PS Vita ======= SDL port for the Sony Playstation Vita ans Sony Playstation TV Credit to * xerpi and rsn8887 for initial (vita2d) port * vitasdk/dolcesdk devs * CBPS discord (Namely Graphene and SonicMastr) Building -------- To build for the PSP, make sure you have vitasdk and cmake installed and run: ``` cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release cmake --build build cmake --install build ``` Notes ----- * There are two renderers: native gxm and pigs-in-a-blanket gles2. By default gxm one is used. gles2 renderer is slow and only usable if you want to bind SDL_Texture to GL context. You can create gles2 renderer by using hint or `1` as a renderer index in `SDL_CreateRenderer`. * By default SDL emits mouse events for touch events on every touchscreen. Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead. * Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.