// Copyright 2017 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/param_package.h" #include "common/settings.h" #include "input_common/analog_from_button.h" #include "input_common/gcadapter/gc_adapter.h" #include "input_common/gcadapter/gc_poller.h" #include "input_common/keyboard.h" #include "input_common/main.h" #include "input_common/motion_from_button.h" #include "input_common/mouse/mouse_input.h" #include "input_common/mouse/mouse_poller.h" #include "input_common/tas/tas_input.h" #include "input_common/tas/tas_poller.h" #include "input_common/touch_from_button.h" #include "input_common/udp/client.h" #include "input_common/udp/udp.h" #ifdef HAVE_SDL2 #include "input_common/sdl/sdl.h" #endif namespace InputCommon { struct InputSubsystem::Impl { void Initialize() { gcadapter = std::make_shared(); gcbuttons = std::make_shared(gcadapter); Input::RegisterFactory("gcpad", gcbuttons); gcanalog = std::make_shared(gcadapter); Input::RegisterFactory("gcpad", gcanalog); gcvibration = std::make_shared(gcadapter); Input::RegisterFactory("gcpad", gcvibration); keyboard = std::make_shared(); Input::RegisterFactory("keyboard", keyboard); Input::RegisterFactory("analog_from_button", std::make_shared()); Input::RegisterFactory("keyboard", std::make_shared()); Input::RegisterFactory("touch_from_button", std::make_shared()); #ifdef HAVE_SDL2 sdl = SDL::Init(); #endif udp = std::make_shared(); udpmotion = std::make_shared(udp); Input::RegisterFactory("cemuhookudp", udpmotion); udptouch = std::make_shared(udp); Input::RegisterFactory("cemuhookudp", udptouch); mouse = std::make_shared(); mousebuttons = std::make_shared(mouse); Input::RegisterFactory("mouse", mousebuttons); mouseanalog = std::make_shared(mouse); Input::RegisterFactory("mouse", mouseanalog); mousemotion = std::make_shared(mouse); Input::RegisterFactory("mouse", mousemotion); mousetouch = std::make_shared(mouse); Input::RegisterFactory("mouse", mousetouch); tas = std::make_shared(); tasbuttons = std::make_shared(tas); Input::RegisterFactory("tas", tasbuttons); tasanalog = std::make_shared(tas); Input::RegisterFactory("tas", tasanalog); } void Shutdown() { Input::UnregisterFactory("keyboard"); Input::UnregisterFactory("keyboard"); keyboard.reset(); Input::UnregisterFactory("analog_from_button"); Input::UnregisterFactory("touch_from_button"); #ifdef HAVE_SDL2 sdl.reset(); #endif Input::UnregisterFactory("gcpad"); Input::UnregisterFactory("gcpad"); Input::UnregisterFactory("gcpad"); gcbuttons.reset(); gcanalog.reset(); gcvibration.reset(); Input::UnregisterFactory("cemuhookudp"); Input::UnregisterFactory("cemuhookudp"); udpmotion.reset(); udptouch.reset(); Input::UnregisterFactory("mouse"); Input::UnregisterFactory("mouse"); Input::UnregisterFactory("mouse"); Input::UnregisterFactory("mouse"); mousebuttons.reset(); mouseanalog.reset(); mousemotion.reset(); mousetouch.reset(); Input::UnregisterFactory("tas"); Input::UnregisterFactory("tas"); tasbuttons.reset(); tasanalog.reset(); } [[nodiscard]] std::vector GetInputDevices() const { std::vector devices = { Common::ParamPackage{{"display", "Any"}, {"class", "any"}}, Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}}, }; if (Settings::values.tas_enable) { devices.emplace_back( Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}}); } #ifdef HAVE_SDL2 auto sdl_devices = sdl->GetInputDevices(); devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end()); #endif auto udp_devices = udp->GetInputDevices(); devices.insert(devices.end(), udp_devices.begin(), udp_devices.end()); auto gcpad_devices = gcadapter->GetInputDevices(); devices.insert(devices.end(), gcpad_devices.begin(), gcpad_devices.end()); return devices; } [[nodiscard]] AnalogMapping GetAnalogMappingForDevice( const Common::ParamPackage& params) const { if (!params.Has("class") || params.Get("class", "") == "any") { return {}; } if (params.Get("class", "") == "gcpad") { return gcadapter->GetAnalogMappingForDevice(params); } if (params.Get("class", "") == "tas") { return tas->GetAnalogMappingForDevice(params); } #ifdef HAVE_SDL2 if (params.Get("class", "") == "sdl") { return sdl->GetAnalogMappingForDevice(params); } #endif return {}; } [[nodiscard]] ButtonMapping GetButtonMappingForDevice( const Common::ParamPackage& params) const { if (!params.Has("class") || params.Get("class", "") == "any") { return {}; } if (params.Get("class", "") == "gcpad") { return gcadapter->GetButtonMappingForDevice(params); } if (params.Get("class", "") == "tas") { return tas->GetButtonMappingForDevice(params); } #ifdef HAVE_SDL2 if (params.Get("class", "") == "sdl") { return sdl->GetButtonMappingForDevice(params); } #endif return {}; } [[nodiscard]] MotionMapping GetMotionMappingForDevice( const Common::ParamPackage& params) const { if (!params.Has("class") || params.Get("class", "") == "any") { return {}; } if (params.Get("class", "") == "cemuhookudp") { // TODO return the correct motion device return {}; } #ifdef HAVE_SDL2 if (params.Get("class", "") == "sdl") { return sdl->GetMotionMappingForDevice(params); } #endif return {}; } std::shared_ptr keyboard; #ifdef HAVE_SDL2 std::unique_ptr sdl; #endif std::shared_ptr gcbuttons; std::shared_ptr gcanalog; std::shared_ptr gcvibration; std::shared_ptr udpmotion; std::shared_ptr udptouch; std::shared_ptr mousebuttons; std::shared_ptr mouseanalog; std::shared_ptr mousemotion; std::shared_ptr mousetouch; std::shared_ptr tasbuttons; std::shared_ptr tasanalog; std::shared_ptr udp; std::shared_ptr gcadapter; std::shared_ptr mouse; std::shared_ptr tas; }; InputSubsystem::InputSubsystem() : impl{std::make_unique()} {} InputSubsystem::~InputSubsystem() = default; void InputSubsystem::Initialize() { impl->Initialize(); } void InputSubsystem::Shutdown() { impl->Shutdown(); } Keyboard* InputSubsystem::GetKeyboard() { return impl->keyboard.get(); } const Keyboard* InputSubsystem::GetKeyboard() const { return impl->keyboard.get(); } MouseInput::Mouse* InputSubsystem::GetMouse() { return impl->mouse.get(); } const MouseInput::Mouse* InputSubsystem::GetMouse() const { return impl->mouse.get(); } TasInput::Tas* InputSubsystem::GetTas() { return impl->tas.get(); } const TasInput::Tas* InputSubsystem::GetTas() const { return impl->tas.get(); } std::vector InputSubsystem::GetInputDevices() const { return impl->GetInputDevices(); } AnalogMapping InputSubsystem::GetAnalogMappingForDevice(const Common::ParamPackage& device) const { return impl->GetAnalogMappingForDevice(device); } ButtonMapping InputSubsystem::GetButtonMappingForDevice(const Common::ParamPackage& device) const { return impl->GetButtonMappingForDevice(device); } MotionMapping InputSubsystem::GetMotionMappingForDevice(const Common::ParamPackage& device) const { return impl->GetMotionMappingForDevice(device); } GCAnalogFactory* InputSubsystem::GetGCAnalogs() { return impl->gcanalog.get(); } const GCAnalogFactory* InputSubsystem::GetGCAnalogs() const { return impl->gcanalog.get(); } GCButtonFactory* InputSubsystem::GetGCButtons() { return impl->gcbuttons.get(); } const GCButtonFactory* InputSubsystem::GetGCButtons() const { return impl->gcbuttons.get(); } UDPMotionFactory* InputSubsystem::GetUDPMotions() { return impl->udpmotion.get(); } const UDPMotionFactory* InputSubsystem::GetUDPMotions() const { return impl->udpmotion.get(); } UDPTouchFactory* InputSubsystem::GetUDPTouch() { return impl->udptouch.get(); } const UDPTouchFactory* InputSubsystem::GetUDPTouch() const { return impl->udptouch.get(); } MouseButtonFactory* InputSubsystem::GetMouseButtons() { return impl->mousebuttons.get(); } const MouseButtonFactory* InputSubsystem::GetMouseButtons() const { return impl->mousebuttons.get(); } MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() { return impl->mouseanalog.get(); } const MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() const { return impl->mouseanalog.get(); } MouseMotionFactory* InputSubsystem::GetMouseMotions() { return impl->mousemotion.get(); } const MouseMotionFactory* InputSubsystem::GetMouseMotions() const { return impl->mousemotion.get(); } MouseTouchFactory* InputSubsystem::GetMouseTouch() { return impl->mousetouch.get(); } const MouseTouchFactory* InputSubsystem::GetMouseTouch() const { return impl->mousetouch.get(); } TasButtonFactory* InputSubsystem::GetTasButtons() { return impl->tasbuttons.get(); } const TasButtonFactory* InputSubsystem::GetTasButtons() const { return impl->tasbuttons.get(); } TasAnalogFactory* InputSubsystem::GetTasAnalogs() { return impl->tasanalog.get(); } const TasAnalogFactory* InputSubsystem::GetTasAnalogs() const { return impl->tasanalog.get(); } void InputSubsystem::ReloadInputDevices() { if (!impl->udp) { return; } impl->udp->ReloadSockets(); } std::vector> InputSubsystem::GetPollers([ [maybe_unused]] Polling::DeviceType type) const { #ifdef HAVE_SDL2 return impl->sdl->GetPollers(type); #else return {}; #endif } std::string GenerateKeyboardParam(int key_code) { Common::ParamPackage param{ {"engine", "keyboard"}, {"code", std::to_string(key_code)}, }; return param.Serialize(); } std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right, int key_modifier, float modifier_scale) { Common::ParamPackage circle_pad_param{ {"engine", "analog_from_button"}, {"up", GenerateKeyboardParam(key_up)}, {"down", GenerateKeyboardParam(key_down)}, {"left", GenerateKeyboardParam(key_left)}, {"right", GenerateKeyboardParam(key_right)}, {"modifier", GenerateKeyboardParam(key_modifier)}, {"modifier_scale", std::to_string(modifier_scale)}, }; return circle_pad_param.Serialize(); } } // namespace InputCommon