vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY) vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO ValveSoftware/GameNetworkingSockets REF b99aa75ed9b1ec57d5c90ee009f8de8882eeca13 # v1.4.0 SHA512 1776a6a66d2c6546a8a3d71123544ea9590ab6b123d4a92eebd38c0a195f09a55185b999250c518527e1d8983176732429901a2f781a883715e6695b597229f5 HEAD_REF master ) set(CRYPTO_BACKEND OpenSSL) vcpkg_configure_cmake( SOURCE_PATH ${SOURCE_PATH} PREFER_NINJA OPTIONS -DBUILD_TESTS=OFF -DBUILD_EXAMPLES=OFF -DBUILD_TOOLS=OFF -DUSE_CRYPTO=${CRYPTO_BACKEND} -DUSE_CRYPTO25519=${CRYPTO_BACKEND} ) vcpkg_install_cmake() file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright) vcpkg_fixup_cmake_targets(CONFIG_PATH "lib/cmake/GameNetworkingSockets" TARGET_PATH "share/GameNetworkingSockets") vcpkg_fixup_pkgconfig() file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share") file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include") vcpkg_copy_pdbs()