# SDL2 CMake configuration file: # This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC cmake_minimum_required(VERSION 3.0) include(FeatureSummary) set_package_properties(SDL2 PROPERTIES URL "https://www.libsdl.org/" DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware" ) # Copied from `configure_package_config_file` macro(set_and_check _var _file) set(${_var} "${_file}") if(NOT EXISTS "${_file}") message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !") endif() endmacro() # Copied from `configure_package_config_file` macro(check_required_components _NAME) foreach(comp ${${_NAME}_FIND_COMPONENTS}) if(NOT ${_NAME}_${comp}_FOUND) if(${_NAME}_FIND_REQUIRED_${comp}) set(${_NAME}_FOUND FALSE) endif() endif() endforeach() endmacro() set(SDL2_FOUND TRUE) if(CMAKE_SIZEOF_VOID_P STREQUAL "4") set(_sdl_arch_subdir "x86") elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8") set(_sdl_arch_subdir "x64") else() set(SDL2_FOUND FALSE) return() endif() # For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables. set_and_check(SDL2_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..") set_and_check(SDL2_EXEC_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..") set_and_check(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include/SDL2") set(SDL2_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/../include;${SDL2_INCLUDE_DIR}") set_and_check(SDL2_BINDIR "${SDL2_PREFIX}/lib/${_sdl_arch_subdir}") set_and_check(SDL2_LIBDIR "${SDL2_PREFIX}/lib/${_sdl_arch_subdir}") set(SDL2_LIBRARIES SDL2::SDL2main SDL2::SDL2) set(SDL2MAIN_LIBRARY SDL2::SDL2main) set(SDL2TEST_LIBRARY SDL2::SDL2test) # All targets are created, even when some might not be requested though COMPONENTS. # This is done for compatibility with CMake generated SDL2-target.cmake files. set(_sdl2_library "${SDL2_LIBDIR}/SDL2.lib") set(_sdl2_dll_library "${SDL2_BINDIR}/SDL2.dll") if(EXISTS "${_sdl2_library}" AND EXISTS "${_sdl2_dll_library}") if(NOT TARGET SDL2::SDL2) add_library(SDL2::SDL2 SHARED IMPORTED) set_target_properties(SDL2::SDL2 PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}" IMPORTED_IMPLIB "${_sdl2_library}" IMPORTED_LOCATION "${_sdl2_dll_library}" COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED" INTERFACE_SDL2_SHARED "ON" ) endif() set(SDL2_SDL2_FOUND TRUE) else() set(SDL2_SDL2_FOUND FALSE) endif() unset(_sdl2_library) unset(_sdl2_dll_library) set(_sdl2main_library "${SDL2_LIBDIR}/SDL2main.lib") if(EXISTS "${_sdl2main_library}") if(NOT TARGET SDL2::SDL2main) add_library(SDL2::SDL2main STATIC IMPORTED) set_target_properties(SDL2::SDL2main PROPERTIES IMPORTED_LOCATION "${_sdl2main_library}" ) endif() set(SDL2_SDL2main_FOUND TRUE) else() set(SDL2_SDL2_FOUND FALSE) endif() unset(_sdl2main_library) set(_sdl2test_library "${SDL2_LIBDIR}/SDL2test.lib") if(EXISTS "${_sdl2test_library}") if(NOT TARGET SDL2::SDL2test) add_library(SDL2::SDL2test STATIC IMPORTED) set_target_properties(SDL2::SDL2test PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}" IMPORTED_LOCATION "${_sdl2test_library}" ) endif() set(SDL2_SDL2test_FOUND TRUE) else() set(SDL2_SDL2_FOUND FALSE) endif() unset(_sdl2test_library) check_required_components(SDL2)