// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included #include #include "common/input.h" #include "core/hid/input_converter.h" namespace Core::HID { Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback) { Common::Input::BatteryStatus battery{Common::Input::BatteryStatus::None}; switch (callback.type) { case Common::Input::InputType::Analog: case Common::Input::InputType::Trigger: { const auto value = TransformToTrigger(callback).analog.value; battery = Common::Input::BatteryLevel::Empty; if (value > 0.2f) { battery = Common::Input::BatteryLevel::Critical; } if (value > 0.4f) { battery = Common::Input::BatteryLevel::Low; } if (value > 0.6f) { battery = Common::Input::BatteryLevel::Medium; } if (value > 0.8f) { battery = Common::Input::BatteryLevel::Full; } if (value >= 1.0f) { battery = Common::Input::BatteryLevel::Charging; } break; } case Common::Input::InputType::Button: battery = callback.button_status.value ? Common::Input::BatteryLevel::Charging : Common::Input::BatteryLevel::Critical; break; case Common::Input::InputType::Battery: battery = callback.battery_status; break; default: LOG_ERROR(Input, "Conversion from type {} to battery not implemented", callback.type); break; } return battery; } Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback) { Common::Input::ButtonStatus status{}; switch (callback.type) { case Common::Input::InputType::Analog: case Common::Input::InputType::Trigger: status.value = TransformToTrigger(callback).pressed.value; break; case Common::Input::InputType::Button: status = callback.button_status; break; default: LOG_ERROR(Input, "Conversion from type {} to button not implemented", callback.type); break; } if (status.inverted) { status.value = !status.value; } return status; } Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback) { Common::Input::MotionStatus status{}; switch (callback.type) { case Common::Input::InputType::Button: { Common::Input::AnalogProperties properties{ .deadzone = 0.0, .range = 1.0f, .offset = 0.0, }; status.delta_timestamp = 5000; status.force_update = true; status.accel.x = { .value = 0.0f, .raw_value = 0.0f, .properties = properties, }; status.accel.y = { .value = 0.0f, .raw_value = 0.0f, .properties = properties, }; status.accel.z = { .value = 0.0f, .raw_value = -1.0f, .properties = properties, }; if (TransformToButton(callback).value) { std::random_device device; std::mt19937 gen(device()); std::uniform_int_distribution distribution(-1000, 1000); status.accel.x.raw_value = static_cast(distribution(gen)) * 0.001f; status.accel.y.raw_value = static_cast(distribution(gen)) * 0.001f; status.accel.z.raw_value = static_cast(distribution(gen)) * 0.001f; status.gyro.x = { .value = 0, .raw_value = static_cast(distribution(gen)) * 0.001f, .properties = properties, }; status.gyro.y = { .value = 0, .raw_value = static_cast(distribution(gen)) * 0.001f, .properties = properties, }; status.gyro.z = { .value = 0, .raw_value = static_cast(distribution(gen)) * 0.001f, .properties = properties, }; } break; } case Common::Input::InputType::Motion: status = callback.motion_status; break; default: LOG_ERROR(Input, "Conversion from type {} to motion not implemented", callback.type); break; } SanitizeAnalog(status.accel.x, false); SanitizeAnalog(status.accel.y, false); SanitizeAnalog(status.accel.z, false); SanitizeAnalog(status.gyro.x, false); SanitizeAnalog(status.gyro.y, false); SanitizeAnalog(status.gyro.z, false); return status; } Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback) { Common::Input::StickStatus status{}; switch (callback.type) { case Common::Input::InputType::Stick: status = callback.stick_status; break; default: LOG_ERROR(Input, "Conversion from type {} to stick not implemented", callback.type); break; } SanitizeStick(status.x, status.y, true); const auto& properties_x = status.x.properties; const auto& properties_y = status.y.properties; const float x = status.x.value; const float y = status.y.value; // Set directional buttons status.right = x > properties_x.threshold; status.left = x < -properties_x.threshold; status.up = y > properties_y.threshold; status.down = y < -properties_y.threshold; return status; } Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback) { Common::Input::TouchStatus status{}; switch (callback.type) { case Common::Input::InputType::Touch: status = callback.touch_status; break; default: LOG_ERROR(Input, "Conversion from type {} to touch not implemented", callback.type); break; } SanitizeAnalog(status.x, true); SanitizeAnalog(status.y, true); float& x = status.x.value; float& y = status.y.value; // Adjust if value is inverted x = status.x.properties.inverted ? 1.0f + x : x; y = status.y.properties.inverted ? 1.0f + y : y; // clamp value x = std::clamp(x, 0.0f, 1.0f); y = std::clamp(y, 0.0f, 1.0f); if (status.pressed.inverted) { status.pressed.value = !status.pressed.value; } return status; } Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback) { Common::Input::TriggerStatus status{}; float& raw_value = status.analog.raw_value; bool calculate_button_value = true; switch (callback.type) { case Common::Input::InputType::Analog: status.analog.properties = callback.analog_status.properties; raw_value = callback.analog_status.raw_value; break; case Common::Input::InputType::Button: status.analog.properties.range = 1.0f; status.analog.properties.inverted = callback.button_status.inverted; raw_value = callback.button_status.value ? 1.0f : 0.0f; break; case Common::Input::InputType::Trigger: status = callback.trigger_status; calculate_button_value = false; break; default: LOG_ERROR(Input, "Conversion from type {} to trigger not implemented", callback.type); break; } SanitizeAnalog(status.analog, true); const auto& properties = status.analog.properties; float& value = status.analog.value; // Set button status if (calculate_button_value) { status.pressed.value = value > properties.threshold; } // Adjust if value is inverted value = properties.inverted ? 1.0f + value : value; // clamp value value = std::clamp(value, 0.0f, 1.0f); return status; } void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value) { const auto& properties = analog.properties; float& raw_value = analog.raw_value; float& value = analog.value; if (!std::isnormal(raw_value)) { raw_value = 0; } // Apply center offset raw_value -= properties.offset; // Set initial values to be formated value = raw_value; // Calculate vector size const float r = std::abs(value); // Return zero if value is smaller than the deadzone if (r <= properties.deadzone || properties.deadzone == 1.0f) { analog.value = 0; return; } // Adjust range of value const float deadzone_factor = 1.0f / r * (r - properties.deadzone) / (1.0f - properties.deadzone); value = value * deadzone_factor / properties.range; // Invert direction if needed if (properties.inverted) { value = -value; } // Clamp value if (clamp_value) { value = std::clamp(value, -1.0f, 1.0f); } } void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y, bool clamp_value) { const auto& properties_x = analog_x.properties; const auto& properties_y = analog_y.properties; float& raw_x = analog_x.raw_value; float& raw_y = analog_y.raw_value; float& x = analog_x.value; float& y = analog_y.value; if (!std::isnormal(raw_x)) { raw_x = 0; } if (!std::isnormal(raw_y)) { raw_y = 0; } // Apply center offset raw_x += properties_x.offset; raw_y += properties_y.offset; // Apply X scale correction from offset if (std::abs(properties_x.offset) < 0.5f) { if (raw_x > 0) { raw_x /= 1 + properties_x.offset; } else { raw_x /= 1 - properties_x.offset; } } // Apply Y scale correction from offset if (std::abs(properties_y.offset) < 0.5f) { if (raw_y > 0) { raw_y /= 1 + properties_y.offset; } else { raw_y /= 1 - properties_y.offset; } } // Invert direction if needed raw_x = properties_x.inverted ? -raw_x : raw_x; raw_y = properties_y.inverted ? -raw_y : raw_y; // Set initial values to be formated x = raw_x; y = raw_y; // Calculate vector size float r = x * x + y * y; r = std::sqrt(r); // TODO(German77): Use deadzone and range of both axis // Return zero if values are smaller than the deadzone if (r <= properties_x.deadzone || properties_x.deadzone >= 1.0f) { x = 0; y = 0; return; } // Adjust range of joystick const float deadzone_factor = 1.0f / r * (r - properties_x.deadzone) / (1.0f - properties_x.deadzone); x = x * deadzone_factor / properties_x.range; y = y * deadzone_factor / properties_x.range; r = r * deadzone_factor / properties_x.range; // Normalize joystick if (clamp_value && r > 1.0f) { x /= r; y /= r; } } } // namespace Core::HID