From 9cdbafcd33231c4011ba3eafbef037398e028e94 Mon Sep 17 00:00:00 2001 From: pineappleEA Date: Wed, 10 Feb 2021 20:35:21 +0100 Subject: [PATCH] early-access version 1441 --- README.md | 2 +- .../configure_input_player_widget.cpp | 238 ++++++++++-------- .../configure_input_player_widget.h | 6 +- 3 files changed, 132 insertions(+), 114 deletions(-) diff --git a/README.md b/README.md index 46a24d27b..8b4bf17ca 100755 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ yuzu emulator early access ============= -This is the source code for early-access 1440. +This is the source code for early-access 1441. ## Legal Notice diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp index f12d80c96..61ba91cef 100755 --- a/src/yuzu/configuration/configure_input_player_widget.cpp +++ b/src/yuzu/configuration/configure_input_player_widget.cpp @@ -37,7 +37,8 @@ void PlayerControlPreview::SetPlayerInput(std::size_t index, const ButtonParam& Input::CreateDevice); UpdateColors(); } -void PlayerControlPreview::SetPlayerInputRaw(std::size_t index, const Settings::ButtonsRaw buttons_, +void PlayerControlPreview::SetPlayerInputRaw(std::size_t index, + const Settings::ButtonsRaw& buttons_, Settings::AnalogsRaw analogs_) { player_index = index; std::transform(buttons_.begin() + Settings::NativeButton::BUTTON_HID_BEGIN, @@ -520,14 +521,15 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) { // Draw joysticks using namespace Settings::NativeAnalog; - DrawJoystick(p, center + QPointF(-65, -65) + (axis_values[LStick].value * 7), 1.62f, - button_values[Settings::NativeButton::LStick]); - DrawJoystick(p, center + QPointF(65, 12) + (axis_values[RStick].value * 7), 1.62f, - button_values[Settings::NativeButton::RStick]); - DrawRawJoystick(p, center + QPointF(-180, 90), axis_values[LStick].raw_value, - axis_values[LStick].properties); - DrawRawJoystick(p, center + QPointF(180, 90), axis_values[RStick].raw_value, - axis_values[RStick].properties); + const auto& l_stick = axis_values[LStick]; + const auto l_button = button_values[Settings::NativeButton::LStick]; + const auto& r_stick = axis_values[RStick]; + const auto r_button = button_values[Settings::NativeButton::RStick]; + + DrawJoystick(p, center + QPointF(-65, -65) + (l_stick.value * 7), 1.62f, l_button); + DrawJoystick(p, center + QPointF(65, 12) + (r_stick.value * 7), 1.62f, r_button); + DrawRawJoystick(p, center + QPointF(-180, 90), l_stick.raw_value, l_stick.properties); + DrawRawJoystick(p, center + QPointF(180, 90), r_stick.raw_value, r_stick.properties); } using namespace Settings::NativeButton; @@ -606,14 +608,15 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen { // Draw joysticks using namespace Settings::NativeAnalog; - DrawJoystick(p, center + QPointF(-171, -41) + (axis_values[LStick].value * 4), 1.0f, - button_values[Settings::NativeButton::LStick]); - DrawJoystick(p, center + QPointF(171, 8) + (axis_values[RStick].value * 4), 1.0f, - button_values[Settings::NativeButton::RStick]); - DrawRawJoystick(p, center + QPointF(-50, 0), axis_values[LStick].raw_value, - axis_values[LStick].properties); - DrawRawJoystick(p, center + QPointF(50, 0), axis_values[RStick].raw_value, - axis_values[RStick].properties); + const auto& l_stick = axis_values[LStick]; + const auto l_button = button_values[Settings::NativeButton::LStick]; + const auto& r_stick = axis_values[RStick]; + const auto r_button = button_values[Settings::NativeButton::RStick]; + + DrawJoystick(p, center + QPointF(-171, -41) + (l_stick.value * 4), 1.0f, l_button); + DrawJoystick(p, center + QPointF(171, 8) + (r_stick.value * 4), 1.0f, r_button); + DrawRawJoystick(p, center + QPointF(-50, 0), l_stick.raw_value, l_stick.properties); + DrawRawJoystick(p, center + QPointF(50, 0), r_stick.raw_value, r_stick.properties); } using namespace Settings::NativeButton; @@ -1454,15 +1457,18 @@ void PlayerControlPreview::DrawProBody(QPainter& p, const QPointF center) { constexpr int radius1 = 32; for (std::size_t point = 0; point < pro_left_handle.size() / 2; ++point) { - qleft_handle[point] = - center + QPointF(pro_left_handle[point * 2], pro_left_handle[point * 2 + 1]); - qright_handle[point] = - center + QPointF(-pro_left_handle[point * 2], pro_left_handle[point * 2 + 1]); + const float left_x = pro_left_handle[point * 2 + 0]; + const float left_y = pro_left_handle[point * 2 + 1]; + + qleft_handle[point] = center + QPointF(left_x, left_y); + qright_handle[point] = center + QPointF(-left_x, left_y); } for (std::size_t point = 0; point < pro_body.size() / 2; ++point) { - qbody[point] = center + QPointF(pro_body[point * 2], pro_body[point * 2 + 1]); - qbody[pro_body.size() - 1 - point] = - center + QPointF(-pro_body[point * 2], pro_body[point * 2 + 1]); + const float body_x = pro_body[point * 2 + 0]; + const float body_y = pro_body[point * 2 + 1]; + + qbody[point] = center + QPointF(body_x, body_y); + qbody[pro_body.size() - 1 - point] = center + QPointF(-body_x, body_y); } // Draw left handle body @@ -1493,21 +1499,25 @@ void PlayerControlPreview::DrawGCBody(QPainter& p, const QPointF center) { constexpr float angle = 2 * 3.1415f / 8; for (std::size_t point = 0; point < gc_left_body.size() / 2; ++point) { - qleft_handle[point] = - center + QPointF(gc_left_body[point * 2], gc_left_body[point * 2 + 1]); - qright_handle[point] = - center + QPointF(-gc_left_body[point * 2], gc_left_body[point * 2 + 1]); + const float body_x = gc_left_body[point * 2 + 0]; + const float body_y = gc_left_body[point * 2 + 1]; + + qleft_handle[point] = center + QPointF(body_x, body_y); + qright_handle[point] = center + QPointF(-body_x, body_y); } for (std::size_t point = 0; point < gc_body.size() / 2; ++point) { - qbody[point] = center + QPointF(gc_body[point * 2], gc_body[point * 2 + 1]); - qbody[gc_body.size() - 1 - point] = - center + QPointF(-gc_body[point * 2], gc_body[point * 2 + 1]); + const float body_x = gc_body[point * 2 + 0]; + const float body_y = gc_body[point * 2 + 1]; + + qbody[point] = center + QPointF(body_x, body_y); + qbody[gc_body.size() - 1 - point] = center + QPointF(-body_x, body_y); } for (std::size_t point = 0; point < 8; ++point) { - left_hex[point] = - center + QPointF(34 * std::cos(point * angle) - 111, 34 * std::sin(point * angle) - 44); - right_hex[point] = - center + QPointF(26 * std::cos(point * angle) + 61, 26 * std::sin(point * angle) + 37); + const float point_cos = std::cos(point * angle); + const float point_sin = std::sin(point * angle); + + left_hex[point] = center + QPointF(34 * point_cos - 111, 34 * point_sin - 44); + right_hex[point] = center + QPointF(26 * point_cos + 61, 26 * point_sin + 37); } // Draw body @@ -1628,32 +1638,36 @@ void PlayerControlPreview::DrawDualBody(QPainter& p, const QPointF center) { constexpr float offset = 209.3f; for (std::size_t point = 0; point < left_joycon_body.size() / 2; ++point) { - left_joycon[point] = center + QPointF(left_joycon_body[point * 2] * size + offset, - left_joycon_body[point * 2 + 1] * size - 1); - right_joycon[point] = center + QPointF(-left_joycon_body[point * 2] * size - offset, - left_joycon_body[point * 2 + 1] * size - 1); + const float body_x = left_joycon_body[point * 2 + 0]; + const float body_y = left_joycon_body[point * 2 + 1]; + + left_joycon[point] = center + QPointF(body_x * size + offset, body_y * size - 1); + right_joycon[point] = center + QPointF(-body_x * size - offset, body_y * size - 1); } for (std::size_t point = 0; point < left_joycon_slider.size() / 2; ++point) { - qleft_joycon_slider[point] = - center + QPointF(left_joycon_slider[point * 2], left_joycon_slider[point * 2 + 1]); - qright_joycon_slider[point] = - center + QPointF(-left_joycon_slider[point * 2], left_joycon_slider[point * 2 + 1]); + const float slider_x = left_joycon_slider[point * 2 + 0]; + const float slider_y = left_joycon_slider[point * 2 + 1]; + + qleft_joycon_slider[point] = center + QPointF(slider_x, slider_y); + qright_joycon_slider[point] = center + QPointF(-slider_x, slider_y); } for (std::size_t point = 0; point < left_joycon_topview.size() / 2; ++point) { + const float top_view_x = left_joycon_topview[point * 2 + 0]; + const float top_view_y = left_joycon_topview[point * 2 + 1]; + qleft_joycon_topview[point] = - center + QPointF(left_joycon_topview[point * 2] * size2 - 52, - left_joycon_topview[point * 2 + 1] * size2 - 52); + center + QPointF(top_view_x * size2 - 52, top_view_y * size2 - 52); qright_joycon_topview[point] = - center + QPointF(-left_joycon_topview[point * 2] * size2 + 52, - left_joycon_topview[point * 2 + 1] * size2 - 52); + center + QPointF(-top_view_x * size2 + 52, top_view_y * size2 - 52); } for (std::size_t point = 0; point < left_joycon_slider_topview.size() / 2; ++point) { + const float top_view_x = left_joycon_slider_topview[point * 2 + 0]; + const float top_view_y = left_joycon_slider_topview[point * 2 + 1]; + qleft_joycon_slider_topview[point] = - center + QPointF(left_joycon_slider_topview[point * 2] * size2 - 52, - left_joycon_slider_topview[point * 2 + 1] * size2 - 52); + center + QPointF(top_view_x * size2 - 52, top_view_y * size2 - 52); qright_joycon_slider_topview[point] = - center + QPointF(-left_joycon_slider_topview[point * 2] * size2 + 52, - left_joycon_slider_topview[point * 2 + 1] * size2 - 52); + center + QPointF(-top_view_x * size2 + 52, top_view_y * size2 - 52); } // right joycon body @@ -1902,18 +1916,19 @@ void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center, bo std::array qbody_top; for (std::size_t point = 0; point < pro_left_trigger.size() / 2; ++point) { - qleft_trigger[point] = - center + QPointF(pro_left_trigger[point * 2], - pro_left_trigger[point * 2 + 1] + (left_pressed ? 2 : 0)); - qright_trigger[point] = - center + QPointF(-pro_left_trigger[point * 2], - pro_left_trigger[point * 2 + 1] + (right_pressed ? 2 : 0)); + const float trigger_x = pro_left_trigger[point * 2 + 0]; + const float trigger_y = pro_left_trigger[point * 2 + 1]; + + qleft_trigger[point] = center + QPointF(trigger_x, trigger_y + (left_pressed ? 2 : 0)); + qright_trigger[point] = center + QPointF(-trigger_x, trigger_y + (right_pressed ? 2 : 0)); } for (std::size_t point = 0; point < pro_body_top.size() / 2; ++point) { - qbody_top[pro_body_top.size() - 1 - point] = - center + QPointF(-pro_body_top[point * 2], pro_body_top[point * 2 + 1]); - qbody_top[point] = center + QPointF(pro_body_top[point * 2], pro_body_top[point * 2 + 1]); + const float top_x = pro_body_top[point * 2 + 0]; + const float top_y = pro_body_top[point * 2 + 1]; + + qbody_top[pro_body_top.size() - 1 - point] = center + QPointF(-top_x, top_y); + qbody_top[point] = center + QPointF(top_x, top_y); } // Pro body detail @@ -1936,12 +1951,11 @@ void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center, boo std::array qright_trigger; for (std::size_t point = 0; point < left_gc_trigger.size() / 2; ++point) { - qleft_trigger[point] = - center + QPointF(left_gc_trigger[point * 2], - left_gc_trigger[point * 2 + 1] + (left_pressed ? 10 : 0)); - qright_trigger[point] = - center + QPointF(-left_gc_trigger[point * 2], - left_gc_trigger[point * 2 + 1] + (right_pressed ? 10 : 0)); + const float trigger_x = left_gc_trigger[point * 2 + 0]; + const float trigger_y = left_gc_trigger[point * 2 + 1]; + + qleft_trigger[point] = center + QPointF(trigger_x, trigger_y + (left_pressed ? 10 : 0)); + qright_trigger[point] = center + QPointF(-trigger_x, trigger_y + (right_pressed ? 10 : 0)); } // Left trigger @@ -1970,12 +1984,13 @@ void PlayerControlPreview::DrawHandheldTriggers(QPainter& p, const QPointF cente std::array qright_trigger; for (std::size_t point = 0; point < left_joycon_trigger.size() / 2; ++point) { + const float left_trigger_x = left_joycon_trigger[point * 2 + 0]; + const float left_trigger_y = left_joycon_trigger[point * 2 + 1]; + qleft_trigger[point] = - center + QPointF(left_joycon_trigger[point * 2], - left_joycon_trigger[point * 2 + 1] + (left_pressed ? 0.5f : 0)); + center + QPointF(left_trigger_x, left_trigger_y + (left_pressed ? 0.5f : 0)); qright_trigger[point] = - center + QPointF(-left_joycon_trigger[point * 2], - left_joycon_trigger[point * 2 + 1] + (right_pressed ? 0.5f : 0)); + center + QPointF(-left_trigger_x, left_trigger_y + (right_pressed ? 0.5f : 0)); } // Left trigger @@ -1995,12 +2010,14 @@ void PlayerControlPreview::DrawDualTriggers(QPainter& p, const QPointF center, b constexpr float size = 1.62f; constexpr float offset = 210.6f; for (std::size_t point = 0; point < left_joycon_trigger.size() / 2; ++point) { - qleft_trigger[point] = - center + QPointF(left_joycon_trigger[point * 2] * size + offset, - left_joycon_trigger[point * 2 + 1] * size + (left_pressed ? 0.5f : 0)); - qright_trigger[point] = center + QPointF(-left_joycon_trigger[point * 2] * size - offset, - left_joycon_trigger[point * 2 + 1] * size + - (right_pressed ? 0.5f : 0)); + const float left_trigger_x = left_joycon_trigger[point * 2 + 0]; + const float left_trigger_y = left_joycon_trigger[point * 2 + 1]; + + qleft_trigger[point] = center + QPointF(left_trigger_x * size + offset, + left_trigger_y * size + (left_pressed ? 0.5f : 0)); + qright_trigger[point] = + center + QPointF(-left_trigger_x * size - offset, + left_trigger_y * size + (right_pressed ? 0.5f : 0)); } // Left trigger @@ -2020,13 +2037,16 @@ void PlayerControlPreview::DrawDualTriggersTopView(QPainter& p, const QPointF ce constexpr float size = 0.9f; for (std::size_t point = 0; point < left_joystick_L_topview.size() / 2; ++point) { - qleft_trigger[point] = center + QPointF(left_joystick_L_topview[point * 2] * size - 50, - left_joystick_L_topview[point * 2 + 1] * size - 52); + const float top_view_x = left_joystick_L_topview[point * 2 + 0]; + const float top_view_y = left_joystick_L_topview[point * 2 + 1]; + + qleft_trigger[point] = center + QPointF(top_view_x * size - 50, top_view_y * size - 52); } for (std::size_t point = 0; point < left_joystick_L_topview.size() / 2; ++point) { - qright_trigger[point] = - center + QPointF(-left_joystick_L_topview[point * 2] * size + 50, - left_joystick_L_topview[point * 2 + 1] * size - 52); + const float top_view_x = left_joystick_L_topview[point * 2 + 0]; + const float top_view_y = left_joystick_L_topview[point * 2 + 1]; + + qright_trigger[point] = center + QPointF(-top_view_x * size + 50, top_view_y * size - 52); } p.setPen(colors.outline); @@ -2320,7 +2340,7 @@ void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center, boo } void PlayerControlPreview::DrawRawJoystick(QPainter& p, const QPointF center, const QPointF value, - const Input::AnalogProperties properties) { + const Input::AnalogProperties& properties) { constexpr float size = 45.0f; const float range = size * properties.range; const float deadzone = size * properties.deadzone; @@ -2443,17 +2463,16 @@ void PlayerControlPreview::DrawArrowButtonOutline(QPainter& p, const QPointF cen std::array arrow_button_outline; for (std::size_t point = 0; point < arrow_points - 1; ++point) { - arrow_button_outline[point] = center + QPointF(up_arrow_button[point * 2] * size, - up_arrow_button[point * 2 + 1] * size); + const float up_arrow_x = up_arrow_button[point * 2 + 0]; + const float up_arrow_y = up_arrow_button[point * 2 + 1]; + + arrow_button_outline[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size); arrow_button_outline[(arrow_points - 1) * 2 - point - 1] = - center + - QPointF(up_arrow_button[point * 2 + 1] * size, up_arrow_button[point * 2] * size); + center + QPointF(up_arrow_y * size, up_arrow_x * size); arrow_button_outline[(arrow_points - 1) * 2 + point] = - center + - QPointF(-up_arrow_button[point * 2] * size, -up_arrow_button[point * 2 + 1] * size); + center + QPointF(-up_arrow_x * size, -up_arrow_y * size); arrow_button_outline[(arrow_points - 1) * 4 - point - 1] = - center + - QPointF(-up_arrow_button[point * 2 + 1] * size, -up_arrow_button[point * 2] * size); + center + QPointF(-up_arrow_y * size, -up_arrow_x * size); } // Draw arrow button outline p.setPen(colors.outline); @@ -2467,22 +2486,21 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center, QPoint offset; for (std::size_t point = 0; point < up_arrow_button.size() / 2; ++point) { + const float up_arrow_x = up_arrow_button[point * 2 + 0]; + const float up_arrow_y = up_arrow_button[point * 2 + 1]; + switch (direction) { case Direction::Up: - arrow_button[point] = center + QPointF(up_arrow_button[point * 2] * size, - up_arrow_button[point * 2 + 1] * size); + arrow_button[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size); break; case Direction::Left: - arrow_button[point] = center + QPointF(up_arrow_button[point * 2 + 1] * size, - up_arrow_button[point * 2] * size); + arrow_button[point] = center + QPointF(up_arrow_y * size, up_arrow_x * size); break; case Direction::Right: - arrow_button[point] = center + QPointF(-up_arrow_button[point * 2 + 1] * size, - up_arrow_button[point * 2] * size); + arrow_button[point] = center + QPointF(-up_arrow_y * size, up_arrow_x * size); break; case Direction::Down: - arrow_button[point] = center + QPointF(up_arrow_button[point * 2] * size, - -up_arrow_button[point * 2 + 1] * size); + arrow_button[point] = center + QPointF(up_arrow_x * size, -up_arrow_y * size); break; case Direction::None: break; @@ -2523,14 +2541,15 @@ void PlayerControlPreview::DrawTriggerButton(QPainter& p, const QPointF center, std::array qtrigger_button; for (std::size_t point = 0; point < trigger_button.size() / 2; ++point) { + const float trigger_button_x = trigger_button[point * 2 + 0]; + const float trigger_button_y = trigger_button[point * 2 + 1]; + switch (direction) { case Direction::Left: - qtrigger_button[point] = - center + QPointF(-trigger_button[point * 2], trigger_button[point * 2 + 1]); + qtrigger_button[point] = center + QPointF(-trigger_button_x, trigger_button_y); break; case Direction::Right: - qtrigger_button[point] = - center + QPointF(trigger_button[point * 2], trigger_button[point * 2 + 1]); + qtrigger_button[point] = center + QPointF(trigger_button_x, trigger_button_y); break; case Direction::Up: case Direction::Down: @@ -2653,22 +2672,21 @@ void PlayerControlPreview::DrawArrow(QPainter& p, const QPointF center, const Di std::array arrow_symbol; for (std::size_t point = 0; point < up_arrow_symbol.size() / 2; ++point) { + const float up_arrow_x = up_arrow_symbol[point * 2 + 0]; + const float up_arrow_y = up_arrow_symbol[point * 2 + 1]; + switch (direction) { case Direction::Up: - arrow_symbol[point] = center + QPointF(up_arrow_symbol[point * 2] * size, - up_arrow_symbol[point * 2 + 1] * size); + arrow_symbol[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size); break; case Direction::Left: - arrow_symbol[point] = center + QPointF(up_arrow_symbol[point * 2 + 1] * size, - up_arrow_symbol[point * 2] * size); + arrow_symbol[point] = center + QPointF(up_arrow_y * size, up_arrow_x * size); break; case Direction::Right: - arrow_symbol[point] = center + QPointF(-up_arrow_symbol[point * 2 + 1] * size, - up_arrow_symbol[point * 2] * size); + arrow_symbol[point] = center + QPointF(-up_arrow_y * size, up_arrow_x * size); break; case Direction::Down: - arrow_symbol[point] = center + QPointF(up_arrow_symbol[point * 2] * size, - -up_arrow_symbol[point * 2 + 1] * size); + arrow_symbol[point] = center + QPointF(up_arrow_x * size, -up_arrow_y * size); break; case Direction::None: break; diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h index 676effbfd..91c3343f1 100755 --- a/src/yuzu/configuration/configure_input_player_widget.h +++ b/src/yuzu/configuration/configure_input_player_widget.h @@ -25,7 +25,7 @@ public: void SetPlayerInput(std::size_t index, const ButtonParam& buttons_param, const AnalogParam& analogs_param); - void SetPlayerInputRaw(std::size_t index, const Settings::ButtonsRaw buttons_, + void SetPlayerInputRaw(std::size_t index, const Settings::ButtonsRaw& buttons_, Settings::AnalogsRaw analogs_); void SetConnectedStatus(bool checked); void SetControllerType(Settings::ControllerType type); @@ -138,8 +138,8 @@ private: // Draw joystick functions void DrawJoystick(QPainter& p, QPointF center, float size, bool pressed); void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, bool pressed); - void DrawRawJoystick(QPainter& p, QPointF center, const QPointF value, - const Input::AnalogProperties properties); + void DrawRawJoystick(QPainter& p, QPointF center, QPointF value, + const Input::AnalogProperties& properties); void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar, bool pressed); void DrawGCJoystick(QPainter& p, QPointF center, bool pressed);