cmake_minimum_required (VERSION 3.13 FATAL_ERROR) include(GNUInstallDirs) if(WIN32) set(CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}") endif() project(tinkerforge LANGUAGES C VERSION 2.1.25) if(NOT CONFIG_INSTALL_DIR) set(CONFIG_INSTALL_DIR "share/${PROJECT_NAME}/") endif() if(NOT INCLUDE_INSTALL_DIR) set(INCLUDE_INSTALL_DIR "${CMAKE_INSTALL_INCLUDEDIR}/${PROJECT_NAME}") endif() if(NOT TARGET_INSTALL_DIR) set(TARGET_INSTALL_DIR "share/${PROJECT_NAME}") endif() file(GLOB CPP_FILES source/*.c) file(GLOB H_FILES source/*.h) file(GLOB DEF_FILE source/*.def) add_library(${PROJECT_NAME} ${CPP_FILES} ${H_FILES} ${DEF_FILE}) target_include_directories(${PROJECT_NAME} PUBLIC $ $) find_package(Threads) target_link_libraries(${PROJECT_NAME} PUBLIC Threads::Threads) if("${CMAKE_SYSTEM_NAME}" MATCHES "Windows") target_link_libraries(${PROJECT_NAME} PUBLIC Ws2_32 advapi32) endif() ##---------------------------------------------------------------------------------------## ##----- Package definition. ##---------------------------------------------------------------------------------------## include(CMakePackageConfigHelpers) #Export as Package set_target_properties (${PROJECT_NAME} PROPERTIES EXPORT_NAME ${PROJECT_NAME}) export(TARGETS ${PROJECT_NAME} NAMESPACE ${PROJECT_NAME}:: FILE cmake/${PROJECT_NAME}Targets.cmake) export(PACKAGE ${PROJECT_NAME}) #Config files for find_package configure_package_config_file( ${PROJECT_NAME}Config.cmake.in cmake/${PROJECT_NAME}Config.cmake INSTALL_DESTINATION "${CONFIG_INSTALL_DIR}/${PROJECT_NAME}Config.cmake" PATH_VARS TARGET_INSTALL_DIR INCLUDE_INSTALL_DIR ) write_basic_package_version_file(cmake/${PROJECT_NAME}ConfigVersion.cmake COMPATIBILITY SameMinorVersion) #Install the target and all it build outputs. install (TARGETS ${PROJECT_NAME} EXPORT ${PROJECT_NAME}Targets LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT Runtime ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT Development RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" COMPONENT Runtime PUBLIC_HEADER DESTINATION "${INCLUDE_INSTALL_DIR}" COMPONENT Development BUNDLE DESTINATION "${CMAKE_INSTALL_BINDIR}" COMPONENT Runtime) #Install public headers install(FILES ${H_FILES} DESTINATION "${INCLUDE_INSTALL_DIR}/${PROJECT_NAME}") #Install the config files for find_package install(FILES "${PROJECT_BINARY_DIR}/cmake/${PROJECT_NAME}ConfigVersion.cmake" "${PROJECT_BINARY_DIR}/cmake/${PROJECT_NAME}Config.cmake" DESTINATION "${CONFIG_INSTALL_DIR}") #install the targets file included by the config install(EXPORT ${PROJECT_NAME}Targets NAMESPACE ${PROJECT_NAME}:: DESTINATION "${TARGET_INSTALL_DIR}")