - adapter_scan_thread.join(); - } + adapter_scan_thread = {}; - while (adapter_input_thread_running) { - libusb_interrupt_transfer(usb_adapter_handle, input_endpoint, adapter_payload.data(), + while (!stop_token.stop_requested()) { + libusb_interrupt_transfer(usb_adapter_handle->get(), input_endpoint, adapter_payload.data(), static_cast(adapter_payload.size()), &payload_size, 16); if (IsPayloadCorrect(adapter_payload, payload_size)) { UpdateControllers(adapter_payload); @@ -52,7 +108,8 @@ void Adapter::AdapterInputThread() { } if (restart_scan_thread) { - adapter_scan_thread = std::thread(&Adapter::AdapterScanThread, this); + adapter_scan_thread = + std::jthread([this](std::stop_token token) { AdapterScanThread(token); }); restart_scan_thread = false; } } @@ -64,7 +121,7 @@ bool Adapter::IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payloa adapter_payload[0]); if (input_error_counter++ > 20) { LOG_ERROR(Input, "GC adapter timeout, Is the adapter connected?"); - adapter_input_thread_running = false; + adapter_input_thread.request_stop(); restart_scan_thread = true; } return false; @@ -96,7 +153,7 @@ void Adapter::UpdatePadType(std::size_t port, ControllerTypes pad_type) { return; } // Device changed reset device and set new type - ResetDevice(port); + pads[port] = {}; pads[port].type = pad_type; } @@ -213,8 +270,9 @@ void Adapter::SendVibrations() { const u8 p3 = pads[2].enable_vibration; const u8 p4 = pads[3].enable_vibration; std::array payload = {rumble_command, p1, p2, p3, p4}; - const int err = libusb_interrupt_transfer(usb_adapter_handle, output_endpoint, payload.data(), - static_cast(payload.size()), &size, 16); + const int err = + libusb_interrupt_transfer(usb_adapter_handle->get(), output_endpoint, payload.data(), + static_cast(payload.size()), &size, 16); if (err) { LOG_DEBUG(Input, "Adapter libusb write failed: {}", libusb_error_name(err)); if (output_error_counter++ > 5) { @@ -233,56 +291,53 @@ bool Adapter::RumblePlay(std::size_t port, u8 amplitude) { return rumble_enabled; } -void Adapter::AdapterScanThread() { - adapter_scan_thread_running = true; - adapter_input_thread_running = false; - if (adapter_input_thread.joinable()) { - adapter_input_thread.join(); - } - ClearLibusbHandle(); - ResetDevices(); - while (adapter_scan_thread_running && !adapter_input_thread_running) { - Setup(); - std::this_thread::sleep_for(std::chrono::seconds(1)); +void Adapter::AdapterScanThread(std::stop_token stop_token) { + usb_adapter_handle = nullptr; + pads = {}; + while (!stop_token.stop_requested() && !Setup()) { + std::this_thread::sleep_for(std::chrono::seconds(2)); } } -void Adapter::Setup() { - usb_adapter_handle = libusb_open_device_with_vid_pid(libusb_ctx, 0x057e, 0x0337); - - if (usb_adapter_handle == NULL) { - return; +bool Adapter::Setup() { + constexpr u16 nintendo_vid = 0x057e; + constexpr u16 gc_adapter_pid = 0x0337; + usb_adapter_handle = + std::make_unique(libusb_ctx->get(), nintendo_vid, gc_adapter_pid); + if (!usb_adapter_handle->get()) { + return false; } if (!CheckDeviceAccess()) { - ClearLibusbHandle(); - return; + usb_adapter_handle = nullptr; + return false; } - libusb_device* device = libusb_get_device(usb_adapter_handle); + libusb_device* const device = libusb_get_device(usb_adapter_handle->get()); LOG_INFO(Input, "GC adapter is now connected"); // GC Adapter found and accessible, registering it if (GetGCEndpoint(device)) { - adapter_scan_thread_running = false; - adapter_input_thread_running = true; rumble_enabled = true; input_error_counter = 0; output_error_counter = 0; - adapter_input_thread = std::thread(&Adapter::AdapterInputThread, this); + adapter_input_thread = + std::jthread([this](std::stop_token stop_token) { AdapterInputThread(stop_token); }); + return true; } + return false; } bool Adapter::CheckDeviceAccess() { // This fixes payload problems from offbrand GCAdapters const s32 control_transfer_error = - libusb_control_transfer(usb_adapter_handle, 0x21, 11, 0x0001, 0, nullptr, 0, 1000); + libusb_control_transfer(usb_adapter_handle->get(), 0x21, 11, 0x0001, 0, nullptr, 0, 1000); if (control_transfer_error < 0) { LOG_ERROR(Input, "libusb_control_transfer failed with error= {}", control_transfer_error); } - s32 kernel_driver_error = libusb_kernel_driver_active(usb_adapter_handle, 0); + s32 kernel_driver_error = libusb_kernel_driver_active(usb_adapter_handle->get(), 0); if (kernel_driver_error == 1) { - kernel_driver_error = libusb_detach_kernel_driver(usb_adapter_handle, 0); + kernel_driver_error = libusb_detach_kernel_driver(usb_adapter_handle->get(), 0); if (kernel_driver_error != 0 && kernel_driver_error != LIBUSB_ERROR_NOT_SUPPORTED) { LOG_ERROR(Input, "libusb_detach_kernel_driver failed with error = {}", kernel_driver_error); @@ -290,15 +345,13 @@ bool Adapter::CheckDeviceAccess() { } if (kernel_driver_error && kernel_driver_error != LIBUSB_ERROR_NOT_SUPPORTED) { - libusb_close(usb_adapter_handle); usb_adapter_handle = nullptr; return false; } - const int interface_claim_error = libusb_claim_interface(usb_adapter_handle, 0); + const int interface_claim_error = libusb_claim_interface(usb_adapter_handle->get(), 0); if (interface_claim_error) { LOG_ERROR(Input, "libusb_claim_interface failed with error = {}", interface_claim_error); - libusb_close(usb_adapter_handle); usb_adapter_handle = nullptr; return false; } @@ -332,57 +385,17 @@ bool Adapter::GetGCEndpoint(libusb_device* device) { // This transfer seems to be responsible for clearing the state of the adapter // Used to clear the "busy" state of when the device is unexpectedly unplugged unsigned char clear_payload = 0x13; - libusb_interrupt_transfer(usb_adapter_handle, output_endpoint, &clear_payload, + libusb_interrupt_transfer(usb_adapter_handle->get(), output_endpoint, &clear_payload, sizeof(clear_payload), nullptr, 16); return true; } -void Adapter::JoinThreads() { - restart_scan_thread = false; - adapter_input_thread_running = false; - adapter_scan_thread_running = false; - - if (adapter_scan_thread.joinable()) { - adapter_scan_thread.join(); - } - - if (adapter_input_thread.joinable()) { - adapter_input_thread.join(); - } -} - -void Adapter::ClearLibusbHandle() { - if (usb_adapter_handle) { - libusb_release_interface(usb_adapter_handle, 1); - libusb_close(usb_adapter_handle); - usb_adapter_handle = nullptr; - } -} - -void Adapter::ResetDevices() { - for (std::size_t i = 0; i < pads.size(); ++i) { - ResetDevice(i); - } -} - -void Adapter::ResetDevice(std::size_t port) { - pads[port].type = ControllerTypes::None; - pads[port].enable_vibration = false; - pads[port].rumble_amplitude = 0; - pads[port].buttons = 0; - pads[port].last_button = PadButton::Undefined; - pads[port].axis_values.fill(0); - pads[port].reset_origin_counter = 0; -} - void Adapter::Reset() { - JoinThreads(); - ClearLibusbHandle(); - ResetDevices(); - - if (libusb_ctx) { - libusb_exit(libusb_ctx); - } + adapter_scan_thread = {}; + adapter_input_thread = {}; + usb_adapter_handle = nullptr; + pads = {}; + libusb_ctx = nullptr; } std::vector Adapter::GetInputDevices() const { diff --git a/src/input_common/gcadapter/gc_adapter.h b/src/input_common/gcadapter/gc_adapter.h index e5de5e94f..28dbcbe05 100755 --- a/src/input_common/gcadapter/gc_adapter.h +++ b/src/input_common/gcadapter/gc_adapter.h @@ -3,11 +3,14 @@ // Refer to the license.txt file included. #pragma once + #include #include #include +#include #include #include + #include "common/common_types.h" #include "common/threadsafe_queue.h" #include "input_common/main.h" @@ -18,6 +21,9 @@ struct libusb_device_handle; namespace GCAdapter { +class LibUSBContext; +class LibUSBDeviceHandle; + enum class PadButton { Undefined = 0x0000, ButtonLeft = 0x0001, @@ -63,11 +69,11 @@ struct GCPadStatus { }; struct GCController { - ControllerTypes type{}; - bool enable_vibration{}; - u8 rumble_amplitude{}; - u16 buttons{}; - PadButton last_button{}; + ControllerTypes type = ControllerTypes::None; + bool enable_vibration = false; + u8 rumble_amplitude = 0; + u16 buttons = 0; + PadButton last_button = PadButton::Undefined; std::array axis_values{}; std::array axis_origin{}; u8 reset_origin_counter{}; @@ -109,9 +115,9 @@ private: void UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload); void UpdateVibrations(); - void AdapterInputThread(); + void AdapterInputThread(std::stop_token stop_token); - void AdapterScanThread(); + void AdapterScanThread(std::stop_token stop_token); bool IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size); @@ -119,13 +125,7 @@ private: void SendVibrations(); /// For use in initialization, querying devices to find the adapter - void Setup(); - - /// Resets status of all GC controller devices to a disconnected state - void ResetDevices(); - - /// Resets status of device connected to a disconnected state - void ResetDevice(std::size_t port); + bool Setup(); /// Returns true if we successfully gain access to GC Adapter bool CheckDeviceAccess(); @@ -137,23 +137,15 @@ private: /// For shutting down, clear all data, join all threads, release usb void Reset(); - // Join all threads - void JoinThreads(); - - // Release usb handles - void ClearLibusbHandle(); - - libusb_device_handle* usb_adapter_handle = nullptr; + std::unique_ptr usb_adapter_handle; std::array pads; Common::SPSCQueue pad_queue; - std::thread adapter_input_thread; - std::thread adapter_scan_thread; - bool adapter_input_thread_running; - bool adapter_scan_thread_running; - bool restart_scan_thread; + std::jthread adapter_input_thread; + std::jthread adapter_scan_thread; + bool restart_scan_thread{}; - libusb_context* libusb_ctx; + std::unique_ptr libusb_ctx; u8 input_endpoint{0}; u8 output_endpoint{0}; diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp index 8de3d4520..b99970c34 100755 --- a/src/input_common/main.cpp +++ b/src/input_common/main.cpp @@ -5,6 +5,7 @@ #include #include #include "common/param_package.h" +#include "common/settings.h" #include "input_common/analog_from_button.h" #include "input_common/gcadapter/gc_adapter.h" #include "input_common/gcadapter/gc_poller.h" @@ -13,6 +14,8 @@ #include "input_common/motion_from_button.h" #include "input_common/mouse/mouse_input.h" #include "input_common/mouse/mouse_poller.h" +#include "input_common/tas/tas_input.h" +#include "input_common/tas/tas_poller.h" #include "input_common/touch_from_button.h" #include "input_common/udp/client.h" #include "input_common/udp/udp.h" @@ -60,6 +63,12 @@ struct InputSubsystem::Impl { Input::RegisterFactory("mouse", mousemotion); mousetouch = std::make_shared(mouse); Input::RegisterFactory("mouse", mousetouch); + + tas = std::make_shared(); + tasbuttons = std::make_shared(tas); + Input::RegisterFactory("tas", tasbuttons); + tasanalog = std::make_shared(tas); + Input::RegisterFactory("tas", tasanalog); } void Shutdown() { @@ -94,6 +103,12 @@ struct InputSubsystem::Impl { mouseanalog.reset(); mousemotion.reset(); mousetouch.reset(); + + Input::UnregisterFactory("tas"); + Input::UnregisterFactory("tas"); + + tasbuttons.reset(); + tasanalog.reset(); } [[nodiscard]] std::vector GetInputDevices() const { @@ -101,6 +116,10 @@ struct InputSubsystem::Impl { Common::ParamPackage{{"display", "Any"}, {"class", "any"}}, Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}}, }; + if (Settings::values.tas_enable) { + devices.emplace_back( + Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}}); + } #ifdef HAVE_SDL2 auto sdl_devices = sdl->GetInputDevices(); devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end()); @@ -120,6 +139,9 @@ struct InputSubsystem::Impl { if (params.Get("class", "") == "gcpad") { return gcadapter->GetAnalogMappingForDevice(params); } + if (params.Get("class", "") == "tas") { + return tas->GetAnalogMappingForDevice(params); + } #ifdef HAVE_SDL2 if (params.Get("class", "") == "sdl") { return sdl->GetAnalogMappingForDevice(params); @@ -136,6 +158,9 @@ struct InputSubsystem::Impl { if (params.Get("class", "") == "gcpad") { return gcadapter->GetButtonMappingForDevice(params); } + if (params.Get("class", "") == "tas") { + return tas->GetButtonMappingForDevice(params); + } #ifdef HAVE_SDL2 if (params.Get("class", "") == "sdl") { return sdl->GetButtonMappingForDevice(params); @@ -174,9 +199,12 @@ struct InputSubsystem::Impl { std::shared_ptr mouseanalog; std::shared_ptr mousemotion; std::shared_ptr mousetouch; + std::shared_ptr tasbuttons; + std::shared_ptr tasanalog; std::shared_ptr udp; std::shared_ptr gcadapter; std::shared_ptr mouse; + std::shared_ptr tas; }; InputSubsystem::InputSubsystem() : impl{std::make_unique()} {} @@ -207,6 +235,14 @@ const MouseInput::Mouse* InputSubsystem::GetMouse() const { return impl->mouse.get(); } +TasInput::Tas* InputSubsystem::GetTas() { + return impl->tas.get(); +} + +const TasInput::Tas* InputSubsystem::GetTas() const { + return impl->tas.get(); +} + std::vector InputSubsystem::GetInputDevices() const { return impl->GetInputDevices(); } @@ -287,6 +323,22 @@ const MouseTouchFactory* InputSubsystem::GetMouseTouch() const { return impl->mousetouch.get(); } +TasButtonFactory* InputSubsystem::GetTasButtons() { + return impl->tasbuttons.get(); +} + +const TasButtonFactory* InputSubsystem::GetTasButtons() const { + return impl->tasbuttons.get(); +} + +TasAnalogFactory* InputSubsystem::GetTasAnalogs() { + return impl->tasanalog.get(); +} + +const TasAnalogFactory* InputSubsystem::GetTasAnalogs() const { + return impl->tasanalog.get(); +} + void InputSubsystem::ReloadInputDevices() { if (!impl->udp) { return; diff --git a/src/input_common/main.h b/src/input_common/main.h index 5d6f26385..6390d3f09 100755 --- a/src/input_common/main.h +++ b/src/input_common/main.h @@ -29,6 +29,10 @@ namespace MouseInput { class Mouse; } +namespace TasInput { +class Tas; +} + namespace InputCommon { namespace Polling { @@ -64,6 +68,8 @@ class MouseButtonFactory; class MouseAnalogFactory; class MouseMotionFactory; class MouseTouchFactory; +class TasButtonFactory; +class TasAnalogFactory; class Keyboard; /** @@ -103,6 +109,11 @@ public: /// Retrieves the underlying mouse device. [[nodiscard]] const MouseInput::Mouse* GetMouse() const; + /// Retrieves the underlying tas device. + [[nodiscard]] TasInput::Tas* GetTas(); + + /// Retrieves the underlying tas device. + [[nodiscard]] const TasInput::Tas* GetTas() const; /** * Returns all available input devices that this Factory can create a new device with. * Each returned ParamPackage should have a `display` field used for display, a class field for @@ -144,30 +155,42 @@ public: /// Retrieves the underlying udp touch handler. [[nodiscard]] const UDPTouchFactory* GetUDPTouch() const; - /// Retrieves the underlying GameCube button handler. + /// Retrieves the underlying mouse button handler. [[nodiscard]] MouseButtonFactory* GetMouseButtons(); - /// Retrieves the underlying GameCube button handler. + /// Retrieves the underlying mouse button handler. [[nodiscard]] const MouseButtonFactory* GetMouseButtons() const; - /// Retrieves the underlying udp touch handler. + /// Retrieves the underlying mouse analog handler. [[nodiscard]] MouseAnalogFactory* GetMouseAnalogs(); - /// Retrieves the underlying udp touch handler. + /// Retrieves the underlying mouse analog handler. [[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const; - /// Retrieves the underlying udp motion handler. + /// Retrieves the underlying mouse motion handler. [[nodiscard]] MouseMotionFactory* GetMouseMotions(); - /// Retrieves the underlying udp motion handler. + /// Retrieves the underlying mouse motion handler. [[nodiscard]] const MouseMotionFactory* GetMouseMotions() const; - /// Retrieves the underlying udp touch handler. + /// Retrieves the underlying mouse touch handler. [[nodiscard]] MouseTouchFactory* GetMouseTouch(); - /// Retrieves the underlying udp touch handler. + /// Retrieves the underlying mouse touch handler. [[nodiscard]] const MouseTouchFactory* GetMouseTouch() const; + /// Retrieves the underlying tas button handler. + [[nodiscard]] TasButtonFactory* GetTasButtons(); + + /// Retrieves the underlying tas button handler. + [[nodiscard]] const TasButtonFactory* GetTasButtons() const; + + /// Retrieves the underlying tas analogs handler. + [[nodiscard]] TasAnalogFactory* GetTasAnalogs(); + + /// Retrieves the underlying tas analogs handler. + [[nodiscard]] const TasAnalogFactory* GetTasAnalogs() const; + /// Reloads the input devices void ReloadInputDevices(); diff --git a/src/input_common/tas/tas_input.cpp b/src/input_common/tas/tas_input.cpp new file mode 100755 index 000000000..a55100e33 --- /dev/null +++ b/src/input_common/tas/tas_input.cpp @@ -0,0 +1,432 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include +#include + +#include "common/fs/file.h" +#include "common/fs/fs_types.h" +#include "common/fs/path_util.h" +#include "common/logging/log.h" +#include "common/settings.h" +#include "input_common/tas/tas_input.h" + +namespace TasInput { + +// Supported keywords and buttons from a TAS file +constexpr std::array, 20> text_to_tas_button = { + std::pair{"KEY_A", TasButton::BUTTON_A}, + {"KEY_B", TasButton::BUTTON_B}, + {"KEY_X", TasButton::BUTTON_X}, + {"KEY_Y", TasButton::BUTTON_Y}, + {"KEY_LSTICK", TasButton::STICK_L}, + {"KEY_RSTICK", TasButton::STICK_R}, + {"KEY_L", TasButton::TRIGGER_L}, + {"KEY_R", TasButton::TRIGGER_R}, + {"KEY_PLUS", TasButton::BUTTON_PLUS}, + {"KEY_MINUS", TasButton::BUTTON_MINUS}, + {"KEY_DLEFT", TasButton::BUTTON_LEFT}, + {"KEY_DUP", TasButton::BUTTON_UP}, + {"KEY_DRIGHT", TasButton::BUTTON_RIGHT}, + {"KEY_DDOWN", TasButton::BUTTON_DOWN}, + {"KEY_SL", TasButton::BUTTON_SL}, + {"KEY_SR", TasButton::BUTTON_SR}, + {"KEY_CAPTURE", TasButton::BUTTON_CAPTURE}, + {"KEY_HOME", TasButton::BUTTON_HOME}, + {"KEY_ZL", TasButton::TRIGGER_ZL}, + {"KEY_ZR", TasButton::TRIGGER_ZR}, +}; + +Tas::Tas() { + if (!Settings::values.tas_enable) { + return; + } + LoadTasFiles(); +} + +Tas::~Tas() = default; + +void Tas::LoadTasFiles() { + script_length = 0; + for (size_t i = 0; i < commands.size(); i++) { + LoadTasFile(i); + if (commands[i].size() > script_length) { + script_length = commands[i].size(); + } + } +} + +void Tas::LoadTasFile(size_t player_index) { + if (!commands[player_index].empty()) { + commands[player_index].clear(); + } + std::string file = + Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / + fmt::format("script0-{}.txt", player_index + 1), + Common::FS::FileType::BinaryFile); + std::stringstream command_line(file); + std::string line; + int frame_no = 0; + while (std::getline(command_line, line, '\n')) { + if (line.empty()) { + continue; + } + LOG_DEBUG(Input, "Loading line: {}", line); + std::smatch m; + + std::stringstream linestream(line); + std::string segment; + std::vector seglist; + + while (std::getline(linestream, segment, ' ')) { + seglist.push_back(segment); + } + + if (seglist.size() < 4) { + continue; + } + + while (frame_no < std::stoi(seglist.at(0))) { + commands[player_index].push_back({}); + frame_no++; + } + + TASCommand command = { + .buttons = ReadCommandButtons(seglist.at(1)), + .l_axis = ReadCommandAxis(seglist.at(2)), + .r_axis = ReadCommandAxis(seglist.at(3)), + }; + commands[player_index].push_back(command); + frame_no++; + } + LOG_INFO(Input, "TAS file loaded! {} frames", frame_no); +} + +void Tas::WriteTasFile(std::u8string file_name) { + std::string output_text; + for (size_t frame = 0; frame < record_commands.size(); frame++) { + if (!output_text.empty()) { + output_text += "\n"; + } + const TASCommand& line = record_commands[frame]; + output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " + + WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis); + } + const auto bytes_written = Common::FS::WriteStringToFile( + Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name, + Common::FS::FileType::TextFile, output_text); + if (bytes_written == output_text.size()) { + LOG_INFO(Input, "TAS file written to file!"); + } else { + LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written, + output_text.size()); + } +} + +std::pair Tas::FlipAxisY(std::pair old) { + auto [x, y] = old; + return {x, -y}; +} + +void Tas::RecordInput(u32 buttons, const std::array, 2>& axes) { + last_input = {buttons, FlipAxisY(axes[0]), FlipAxisY(axes[1])}; +} + +std::tuple Tas::GetStatus() const { + TasState state; + if (is_recording) { + return {TasState::Recording, 0, record_commands.size()}; + } + + if (is_running) { + state = TasState::Running; + } else { + state = TasState::Stopped; + } + + return {state, current_command, script_length}; +} + +std::string Tas::DebugButtons(u32 buttons) const { + return fmt::format("{{ {} }}", TasInput::Tas::ButtonsToString(buttons)); +} + +std::string Tas::DebugJoystick(float x, float y) const { + return fmt::format("[ {} , {} ]", std::to_string(x), std::to_string(y)); +} + +std::string Tas::DebugInput(const TasData& data) const { + return fmt::format("{{ {} , {} , {} }}", DebugButtons(data.buttons), + DebugJoystick(data.axis[0], data.axis[1]), + DebugJoystick(data.axis[2], data.axis[3])); +} + +std::string Tas::DebugInputs(const std::array& arr) const { + std::string returns = "[ "; + for (size_t i = 0; i < arr.size(); i++) { + returns += DebugInput(arr[i]); + if (i != arr.size() - 1) { + returns += " , "; + } + } + return returns + "]"; +} + +std::string Tas::ButtonsToString(u32 button) const { + std::string returns; + for (auto [text_button, tas_button] : text_to_tas_button) { + if ((button & static_cast(tas_button)) != 0) + returns += fmt::format(", {}", text_button.substr(4)); + } + return returns.empty() ? "" : returns.substr(2); +} + +void Tas::UpdateThread() { + if (!Settings::values.tas_enable) { + return; + } + + if (is_recording) { + record_commands.push_back(last_input); + } + if (needs_reset) { + current_command = 0; + needs_reset = false; + LoadTasFiles(); + LOG_DEBUG(Input, "tas_reset done"); + } + + if (!is_running) { + tas_data.fill({}); + return; + } + if (current_command < script_length) { + LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length); + size_t frame = current_command++; + for (size_t i = 0; i < commands.size(); i++) { + if (frame < commands[i].size()) { + TASCommand command = commands[i][frame]; + tas_data[i].buttons = command.buttons; + auto [l_axis_x, l_axis_y] = command.l_axis; + tas_data[i].axis[0] = l_axis_x; + tas_data[i].axis[1] = l_axis_y; + auto [r_axis_x, r_axis_y] = command.r_axis; + tas_data[i].axis[2] = r_axis_x; + tas_data[i].axis[3] = r_axis_y; + } else { + tas_data[i] = {}; + } + } + } else { + is_running = Settings::values.tas_loop.GetValue(); + current_command = 0; + tas_data.fill({}); + if (!is_running) { + SwapToStoredController(); + } + } + LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data)); +} + +TasAnalog Tas::ReadCommandAxis(const std::string& line) const { + std::stringstream linestream(line); + std::string segment; + std::vector seglist; + + while (std::getline(linestream, segment, ';')) { + seglist.push_back(segment); + } + + const float x = std::stof(seglist.at(0)) / 32767.0f; + const float y = std::stof(seglist.at(1)) / 32767.0f; + + return {x, y}; +} + +u32 Tas::ReadCommandButtons(const std::string& data) const { + std::stringstream button_text(data); + std::string line; + u32 buttons = 0; + while (std::getline(button_text, line, ';')) { + for (auto [text, tas_button] : text_to_tas_button) { + if (text == line) { + buttons |= static_cast(tas_button); + break; + } + } + } + return buttons; +} + +std::string Tas::WriteCommandAxis(TasAnalog data) const { + auto [x, y] = data; + std::string line; + line += std::to_string(static_cast(x * 32767)); + line += ";"; + line += std::to_string(static_cast(y * 32767)); + return line; +} + +std::string Tas::WriteCommandButtons(u32 data) const { + if (data == 0) { + return "NONE"; + } + + std::string line; + u32 index = 0; + while (data > 0) { + if ((data & 1) == 1) { + for (auto [text, tas_button] : text_to_tas_button) { + if (tas_button == static_cast(1 << index)) { + if (line.size() > 0) { + line += ";"; + } + line += text; + break; + } + } + } + index++; + data >>= 1; + } + return line; +} + +void Tas::StartStop() { + is_running = !is_running; + if (is_running) { + SwapToTasController(); + } else { + SwapToStoredController(); + } +} + +void Tas::SwapToTasController() { + if (!Settings::values.tas_swap_controllers) { + return; + } + auto& players = Settings::values.players.GetValue(); + for (std::size_t index = 0; index < players.size(); index++) { + auto& player = players[index]; + player_mappings[index] = player; + + // Only swap active controllers + if (!player.connected) { + continue; + } + + auto tas_param = Common::ParamPackage{{"pad", static_cast(index)}}; + auto button_mapping = GetButtonMappingForDevice(tas_param); + auto analog_mapping = GetAnalogMappingForDevice(tas_param); + auto& buttons = player.buttons; + auto& analogs = player.analogs; + + for (std::size_t i = 0; i < buttons.size(); ++i) { + buttons[i] = button_mapping[static_cast(i)].Serialize(); + } + for (std::size_t i = 0; i < analogs.size(); ++i) { + analogs[i] = analog_mapping[static_cast(i)].Serialize(); + } + } + Settings::values.is_device_reload_pending.store(true); +} + +void Tas::SwapToStoredController() { + if (!Settings::values.tas_swap_controllers) { + return; + } + auto& players = Settings::values.players.GetValue(); + for (std::size_t index = 0; index < players.size(); index++) { + players[index] = player_mappings[index]; + } + Settings::values.is_device_reload_pending.store(true); +} + +void Tas::Reset() { + needs_reset = true; +} + +bool Tas::Record() { + is_recording = !is_recording; + return is_recording; +} + +void Tas::SaveRecording(bool overwrite_file) { + if (is_recording) { + return; + } + if (record_commands.empty()) { + return; + } + WriteTasFile(u8"record.txt"); + if (overwrite_file) { + WriteTasFile(u8"script0-1.txt"); + } + needs_reset = true; + record_commands.clear(); +} + +InputCommon::ButtonMapping Tas::GetButtonMappingForDevice( + const Common::ParamPackage& params) const { + // This list is missing ZL/ZR since those are not considered buttons. + // We will add those afterwards + // This list also excludes any button that can't be really mapped + static constexpr std::array, 20> + switch_to_tas_button = { + std::pair{Settings::NativeButton::A, TasButton::BUTTON_A}, + {Settings::NativeButton::B, TasButton::BUTTON_B}, + {Settings::NativeButton::X, TasButton::BUTTON_X}, + {Settings::NativeButton::Y, TasButton::BUTTON_Y}, + {Settings::NativeButton::LStick, TasButton::STICK_L}, + {Settings::NativeButton::RStick, TasButton::STICK_R}, + {Settings::NativeButton::L, TasButton::TRIGGER_L}, + {Settings::NativeButton::R, TasButton::TRIGGER_R}, + {Settings::NativeButton::Plus, TasButton::BUTTON_PLUS}, + {Settings::NativeButton::Minus, TasButton::BUTTON_MINUS}, + {Settings::NativeButton::DLeft, TasButton::BUTTON_LEFT}, + {Settings::NativeButton::DUp, TasButton::BUTTON_UP}, + {Settings::NativeButton::DRight, TasButton::BUTTON_RIGHT}, + {Settings::NativeButton::DDown, TasButton::BUTTON_DOWN}, + {Settings::NativeButton::SL, TasButton::BUTTON_SL}, + {Settings::NativeButton::SR, TasButton::BUTTON_SR}, + {Settings::NativeButton::Screenshot, TasButton::BUTTON_CAPTURE}, + {Settings::NativeButton::Home, TasButton::BUTTON_HOME}, + {Settings::NativeButton::ZL, TasButton::TRIGGER_ZL}, + {Settings::NativeButton::ZR, TasButton::TRIGGER_ZR}, + }; + + InputCommon::ButtonMapping mapping{}; + for (const auto& [switch_button, tas_button] : switch_to_tas_button) { + Common::ParamPackage button_params({{"engine", "tas"}}); + button_params.Set("pad", params.Get("pad", 0)); + button_params.Set("button", static_cast(tas_button)); + mapping.insert_or_assign(switch_button, std::move(button_params)); + } + + return mapping; +} + +InputCommon::AnalogMapping Tas::GetAnalogMappingForDevice( + const Common::ParamPackage& params) const { + + InputCommon::AnalogMapping mapping = {}; + Common::ParamPackage left_analog_params; + left_analog_params.Set("engine", "tas"); + left_analog_params.Set("pad", params.Get("pad", 0)); + left_analog_params.Set("axis_x", static_cast(TasAxes::StickX)); + left_analog_params.Set("axis_y", static_cast(TasAxes::StickY)); + mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params)); + Common::ParamPackage right_analog_params; + right_analog_params.Set("engine", "tas"); + right_analog_params.Set("pad", params.Get("pad", 0)); + right_analog_params.Set("axis_x", static_cast(TasAxes::SubstickX)); + right_analog_params.Set("axis_y", static_cast(TasAxes::SubstickY)); + mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params)); + return mapping; +} + +const TasData& Tas::GetTasState(std::size_t pad) const { + return tas_data[pad]; +} +} // namespace TasInput diff --git a/src/input_common/tas/tas_input.h b/src/input_common/tas/tas_input.h new file mode 100755 index 000000000..5d3fb66bf --- /dev/null +++ b/src/input_common/tas/tas_input.h @@ -0,0 +1,233 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include + +#include "common/common_types.h" +#include "common/settings_input.h" +#include "core/frontend/input.h" +#include "input_common/main.h" + +/* +To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below +Emulation -> Configure TAS. The file itself has normal text format and has to be called +script0-1.txt for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players). + +A script file has the same format as TAS-nx uses, so final files will look like this: + +1 KEY_B 0;0 0;0 +6 KEY_ZL 0;0 0;0 +41 KEY_ZL;KEY_Y 0;0 0;0 +43 KEY_X;KEY_A 32767;0 0;0 +44 KEY_A 32767;0 0;0 +45 KEY_A 32767;0 0;0 +46 KEY_A 32767;0 0;0 +47 KEY_A 32767;0 0;0 + +After placing the file at the correct location, it can be read into Yuzu with the (default) hotkey +CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file +has. Playback can be started or stopped using CTRL+F5. + +However, for playback to actually work, the correct input device has to be selected: In the Controls +menu, select TAS from the device list for the controller that the script should be played on. + +Recording a new script file is really simple: Just make sure that the proper device (not TAS) is +connected on P1, and press CTRL+F7 to start recording. When done, just press the same keystroke +again (CTRL+F7). The new script will be saved at the location previously selected, as the filename +record.txt. + +For debugging purposes, the common controller debugger can be used (View -> Debugging -> Controller +P1). +*/ + +namespace TasInput { + +constexpr size_t PLAYER_NUMBER = 8; + +using TasAnalog = std::pair; + +enum class TasState { + Running, + Recording, + Stopped, +}; + +enum class TasButton : u32 { + BUTTON_A = 1U << 0, + BUTTON_B = 1U << 1, + BUTTON_X = 1U << 2, + BUTTON_Y = 1U << 3, + STICK_L = 1U << 4, + STICK_R = 1U << 5, + TRIGGER_L = 1U << 6, + TRIGGER_R = 1U << 7, + TRIGGER_ZL = 1U << 8, + TRIGGER_ZR = 1U << 9, + BUTTON_PLUS = 1U << 10, + BUTTON_MINUS = 1U << 11, + BUTTON_LEFT = 1U << 12, + BUTTON_UP = 1U << 13, + BUTTON_RIGHT = 1U << 14, + BUTTON_DOWN = 1U << 15, + BUTTON_SL = 1U << 16, + BUTTON_SR = 1U << 17, + BUTTON_HOME = 1U << 18, + BUTTON_CAPTURE = 1U << 19, +}; + +enum class TasAxes : u8 { + StickX, + StickY, + SubstickX, + SubstickY, + Undefined, +}; + +struct TasData { + u32 buttons{}; + std::array axis{}; +}; + +class Tas { +public: + Tas(); + ~Tas(); + + // Changes the input status that will be stored in each frame + void RecordInput(u32 buttons, const std::array, 2>& axes); + + // Main loop that records or executes input + void UpdateThread(); + + // Sets the flag to start or stop the TAS command excecution and swaps controllers profiles + void StartStop(); + + // Sets the flag to reload the file and start from the begining in the next update + void Reset(); + + /** + * Sets the flag to enable or disable recording of inputs + * @return Returns true if the current recording status is enabled + */ + bool Record(); + + // Saves contents of record_commands on a file if overwrite is enabled player 1 will be + // overwritten with the recorded commands + void SaveRecording(bool overwrite_file); + + /** + * Returns the current status values of TAS playback/recording + * @return Tuple of + * TasState indicating the current state out of Running, Recording or Stopped ; + * Current playback progress or amount of frames (so far) for Recording ; + * Total length of script file currently loaded or amount of frames (so far) for Recording + */ + std::tuple GetStatus() const; + + // Retuns an array of the default button mappings + InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const; + + // Retuns an array of the default analog mappings + InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const; + [[nodiscard]] const TasData& GetTasState(std::size_t pad) const; + +private: + struct TASCommand { + u32 buttons{}; + TasAnalog l_axis{}; + TasAnalog r_axis{}; + }; + + // Loads TAS files from all players + void LoadTasFiles(); + + // Loads TAS file from the specified player + void LoadTasFile(size_t player_index); + + // Writes a TAS file from the recorded commands + void WriteTasFile(std::u8string file_name); + + /** + * Parses a string containing the axis values with the following format "x;y" + * X and Y have a range from -32767 to 32767 + * @return Returns a TAS analog object with axis values with range from -1.0 to 1.0 + */ + TasAnalog ReadCommandAxis(const std::string& line) const; + + /** + * Parses a string containing the button values with the following format "a;b;c;d..." + * Each button is represented by it's text format specified in text_to_tas_button array + * @return Returns a u32 with each bit representing the status of a button + */ + u32 ReadCommandButtons(const std::string& line) const; + + /** + * Converts an u32 containing the button status into the text equivalent + * @return Returns a string with the name of the buttons to be written to the file + */ + std::string WriteCommandButtons(u32 data) const; + + /** + * Converts an TAS analog object containing the axis status into the text equivalent + * @return Returns a string with the value of the axis to be written to the file + */ + std::string WriteCommandAxis(TasAnalog data) const; + + // Inverts the Y axis polarity + std::pair FlipAxisY(std::pair old); + + /** + * Converts an u32 containing the button status into the text equivalent + * @return Returns a string with the name of the buttons to be printed on console + */ + std::string DebugButtons(u32 buttons) const; + + /** + * Converts an TAS analog object containing the axis status into the text equivalent + * @return Returns a string with the value of the axis to be printed on console + */ + std::string DebugJoystick(float x, float y) const; + + /** + * Converts the given TAS status into the text equivalent + * @return Returns a string with the value of the TAS status to be printed on console + */ + std::string DebugInput(const TasData& data) const; + + /** + * Converts the given TAS status of multiple players into the text equivalent + * @return Returns a string with the value of the status of all TAS players to be printed on + * console + */ + std::string DebugInputs(const std::array& arr) const; + + /** + * Converts an u32 containing the button status into the text equivalent + * @return Returns a string with the name of the buttons + */ + std::string ButtonsToString(u32 button) const; + + // Stores current controller configuration and sets a TAS controller for every active controller + // to the current config + void SwapToTasController(); + + // Sets the stored controller configuration to the current config + void SwapToStoredController(); + + size_t script_length{0}; + std::array tas_data; + bool is_recording{false}; + bool is_running{false}; + bool needs_reset{false}; + std::array, PLAYER_NUMBER> commands{}; + std::vector record_commands{}; + size_t current_command{0}; + TASCommand last_input{}; // only used for recording + + // Old settings for swapping controllers + std::array player_mappings; +}; +} // namespace TasInput diff --git a/src/input_common/tas/tas_poller.cpp b/src/input_common/tas/tas_poller.cpp new file mode 100755 index 000000000..15810d6b0 --- /dev/null +++ b/src/input_common/tas/tas_poller.cpp @@ -0,0 +1,101 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include + +#include "common/settings.h" +#include "common/threadsafe_queue.h" +#include "input_common/tas/tas_input.h" +#include "input_common/tas/tas_poller.h" + +namespace InputCommon { + +class TasButton final : public Input::ButtonDevice { +public: + explicit TasButton(u32 button_, u32 pad_, const TasInput::Tas* tas_input_) + : button(button_), pad(pad_), tas_input(tas_input_) {} + + bool GetStatus() const override { + return (tas_input->GetTasState(pad).buttons & button) != 0; + } + +private: + const u32 button; + const u32 pad; + const TasInput::Tas* tas_input; +}; + +TasButtonFactory::TasButtonFactory(std::shared_ptr tas_input_) + : tas_input(std::move(tas_input_)) {} + +std::unique_ptr TasButtonFactory::Create(const Common::ParamPackage& params) { + const auto button_id = params.Get("button", 0); + const auto pad = params.Get("pad", 0); + + return std::make_unique(button_id, pad, tas_input.get()); +} + +class TasAnalog final : public Input::AnalogDevice { +public: + explicit TasAnalog(u32 pad_, u32 axis_x_, u32 axis_y_, const TasInput::Tas* tas_input_) + : pad(pad_), axis_x(axis_x_), axis_y(axis_y_), tas_input(tas_input_) {} + + float GetAxis(u32 axis) const { + std::lock_guard lock{mutex}; + return tas_input->GetTasState(pad).axis.at(axis); + } + + std::pair GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const { + float x = GetAxis(analog_axis_x); + float y = GetAxis(analog_axis_y); + + // Make sure the coordinates are in the unit circle, + // otherwise normalize it. + float r = x * x + y * y; + if (r > 1.0f) { + r = std::sqrt(r); + x /= r; + y /= r; + } + + return {x, y}; + } + + std::tuple GetStatus() const override { + return GetAnalog(axis_x, axis_y); + } + + Input::AnalogProperties GetAnalogProperties() const override { + return {0.0f, 1.0f, 0.5f}; + } + +private: + const u32 pad; + const u32 axis_x; + const u32 axis_y; + const TasInput::Tas* tas_input; + mutable std::mutex mutex; +}; + +/// An analog device factory that creates analog devices from GC Adapter +TasAnalogFactory::TasAnalogFactory(std::shared_ptr tas_input_) + : tas_input(std::move(tas_input_)) {} + +/** + * Creates analog device from joystick axes + * @param params contains parameters for creating the device: + * - "port": the nth gcpad on the adapter + * - "axis_x": the index of the axis to be bind as x-axis + * - "axis_y": the index of the axis to be bind as y-axis + */ +std::unique_ptr TasAnalogFactory::Create(const Common::ParamPackage& params) { + const auto pad = static_cast(params.Get("pad", 0)); + const auto axis_x = static_cast(params.Get("axis_x", 0)); + const auto axis_y = static_cast(params.Get("axis_y", 1)); + + return std::make_unique(pad, axis_x, axis_y, tas_input.get()); +} + +} // namespace InputCommon diff --git a/src/input_common/tas/tas_poller.h b/src/input_common/tas/tas_poller.h new file mode 100755 index 000000000..09e426cef --- /dev/null +++ b/src/input_common/tas/tas_poller.h @@ -0,0 +1,43 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include "core/frontend/input.h" +#include "input_common/tas/tas_input.h" + +namespace InputCommon { + +/** + * A button device factory representing a tas bot. It receives tas events and forward them + * to all button devices it created. + */ +class TasButtonFactory final : public Input::Factory { +public: + explicit TasButtonFactory(std::shared_ptr tas_input_); + + /** + * Creates a button device from a button press + * @param params contains parameters for creating the device: + * - "code": the code of the key to bind with the button + */ + std::unique_ptr Create(const Common::ParamPackage& params) override; + +private: + std::shared_ptr tas_input; +}; + +/// An analog device factory that creates analog devices from tas +class TasAnalogFactory final : public Input::Factory { +public: + explicit TasAnalogFactory(std::shared_ptr tas_input_); + + std::unique_ptr Create(const Common::ParamPackage& params) override; + +private: + std::shared_ptr tas_input; +}; + +} // namespace InputCommon diff --git a/src/video_core/macro/macro_hle.cpp b/src/video_core/macro/macro_hle.cpp index 70ac7c620..121f380f8 100755 --- a/src/video_core/macro/macro_hle.cpp +++ b/src/video_core/macro/macro_hle.cpp @@ -4,6 +4,8 @@ #include #include +#include "common/scope_exit.h" +#include "video_core/dirty_flags.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/macro/macro_hle.h" #include "video_core/rasterizer_interface.h" @@ -56,6 +58,7 @@ void HLE_0217920100488FF7(Engines::Maxwell3D& maxwell3d, const std::vector& maxwell3d.regs.index_array.first = parameters[3]; maxwell3d.regs.reg_array[0x446] = element_base; // vertex id base? maxwell3d.regs.index_array.count = parameters[1]; + maxwell3d.dirty.flags[VideoCommon::Dirty::IndexBuffer] = true; maxwell3d.regs.vb_element_base = element_base; maxwell3d.regs.vb_base_instance = base_instance; maxwell3d.mme_draw.instance_count = instance_count; @@ -77,12 +80,70 @@ void HLE_0217920100488FF7(Engines::Maxwell3D& maxwell3d, const std::vector& maxwell3d.CallMethodFromMME(0x8e5, 0x0); maxwell3d.mme_draw.current_mode = Engines::Maxwell3D::MMEDrawMode::Undefined; } + +// Multidraw Indirect +void HLE_3f5e74b9c9a50164(Engines::Maxwell3D& maxwell3d, const std::vector& parameters) { + SCOPE_EXIT({ + // Clean everything. + maxwell3d.regs.reg_array[0x446] = 0x0; // vertex id base? + maxwell3d.regs.index_array.count = 0; + maxwell3d.regs.vb_element_base = 0x0; + maxwell3d.regs.vb_base_instance = 0x0; + maxwell3d.mme_draw.instance_count = 0; + maxwell3d.CallMethodFromMME(0x8e3, 0x640); + maxwell3d.CallMethodFromMME(0x8e4, 0x0); + maxwell3d.CallMethodFromMME(0x8e5, 0x0); + maxwell3d.mme_draw.current_mode = Engines::Maxwell3D::MMEDrawMode::Undefined; + maxwell3d.dirty.flags[VideoCommon::Dirty::IndexBuffer] = true; + }); + const u32 start_indirect = parameters[0]; + const u32 end_indirect = parameters[1]; + if (start_indirect >= end_indirect) { + // Nothing to do. + return; + } + const auto topology = + static_cast(parameters[2]); + maxwell3d.regs.draw.topology.Assign(topology); + const u32 padding = parameters[3]; + const std::size_t max_draws = parameters[4]; + + const u32 indirect_words = 5 + padding; + const std::size_t first_draw = start_indirect; + const std::size_t effective_draws = end_indirect - start_indirect; + const std::size_t last_draw = start_indirect + std::min(effective_draws, max_draws); + + for (std::size_t index = first_draw; index < last_draw; index++) { + const std::size_t base = index * indirect_words + 5; + const u32 num_vertices = parameters[base]; + const u32 instance_count = parameters[base + 1]; + const u32 first_index = parameters[base + 2]; + const u32 base_vertex = parameters[base + 3]; + const u32 base_instance = parameters[base + 4]; + maxwell3d.regs.index_array.first = first_index; + maxwell3d.regs.reg_array[0x446] = base_vertex; + maxwell3d.regs.index_array.count = num_vertices; + maxwell3d.regs.vb_element_base = base_vertex; + maxwell3d.regs.vb_base_instance = base_instance; + maxwell3d.mme_draw.instance_count = instance_count; + maxwell3d.CallMethodFromMME(0x8e3, 0x640); + maxwell3d.CallMethodFromMME(0x8e4, base_vertex); + maxwell3d.CallMethodFromMME(0x8e5, base_instance); + maxwell3d.dirty.flags[VideoCommon::Dirty::IndexBuffer] = true; + if (maxwell3d.ShouldExecute()) { + maxwell3d.Rasterizer().Draw(true, true); + } + maxwell3d.mme_draw.current_mode = Engines::Maxwell3D::MMEDrawMode::Undefined; + } +} + } // Anonymous namespace -constexpr std::array, 3> hle_funcs{{ +constexpr std::array, 4> hle_funcs{{ {0x771BB18C62444DA0, &HLE_771BB18C62444DA0}, {0x0D61FC9FAAC9FCAD, &HLE_0D61FC9FAAC9FCAD}, {0x0217920100488FF7, &HLE_0217920100488FF7}, + {0x3f5e74b9c9a50164, &HLE_3f5e74b9c9a50164}, }}; HLEMacro::HLEMacro(Engines::Maxwell3D& maxwell3d_) : maxwell3d{maxwell3d_} {} diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp index 882eff880..fa396ccf8 100755 --- a/src/video_core/memory_manager.cpp +++ b/src/video_core/memory_manager.cpp @@ -118,6 +118,25 @@ void MemoryManager::TryUnlockPage(PageEntry page_entry, std::size_t size) { .IsSuccess()); } +void MemoryManager::UnmapVicFrame(GPUVAddr gpu_addr, std::size_t size) { + if (!size) { + return; + } + + const std::optional cpu_addr = GpuToCpuAddress(gpu_addr); + ASSERT(cpu_addr); + rasterizer->InvalidateExceptTextureCache(*cpu_addr, size); + cache_invalidate_queue.push_back({*cpu_addr, size}); + + UpdateRange(gpu_addr, PageEntry::State::Unmapped, size); +} + +void MemoryManager::InvalidateQueuedCaches() { + for (const auto& entry : cache_invalidate_queue) { + rasterizer->InvalidateTextureCache(entry.first, entry.second); + } + cache_invalidate_queue.clear(); +} PageEntry MemoryManager::GetPageEntry(GPUVAddr gpu_addr) const { return page_table[PageEntryIndex(gpu_addr)]; } diff --git a/src/video_core/memory_manager.h b/src/video_core/memory_manager.h index 99d13e7f6..509f14f26 100755 --- a/src/video_core/memory_manager.h +++ b/src/video_core/memory_manager.h @@ -143,6 +143,14 @@ public: [[nodiscard]] GPUVAddr Allocate(std::size_t size, std::size_t align); void Unmap(GPUVAddr gpu_addr, std::size_t size); + /** + * Some Decoded NVDEC frames require that texture cache does not get invalidated. + * UnmapVicFrame defers the texture cache invalidation until the stream ends + * by invoking InvalidateQueuedCaches to invalidate all frame texture caches. + */ + void UnmapVicFrame(GPUVAddr gpu_addr, std::size_t size); + void InvalidateQueuedCaches(); + private: [[nodiscard]] PageEntry GetPageEntry(GPUVAddr gpu_addr) const; void SetPageEntry(GPUVAddr gpu_addr, PageEntry page_entry, std::size_t size = page_size); diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h index b094fc064..e9e7a1064 100755 --- a/src/video_core/rasterizer_interface.h +++ b/src/video_core/rasterizer_interface.h @@ -77,6 +77,12 @@ public: /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory virtual void FlushRegion(VAddr addr, u64 size) = 0; + /// Notify rasterizer to flush the texture cache to Switch memory + virtual void InvalidateExceptTextureCache(VAddr addr, u64 size) = 0; + + /// Notify rasterizer to invalidate the texture cache + virtual void InvalidateTextureCache(VAddr addr, u64 size) = 0; + /// Check if the the specified memory area requires flushing to CPU Memory. virtual bool MustFlushRegion(VAddr addr, u64 size) = 0; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 41d2b73f4..d5169e9c4 100755 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -322,6 +322,26 @@ void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) { query_cache.FlushRegion(addr, size); } +void RasterizerOpenGL::InvalidateExceptTextureCache(VAddr addr, u64 size) { + if (addr == 0 || size == 0) { + return; + } + shader_cache.InvalidateRegion(addr, size); + { + std::scoped_lock lock{buffer_cache.mutex}; + buffer_cache.WriteMemory(addr, size); + } + query_cache.InvalidateRegion(addr, size); +} + +void RasterizerOpenGL::InvalidateTextureCache(VAddr addr, u64 size) { + if (addr == 0 || size == 0) { + return; + } + std::scoped_lock lock{texture_cache.mutex}; + texture_cache.UnmapMemory(addr, size); +} + bool RasterizerOpenGL::MustFlushRegion(VAddr addr, u64 size) { std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex}; if (!Settings::IsGPULevelHigh()) { diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index d0397b745..2618e095a 100755 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -86,6 +86,8 @@ public: void DisableGraphicsUniformBuffer(size_t stage, u32 index) override; void FlushAll() override; void FlushRegion(VAddr addr, u64 size) override; + void InvalidateExceptTextureCache(VAddr addr, u64 size) override; + void InvalidateTextureCache(VAddr addr, u64 size) override; bool MustFlushRegion(VAddr addr, u64 size) override; void InvalidateRegion(VAddr addr, u64 size) override; void OnCPUWrite(VAddr addr, u64 size) override; diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index c7a07fdd8..609f5c576 100755 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -311,6 +311,26 @@ void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) { query_cache.FlushRegion(addr, size); } +void Vulkan::RasterizerVulkan::InvalidateExceptTextureCache(VAddr addr, u64 size) { + if (addr == 0 || size == 0) { + return; + } + pipeline_cache.InvalidateRegion(addr, size); + { + std::scoped_lock lock{buffer_cache.mutex}; + buffer_cache.WriteMemory(addr, size); + } + query_cache.InvalidateRegion(addr, size); +} + +void Vulkan::RasterizerVulkan::InvalidateTextureCache(VAddr addr, u64 size) { + if (addr == 0 || size == 0) { + return; + } + std::scoped_lock lock{texture_cache.mutex}; + texture_cache.UnmapMemory(addr, size); +} + bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size) { std::scoped_lock lock{texture_cache.mutex, buffer_cache.mutex}; if (!Settings::IsGPULevelHigh()) { diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h index 866827247..2fc249563 100755 --- a/src/video_core/renderer_vulkan/vk_rasterizer.h +++ b/src/video_core/renderer_vulkan/vk_rasterizer.h @@ -79,6 +79,8 @@ public: void DisableGraphicsUniformBuffer(size_t stage, u32 index) override; void FlushAll() override; void FlushRegion(VAddr addr, u64 size) override; + void InvalidateExceptTextureCache(VAddr addr, u64 size) override; + void InvalidateTextureCache(VAddr addr, u64 size) override; bool MustFlushRegion(VAddr addr, u64 size) override; void InvalidateRegion(VAddr addr, u64 size) override; void OnCPUWrite(VAddr addr, u64 size) override; diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index cb4bdcc7e..9ae0df6cf 100755 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -108,6 +108,9 @@ add_executable(yuzu configuration/configure_system.cpp configuration/configure_system.h configuration/configure_system.ui + configuration/configure_tas.cpp + configuration/configure_tas.h + configuration/configure_tas.ui configuration/configure_touch_from_button.cpp configuration/configure_touch_from_button.h configuration/configure_touch_from_button.ui diff --git a/src/yuzu/applets/qt_web_browser.cpp b/src/yuzu/applets/qt_web_browser.cpp index b112dd7b0..87e1750e4 100755 --- a/src/yuzu/applets/qt_web_browser.cpp +++ b/src/yuzu/applets/qt_web_browser.cpp @@ -112,6 +112,7 @@ void QtNXWebEngineView::LoadLocalWebPage(const std::string& main_url, SetExitReason(Service::AM::Applets::WebExitReason::EndButtonPressed); SetLastURL("http://localhost/"); StartInputThread(); + FocusFirstLinkElement(); load(QUrl(QUrl::fromLocalFile(QString::fromStdString(main_url)).toString() + QString::fromStdString(additional_args))); @@ -128,6 +129,8 @@ void QtNXWebEngineView::LoadExternalWebPage(const std::string& main_url, StartInputThread(); load(QUrl(QString::fromStdString(main_url) + QString::fromStdString(additional_args))); + + FocusFirstLinkElement(); } void QtNXWebEngineView::SetUserAgent(UserAgent user_agent) { @@ -208,7 +211,7 @@ void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() { if (input_interpreter->IsButtonPressedOnce(button)) { page()->runJavaScript( QStringLiteral("yuzu_key_callbacks[%1] == null;").arg(static_cast(button)), - [&](const QVariant& variant) { + [this, button](const QVariant& variant) { if (variant.toBool()) { switch (button) { case HIDButton::A: @@ -364,6 +367,17 @@ void QtNXWebEngineView::LoadExtractedFonts() { Qt::QueuedConnection); } +void QtNXWebEngineView::FocusFirstLinkElement() { + QWebEngineScript focus_link_element; + + focus_link_element.setName(QStringLiteral("focus_link_element.js")); + focus_link_element.setSourceCode(QString::fromStdString(FOCUS_LINK_ELEMENT_SCRIPT)); + focus_link_element.setWorldId(QWebEngineScript::MainWorld); + focus_link_element.setInjectionPoint(QWebEngineScript::Deferred); + focus_link_element.setRunsOnSubFrames(true); + default_profile->scripts()->insert(focus_link_element); +} + #endif QtWebBrowser::QtWebBrowser(GMainWindow& main_window) { diff --git a/src/yuzu/applets/qt_web_browser.h b/src/yuzu/applets/qt_web_browser.h index 7ad07409f..7e9f703fc 100755 --- a/src/yuzu/applets/qt_web_browser.h +++ b/src/yuzu/applets/qt_web_browser.h @@ -161,6 +161,9 @@ private: /// Loads the extracted fonts using JavaScript. void LoadExtractedFonts(); + /// Brings focus to the first available link element. + void FocusFirstLinkElement(); + InputCommon::InputSubsystem* input_subsystem; std::unique_ptr url_interceptor; diff --git a/src/yuzu/applets/qt_web_browser_scripts.h b/src/yuzu/applets/qt_web_browser_scripts.h index 992837a85..c4ba8d40f 100755 --- a/src/yuzu/applets/qt_web_browser_scripts.h +++ b/src/yuzu/applets/qt_web_browser_scripts.h @@ -73,6 +73,12 @@ constexpr char LOAD_NX_FONT[] = R"( })(); )"; +constexpr char FOCUS_LINK_ELEMENT_SCRIPT[] = R"( +if (document.getElementsByTagName("a").length > 0) { + document.getElementsByTagName("a")[0].focus(); +} +)"; + constexpr char GAMEPAD_SCRIPT[] = R"( window.addEventListener("gamepadconnected", function(e) { console.log("Gamepad connected at index %d: %s. %d buttons, %d axes.", diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 25b658b2a..484b6d71b 100755 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -36,6 +36,7 @@ #include "input_common/keyboard.h" #include "input_common/main.h" #include "input_common/mouse/mouse_input.h" +#include "input_common/tas/tas_input.h" #include "video_core/renderer_base.h" #include "video_core/video_core.h" #include "yuzu/bootmanager.h" @@ -312,6 +313,7 @@ GRenderWindow::~GRenderWindow() { } void GRenderWindow::OnFrameDisplayed() { + input_subsystem->GetTas()->UpdateThread(); if (!first_frame) { first_frame = true; emit FirstFrameDisplayed(); diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 52b3ed02e..9834cd2b3 100755 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -221,7 +221,7 @@ const std::array Config::default // This must be in alphabetical order according to action name as it must have the same order as // UISetting::values.shortcuts, which is alphabetically ordered. // clang-format off -const std::array Config::default_hotkeys{{ +const std::array Config::default_hotkeys{{ {QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}}, {QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}}, {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}}, @@ -235,6 +235,9 @@ const std::array Config::default_hotkeys{{ {QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}}, {QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}}, {QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}}, + {QStringLiteral("TAS Start/Stop"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F5"), Qt::ApplicationShortcut}}, + {QStringLiteral("TAS Reset"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F6"), Qt::ApplicationShortcut}}, + {QStringLiteral("TAS Record"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F7"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Framerate Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+U"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), Qt::ApplicationShortcut}}, @@ -564,6 +567,11 @@ void Config::ReadControlValues() { Settings::values.mouse_panning = false; ReadBasicSetting(Settings::values.mouse_panning_sensitivity); + ReadBasicSetting(Settings::values.tas_enable); + ReadBasicSetting(Settings::values.tas_loop); + ReadBasicSetting(Settings::values.tas_swap_controllers); + ReadBasicSetting(Settings::values.pause_tas_on_load); + ReadGlobalSetting(Settings::values.use_docked_mode); // Disable docked mode if handheld is selected @@ -661,6 +669,13 @@ void Config::ReadDataStorageValues() { QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir))) .toString() .toStdString()); + FS::SetYuzuPath(FS::YuzuPath::TASDir, + qt_config + ->value(QStringLiteral("tas_directory"), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir))) + .toString() + .toStdString()); + ReadBasicSetting(Settings::values.gamecard_inserted); ReadBasicSetting(Settings::values.gamecard_current_game); ReadBasicSetting(Settings::values.gamecard_path); @@ -823,6 +838,7 @@ void Config::ReadRendererValues() { ReadGlobalSetting(Settings::values.bg_blue); if (global) { + ReadBasicSetting(Settings::values.fps_cap); ReadBasicSetting(Settings::values.renderer_debug); ReadBasicSetting(Settings::values.enable_nsight_aftermath); ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks); @@ -1185,6 +1201,11 @@ void Config::SaveControlValues() { WriteBasicSetting(Settings::values.emulate_analog_keyboard); WriteBasicSetting(Settings::values.mouse_panning_sensitivity); + WriteBasicSetting(Settings::values.tas_enable); + WriteBasicSetting(Settings::values.tas_loop); + WriteBasicSetting(Settings::values.tas_swap_controllers); + WriteBasicSetting(Settings::values.pause_tas_on_load); + qt_config->endGroup(); } @@ -1212,6 +1233,10 @@ void Config::SaveDataStorageValues() { WriteSetting(QStringLiteral("dump_directory"), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir))); + WriteSetting(QStringLiteral("tas_directory"), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir))); + WriteBasicSetting(Settings::values.gamecard_inserted); WriteBasicSetting(Settings::values.gamecard_current_game); WriteBasicSetting(Settings::values.gamecard_path); @@ -1357,6 +1382,7 @@ void Config::SaveRendererValues() { WriteGlobalSetting(Settings::values.bg_blue); if (global) { + WriteBasicSetting(Settings::values.fps_cap); WriteBasicSetting(Settings::values.renderer_debug); WriteBasicSetting(Settings::values.enable_nsight_aftermath); WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks); diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h index 4bbb9f1cd..a47b5a7da 100755 --- a/src/yuzu/configuration/config.h +++ b/src/yuzu/configuration/config.h @@ -42,7 +42,7 @@ public: default_mouse_buttons; static const std::array default_keyboard_keys; static const std::array default_keyboard_mods; - static const std::array default_hotkeys; + static const std::array default_hotkeys; private: void Initialize(const std::string& config_name); diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp index 18f25def6..d79d2e23e 100755 --- a/src/yuzu/configuration/configure_general.cpp +++ b/src/yuzu/configuration/configure_general.cpp @@ -48,6 +48,8 @@ void ConfigureGeneral::SetConfiguration() { ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue()); ui->frame_limit->setValue(Settings::values.frame_limit.GetValue()); + ui->fps_cap->setValue(Settings::values.fps_cap.GetValue()); + ui->button_reset_defaults->setEnabled(runtime_lock); if (Settings::IsConfiguringGlobal()) { @@ -87,6 +89,8 @@ void ConfigureGeneral::ApplyConfiguration() { UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked(); UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked(); + Settings::values.fps_cap.SetValue(ui->fps_cap->value()); + // Guard if during game and set to game-specific value if (Settings::values.use_frame_limit.UsingGlobal()) { Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() == diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui index bc7041090..bc3c4b481 100755 --- a/src/yuzu/configuration/configure_general.ui +++ b/src/yuzu/configuration/configure_general.ui @@ -51,6 +51,36 @@ + + + + + + Framerate Cap + + + Requires the use of the FPS Limiter Toggle hotkey to take effect. + + + + + + + x + + + 1 + + + 1000 + + + 500 + + + + + diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 6b9bd05f1..d415d9cad 100755 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -124,6 +124,19 @@ QString ButtonToText(const Common::ParamPackage& param) { return GetKeyName(param.Get("code", 0)); } + if (param.Get("engine", "") == "tas") { + if (param.Has("axis")) { + const QString axis_str = QString::fromStdString(param.Get("axis", "")); + + return QObject::tr("TAS Axis %1").arg(axis_str); + } + if (param.Has("button")) { + const QString button_str = QString::number(int(std::log2(param.Get("button", 0)))); + return QObject::tr("TAS Btn %1").arg(button_str); + } + return GetKeyName(param.Get("code", 0)); + } + if (param.Get("engine", "") == "cemuhookudp") { if (param.Has("pad_index")) { const QString motion_str = QString::fromStdString(param.Get("pad_index", "")); @@ -187,7 +200,8 @@ QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) const QString axis_y_str = QString::fromStdString(param.Get("axis_y", "")); const bool invert_x = param.Get("invert_x", "+") == "-"; const bool invert_y = param.Get("invert_y", "+") == "-"; - if (engine_str == "sdl" || engine_str == "gcpad" || engine_str == "mouse") { + if (engine_str == "sdl" || engine_str == "gcpad" || engine_str == "mouse" || + engine_str == "tas") { if (dir == "modifier") { return QObject::tr("[unused]"); } @@ -923,9 +937,9 @@ void ConfigureInputPlayer::UpdateUI() { int slider_value; auto& param = analogs_param[analog_id]; - const bool is_controller = param.Get("engine", "") == "sdl" || - param.Get("engine", "") == "gcpad" || - param.Get("engine", "") == "mouse"; + const bool is_controller = + param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad" || + param.Get("engine", "") == "mouse" || param.Get("engine", "") == "tas"; if (is_controller) { if (!param.Has("deadzone")) { @@ -1042,8 +1056,12 @@ int ConfigureInputPlayer::GetIndexFromControllerType(Settings::ControllerType ty void ConfigureInputPlayer::UpdateInputDevices() { input_devices = input_subsystem->GetInputDevices(); ui->comboDevices->clear(); - for (auto device : input_devices) { - ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {}); + for (auto& device : input_devices) { + const std::string display = device.Get("display", "Unknown"); + ui->comboDevices->addItem(QString::fromStdString(display), {}); + if (display == "TAS") { + device.Set("pad", static_cast(player_index)); + } } } diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp index f50cda2f3..e8fa23c26 100755 --- a/src/yuzu/configuration/configure_input_player_widget.cpp +++ b/src/yuzu/configuration/configure_input_player_widget.cpp @@ -173,7 +173,7 @@ void PlayerControlPreview::ResetInputs() { } void PlayerControlPreview::UpdateInput() { - if (!is_enabled && !mapping_active) { + if (!is_enabled && !mapping_active && !Settings::values.tas_enable) { return; } bool input_changed = false; @@ -220,6 +220,19 @@ void PlayerControlPreview::UpdateInput() { if (input_changed) { update(); + if (controller_callback.input != nullptr) { + ControllerInput input{ + .axis_values = {std::pair{ + axis_values[Settings::NativeAnalog::LStick].value.x(), + axis_values[Settings::NativeAnalog::LStick].value.y()}, + std::pair{ + axis_values[Settings::NativeAnalog::RStick].value.x(), + axis_values[Settings::NativeAnalog::RStick].value.y()}}, + .button_values = button_values, + .changed = true, + }; + controller_callback.input(std::move(input)); + } } if (mapping_active) { @@ -227,6 +240,10 @@ void PlayerControlPreview::UpdateInput() { } } +void PlayerControlPreview::SetCallBack(ControllerCallback callback_) { + controller_callback = std::move(callback_); +} + void PlayerControlPreview::paintEvent(QPaintEvent* event) { QFrame::paintEvent(event); QPainter p(this); diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h index 5fc16d8af..6326dc375 100755 --- a/src/yuzu/configuration/configure_input_player_widget.h +++ b/src/yuzu/configuration/configure_input_player_widget.h @@ -9,6 +9,7 @@ #include #include "common/settings.h" #include "core/frontend/input.h" +#include "yuzu/debugger/controller.h" class QLabel; @@ -33,6 +34,7 @@ public: void BeginMappingAnalog(std::size_t button_id); void EndMapping(); void UpdateInput(); + void SetCallBack(ControllerCallback callback_); protected: void paintEvent(QPaintEvent* event) override; @@ -177,6 +179,7 @@ private: using StickArray = std::array, Settings::NativeAnalog::NUM_STICKS_HID>; + ControllerCallback controller_callback; bool is_enabled{}; bool mapping_active{}; int blink_counter{}; diff --git a/src/yuzu/configuration/configure_tas.cpp b/src/yuzu/configuration/configure_tas.cpp new file mode 100755 index 000000000..00d6c1ba5 --- /dev/null +++ b/src/yuzu/configuration/configure_tas.cpp @@ -0,0 +1,84 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include +#include "common/fs/fs.h" +#include "common/fs/path_util.h" +#include "common/settings.h" +#include "ui_configure_tas.h" +#include "yuzu/configuration/configure_tas.h" +#include "yuzu/uisettings.h" + +ConfigureTasDialog::ConfigureTasDialog(QWidget* parent) + : QDialog(parent), ui(std::make_unique()) { + + ui->setupUi(this); + + setFocusPolicy(Qt::ClickFocus); + setWindowTitle(tr("TAS Configuration")); + + connect(ui->tas_path_button, &QToolButton::pressed, this, + [this] { SetDirectory(DirectoryTarget::TAS, ui->tas_path_edit); }); + + LoadConfiguration(); +} + +ConfigureTasDialog::~ConfigureTasDialog() = default; + +void ConfigureTasDialog::LoadConfiguration() { + ui->tas_path_edit->setText( + QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir))); + ui->tas_enable->setChecked(Settings::values.tas_enable.GetValue()); + ui->tas_control_swap->setChecked(Settings::values.tas_swap_controllers.GetValue()); + ui->tas_loop_script->setChecked(Settings::values.tas_loop.GetValue()); + ui->tas_pause_on_load->setChecked(Settings::values.pause_tas_on_load.GetValue()); +} + +void ConfigureTasDialog::ApplyConfiguration() { + Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASDir, ui->tas_path_edit->text().toStdString()); + Settings::values.tas_enable.SetValue(ui->tas_enable->isChecked()); + Settings::values.tas_swap_controllers.SetValue(ui->tas_control_swap->isChecked()); + Settings::values.tas_loop.SetValue(ui->tas_loop_script->isChecked()); + Settings::values.pause_tas_on_load.SetValue(ui->tas_pause_on_load->isChecked()); +} + +void ConfigureTasDialog::SetDirectory(DirectoryTarget target, QLineEdit* edit) { + QString caption; + + switch (target) { + case DirectoryTarget::TAS: + caption = tr("Select TAS Load Directory..."); + break; + } + + QString str = QFileDialog::getExistingDirectory(this, caption, edit->text()); + + if (str.isNull() || str.isEmpty()) { + return; + } + + if (str.back() != QChar::fromLatin1('/')) { + str.append(QChar::fromLatin1('/')); + } + + edit->setText(str); +} + +void ConfigureTasDialog::changeEvent(QEvent* event) { + if (event->type() == QEvent::LanguageChange) { + RetranslateUI(); + } + + QDialog::changeEvent(event); +} + +void ConfigureTasDialog::RetranslateUI() { + ui->retranslateUi(this); +} + +void ConfigureTasDialog::HandleApplyButtonClicked() { + UISettings::values.configuration_applied = true; + ApplyConfiguration(); +} diff --git a/src/yuzu/configuration/configure_tas.h b/src/yuzu/configuration/configure_tas.h new file mode 100755 index 000000000..1546bf16f --- /dev/null +++ b/src/yuzu/configuration/configure_tas.h @@ -0,0 +1,38 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include + +namespace Ui { +class ConfigureTas; +} + +class ConfigureTasDialog : public QDialog { + Q_OBJECT + +public: + explicit ConfigureTasDialog(QWidget* parent); + ~ConfigureTasDialog() override; + + /// Save all button configurations to settings file + void ApplyConfiguration(); + +private: + enum class DirectoryTarget { + TAS, + }; + + void LoadConfiguration(); + + void SetDirectory(DirectoryTarget target, QLineEdit* edit); + + void changeEvent(QEvent* event) override; + void RetranslateUI(); + + void HandleApplyButtonClicked(); + + std::unique_ptr ui; +}; diff --git a/src/yuzu/configuration/configure_tas.ui b/src/yuzu/configuration/configure_tas.ui new file mode 100755 index 000000000..445904d8f --- /dev/null +++ b/src/yuzu/configuration/configure_tas.ui @@ -0,0 +1,140 @@ + + + ConfigureTas + + + + 0 + 0 + 800 + 300 + + + + Dialog + + + + + + + + TAS Settings + + + + + + Enable TAS features + + + + + + + Automatic controller profile swapping + + + + + + + Loop script + + + + + + + false + + + Pause execution during loads + + + + + + + + + + + + + + TAS Directories + + + + + + Path + + + + + + + ... + + + + + + + + + + Qt::Horizontal + + + QSizePolicy::Maximum + + + + 60 + 20 + + + + + + + + + + + + + + 0 + 0 + + + + Qt::Horizontal + + + QDialogButtonBox::Cancel|QDialogButtonBox::Ok + + + + + + + + + buttonBox + accepted() + ConfigureTas + accept() + + + buttonBox + rejected() + ConfigureTas + reject() + + + diff --git a/src/yuzu/debugger/controller.cpp b/src/yuzu/debugger/controller.cpp index c1fc69578..5a844409b 100755 --- a/src/yuzu/debugger/controller.cpp +++ b/src/yuzu/debugger/controller.cpp @@ -6,10 +6,13 @@ #include #include #include "common/settings.h" +#include "input_common/main.h" +#include "input_common/tas/tas_input.h" #include "yuzu/configuration/configure_input_player_widget.h" #include "yuzu/debugger/controller.h" -ControllerDialog::ControllerDialog(QWidget* parent) : QWidget(parent, Qt::Dialog) { +ControllerDialog::ControllerDialog(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_) + : QWidget(parent, Qt::Dialog), input_subsystem{input_subsystem_} { setObjectName(QStringLiteral("Controller")); setWindowTitle(tr("Controller P1")); resize(500, 350); @@ -38,6 +41,9 @@ void ControllerDialog::refreshConfiguration() { constexpr std::size_t player = 0; widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs); widget->SetControllerType(players[player].controller_type); + ControllerCallback callback{[this](ControllerInput input) { InputController(input); }}; + widget->SetCallBack(callback); + widget->repaint(); widget->SetConnectedStatus(players[player].connected); } @@ -67,3 +73,13 @@ void ControllerDialog::hideEvent(QHideEvent* ev) { widget->SetConnectedStatus(false); QWidget::hideEvent(ev); } + +void ControllerDialog::InputController(ControllerInput input) { + u32 buttons = 0; + int index = 0; + for (bool btn : input.button_values) { + buttons |= (btn ? 1U : 0U) << index; + index++; + } + input_subsystem->GetTas()->RecordInput(buttons, input.axis_values); +} diff --git a/src/yuzu/debugger/controller.h b/src/yuzu/debugger/controller.h index c54750070..7742db58b 100755 --- a/src/yuzu/debugger/controller.h +++ b/src/yuzu/debugger/controller.h @@ -4,18 +4,35 @@ #pragma once +#include #include +#include "common/settings.h" class QAction; class QHideEvent; class QShowEvent; class PlayerControlPreview; +namespace InputCommon { +class InputSubsystem; +} + +struct ControllerInput { + std::array, Settings::NativeAnalog::NUM_STICKS_HID> axis_values{}; + std::array button_values{}; + bool changed{}; +}; + +struct ControllerCallback { + std::function input; +}; + class ControllerDialog : public QWidget { Q_OBJECT public: - explicit ControllerDialog(QWidget* parent = nullptr); + explicit ControllerDialog(QWidget* parent = nullptr, + InputCommon::InputSubsystem* input_subsystem_ = nullptr); /// Returns a QAction that can be used to toggle visibility of this dialog. QAction* toggleViewAction(); @@ -26,6 +43,9 @@ protected: void hideEvent(QHideEvent* ev) override; private: + void InputController(ControllerInput input); QAction* toggle_view_action = nullptr; + QFileSystemWatcher* watcher = nullptr; PlayerControlPreview* widget; + InputCommon::InputSubsystem* input_subsystem; }; diff --git a/src/yuzu/discord_impl.cpp b/src/yuzu/discord_impl.cpp index a93733b26..aad06ac2a 100755 --- a/src/yuzu/discord_impl.cpp +++ b/src/yuzu/discord_impl.cpp @@ -38,7 +38,7 @@ void DiscordImpl::Update() { if (Core::System::GetInstance().IsPoweredOn()) Core::System::GetInstance().GetAppLoader().ReadTitle(title); DiscordRichPresence presence{}; - presence.largeImageKey = "yuzu_logo"; + presence.largeImageKey = "yuzu_logo_ea"; presence.largeImageText = "yuzu is an emulator for the Nintendo Switch"; if (Core::System::GetInstance().IsPoweredOn()) { presence.state = title.c_str(); diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 2f84ada73..db22d0d84 100755 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -19,6 +19,7 @@ #include "common/nvidia_flags.h" #include "configuration/configure_input.h" #include "configuration/configure_per_game.h" +#include "configuration/configure_tas.h" #include "configuration/configure_vibration.h" #include "core/file_sys/vfs.h" #include "core/file_sys/vfs_real.h" @@ -102,6 +103,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "core/perf_stats.h" #include "core/telemetry_session.h" #include "input_common/main.h" +#include "input_common/tas/tas_input.h" #include "util/overlay_dialog.h" #include "video_core/gpu.h" #include "video_core/renderer_base.h" @@ -762,6 +764,11 @@ void GMainWindow::InitializeWidgets() { statusBar()->addPermanentWidget(label); } + tas_label = new QLabel(); + tas_label->setObjectName(QStringLiteral("TASlabel")); + tas_label->setFocusPolicy(Qt::NoFocus); + statusBar()->insertPermanentWidget(0, tas_label); + // Setup Dock button dock_status_button = new QPushButton(); dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); @@ -856,7 +863,7 @@ void GMainWindow::InitializeDebugWidgets() { waitTreeWidget->hide(); debug_menu->addAction(waitTreeWidget->toggleViewAction()); - controller_dialog = new ControllerDialog(this); + controller_dialog = new ControllerDialog(this, input_subsystem.get()); controller_dialog->hide(); debug_menu->addAction(controller_dialog->toggleViewAction()); @@ -1029,6 +1036,20 @@ void GMainWindow::InitializeHotkeys() { render_window->setAttribute(Qt::WA_Hover, true); } }); + connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Start/Stop"), this), + &QShortcut::activated, this, [&] { input_subsystem->GetTas()->StartStop(); }); + connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Reset"), this), + &QShortcut::activated, this, [&] { input_subsystem->GetTas()->Reset(); }); + connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Record"), this), + &QShortcut::activated, this, [&] { + bool is_recording = input_subsystem->GetTas()->Record(); + if (!is_recording) { + const auto res = QMessageBox::question(this, tr("TAS Recording"), + tr("Overwrite file of player 1?"), + QMessageBox::Yes | QMessageBox::No); + input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes); + } + }); } void GMainWindow::SetDefaultUIGeometry() { @@ -1147,6 +1168,7 @@ void GMainWindow::ConnectMenuEvents() { connect(ui.action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ); connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); }); connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); + connect(ui.action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas); connect(ui.action_Configure_Current_Game, &QAction::triggered, this, &GMainWindow::OnConfigurePerGame); @@ -2713,6 +2735,19 @@ void GMainWindow::OnConfigure() { UpdateStatusButtons(); } +void GMainWindow::OnConfigureTas() { + const auto& system = Core::System::GetInstance(); + ConfigureTasDialog dialog(this); + const auto result = dialog.exec(); + + if (result != QDialog::Accepted && !UISettings::values.configuration_applied) { + Settings::RestoreGlobalState(system.IsPoweredOn()); + return; + } else if (result == QDialog::Accepted) { + dialog.ApplyConfiguration(); + } +} + void GMainWindow::OnConfigurePerGame() { const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); OpenPerGameConfiguration(title_id, game_path.toStdString()); @@ -2892,12 +2927,32 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie } } +QString GMainWindow::GetTasStateDescription() const { + auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus(); + switch (tas_status) { + case TasInput::TasState::Running: + return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames); + case TasInput::TasState::Recording: + return tr("TAS state: Recording %1").arg(total_tas_frames); + case TasInput::TasState::Stopped: + return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames); + default: + return tr("TAS State: Invalid"); + } +} + void GMainWindow::UpdateStatusBar() { if (emu_thread == nullptr) { status_bar_update_timer.stop(); return; } + if (Settings::values.tas_enable) { + tas_label->setText(GetTasStateDescription()); + } else { + tas_label->clear(); + } + auto& system = Core::System::GetInstance(); auto results = system.GetAndResetPerfStats(); auto& shader_notify = system.GPU().ShaderNotify(); @@ -2919,7 +2974,7 @@ void GMainWindow::UpdateStatusBar() { } if (Settings::values.disable_fps_limit) { game_fps_label->setText( - tr("Game: %1 FPS (Limit off)").arg(results.average_game_fps, 0, 'f', 0)); + tr("Game: %1 FPS (Unlocked)").arg(results.average_game_fps, 0, 'f', 0)); } else { game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0)); } diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 38e66ccd0..36eed6103 100755 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -259,6 +259,7 @@ private slots: void OnMenuInstallToNAND(); void OnMenuRecentFile(); void OnConfigure(); + void OnConfigureTas(); void OnConfigurePerGame(); void OnLoadAmiibo(); void OnOpenYuzuFolder(); @@ -300,6 +301,7 @@ private: void OpenURL(const QUrl& url); void LoadTranslation(); void OpenPerGameConfiguration(u64 title_id, const std::string& file_name); + QString GetTasStateDescription() const; Ui::MainWindow ui; @@ -318,6 +320,7 @@ private: QLabel* emu_speed_label = nullptr; QLabel* game_fps_label = nullptr; QLabel* emu_frametime_label = nullptr; + QLabel* tas_label = nullptr; QPushButton* gpu_accuracy_button = nullptr; QPushButton* renderer_status_button = nullptr; QPushButton* dock_status_button = nullptr; diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui index 048870687..31c1a20f3 100755 --- a/src/yuzu/main.ui +++ b/src/yuzu/main.ui @@ -72,6 +72,7 @@ + @@ -294,6 +295,11 @@ &Capture Screenshot + + + Configure &TAS... + + false diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 640d7d111..d4ca6bb57 100755 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -457,6 +457,7 @@ void Config::ReadValues() { ReadSetting("Renderer", Settings::values.gpu_accuracy); ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); ReadSetting("Renderer", Settings::values.use_vsync); + ReadSetting("Renderer", Settings::values.fps_cap); ReadSetting("Renderer", Settings::values.disable_fps_limit); ReadSetting("Renderer", Settings::values.shader_backend); ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index b7115b06a..b2b2095d1 100755 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -299,6 +299,10 @@ bg_red = bg_blue = bg_green = +# Caps the unlocked framerate to a multiple of the title's target FPS. +# 1 - 1000: Target FPS multiple cap. 1000 (default) +fps_cap = + [Audio] # Which audio output engine to use. # auto (default): Auto-select