add_subdirectory(host_shaders) add_library(video_core STATIC buffer_cache/buffer_block.h buffer_cache/buffer_cache.h buffer_cache/map_interval.cpp buffer_cache/map_interval.h cdma_pusher.cpp cdma_pusher.h command_classes/codecs/codec.cpp command_classes/codecs/codec.h command_classes/codecs/h264.cpp command_classes/codecs/h264.h command_classes/codecs/vp9.cpp command_classes/codecs/vp9.h command_classes/codecs/vp9_types.h command_classes/host1x.cpp command_classes/host1x.h command_classes/nvdec.cpp command_classes/nvdec.h command_classes/nvdec_common.h command_classes/sync_manager.cpp command_classes/sync_manager.h command_classes/vic.cpp command_classes/vic.h compatible_formats.cpp compatible_formats.h delayed_destruction_ring.h dirty_flags.cpp dirty_flags.h dma_pusher.cpp dma_pusher.h engines/const_buffer_engine_interface.h engines/const_buffer_info.h engines/engine_interface.h engines/engine_upload.cpp engines/engine_upload.h engines/fermi_2d.cpp engines/fermi_2d.h engines/kepler_compute.cpp engines/kepler_compute.h engines/kepler_memory.cpp engines/kepler_memory.h engines/maxwell_3d.cpp engines/maxwell_3d.h engines/maxwell_dma.cpp engines/maxwell_dma.h engines/shader_bytecode.h engines/shader_header.h engines/shader_type.h framebuffer_config.h macro/macro.cpp macro/macro.h macro/macro_hle.cpp macro/macro_hle.h macro/macro_interpreter.cpp macro/macro_interpreter.h macro/macro_jit_x64.cpp macro/macro_jit_x64.h fence_manager.h gpu.cpp gpu.h gpu_thread.cpp gpu_thread.h guest_driver.cpp guest_driver.h memory_manager.cpp memory_manager.h morton.cpp morton.h query_cache.h rasterizer_accelerated.cpp rasterizer_accelerated.h rasterizer_interface.h renderer_base.cpp renderer_base.h renderer_opengl/gl_arb_decompiler.cpp renderer_opengl/gl_arb_decompiler.h renderer_opengl/gl_buffer_cache.cpp renderer_opengl/gl_buffer_cache.h renderer_opengl/gl_device.cpp renderer_opengl/gl_device.h renderer_opengl/gl_fence_manager.cpp renderer_opengl/gl_fence_manager.h renderer_opengl/gl_rasterizer.cpp renderer_opengl/gl_rasterizer.h renderer_opengl/gl_resource_manager.cpp renderer_opengl/gl_resource_manager.h renderer_opengl/gl_shader_cache.cpp renderer_opengl/gl_shader_cache.h renderer_opengl/gl_shader_decompiler.cpp renderer_opengl/gl_shader_decompiler.h renderer_opengl/gl_shader_disk_cache.cpp renderer_opengl/gl_shader_disk_cache.h renderer_opengl/gl_shader_manager.cpp renderer_opengl/gl_shader_manager.h renderer_opengl/gl_shader_util.cpp renderer_opengl/gl_shader_util.h renderer_opengl/gl_state_tracker.cpp renderer_opengl/gl_state_tracker.h renderer_opengl/gl_stream_buffer.cpp renderer_opengl/gl_stream_buffer.h renderer_opengl/gl_texture_cache.cpp renderer_opengl/gl_texture_cache.h renderer_opengl/gl_query_cache.cpp renderer_opengl/gl_query_cache.h renderer_opengl/maxwell_to_gl.h renderer_opengl/renderer_opengl.cpp renderer_opengl/renderer_opengl.h renderer_opengl/util_shaders.cpp renderer_opengl/util_shaders.h renderer_vulkan/blit_image.cpp renderer_vulkan/blit_image.h renderer_vulkan/fixed_pipeline_state.cpp renderer_vulkan/fixed_pipeline_state.h renderer_vulkan/maxwell_to_vk.cpp renderer_vulkan/maxwell_to_vk.h renderer_vulkan/nsight_aftermath_tracker.cpp renderer_vulkan/nsight_aftermath_tracker.h renderer_vulkan/renderer_vulkan.h renderer_vulkan/renderer_vulkan.cpp renderer_vulkan/vk_blit_screen.cpp renderer_vulkan/vk_blit_screen.h renderer_vulkan/vk_buffer_cache.cpp renderer_vulkan/vk_buffer_cache.h renderer_vulkan/vk_command_pool.cpp renderer_vulkan/vk_command_pool.h renderer_vulkan/vk_compute_pass.cpp renderer_vulkan/vk_compute_pass.h renderer_vulkan/vk_compute_pipeline.cpp renderer_vulkan/vk_compute_pipeline.h renderer_vulkan/vk_descriptor_pool.cpp renderer_vulkan/vk_descriptor_pool.h renderer_vulkan/vk_device.cpp renderer_vulkan/vk_device.h renderer_vulkan/vk_fence_manager.cpp renderer_vulkan/vk_fence_manager.h renderer_vulkan/vk_graphics_pipeline.cpp renderer_vulkan/vk_graphics_pipeline.h renderer_vulkan/vk_master_semaphore.cpp renderer_vulkan/vk_master_semaphore.h renderer_vulkan/vk_memory_manager.cpp renderer_vulkan/vk_memory_manager.h renderer_vulkan/vk_pipeline_cache.cpp renderer_vulkan/vk_pipeline_cache.h renderer_vulkan/vk_query_cache.cpp renderer_vulkan/vk_query_cache.h renderer_vulkan/vk_rasterizer.cpp renderer_vulkan/vk_rasterizer.h renderer_vulkan/vk_resource_pool.cpp renderer_vulkan/vk_resource_pool.h renderer_vulkan/vk_scheduler.cpp renderer_vulkan/vk_scheduler.h renderer_vulkan/vk_shader_decompiler.cpp renderer_vulkan/vk_shader_decompiler.h renderer_vulkan/vk_shader_util.cpp renderer_vulkan/vk_shader_util.h renderer_vulkan/vk_staging_buffer_pool.cpp renderer_vulkan/vk_staging_buffer_pool.h renderer_vulkan/vk_state_tracker.cpp renderer_vulkan/vk_state_tracker.h renderer_vulkan/vk_stream_buffer.cpp renderer_vulkan/vk_stream_buffer.h renderer_vulkan/vk_swapchain.cpp renderer_vulkan/vk_swapchain.h renderer_vulkan/vk_texture_cache.cpp renderer_vulkan/vk_texture_cache.h renderer_vulkan/vk_update_descriptor.cpp renderer_vulkan/vk_update_descriptor.h renderer_vulkan/wrapper.cpp renderer_vulkan/wrapper.h shader_cache.h shader_notify.cpp shader_notify.h shader/decode/arithmetic.cpp shader/decode/arithmetic_immediate.cpp shader/decode/bfe.cpp shader/decode/bfi.cpp shader/decode/shift.cpp shader/decode/arithmetic_integer.cpp shader/decode/arithmetic_integer_immediate.cpp shader/decode/arithmetic_half.cpp shader/decode/arithmetic_half_immediate.cpp shader/decode/ffma.cpp shader/decode/hfma2.cpp shader/decode/conversion.cpp shader/decode/memory.cpp shader/decode/texture.cpp shader/decode/image.cpp shader/decode/float_set_predicate.cpp shader/decode/integer_set_predicate.cpp shader/decode/half_set_predicate.cpp shader/decode/predicate_set_register.cpp shader/decode/predicate_set_predicate.cpp shader/decode/register_set_predicate.cpp shader/decode/float_set.cpp shader/decode/integer_set.cpp shader/decode/half_set.cpp shader/decode/video.cpp shader/decode/warp.cpp shader/decode/xmad.cpp shader/decode/other.cpp shader/ast.cpp shader/ast.h shader/async_shaders.cpp shader/async_shaders.h shader/compiler_settings.cpp shader/compiler_settings.h shader/control_flow.cpp shader/control_flow.h shader/decode.cpp shader/expr.cpp shader/expr.h shader/memory_util.cpp shader/memory_util.h shader/node_helper.cpp shader/node_helper.h shader/node.h shader/registry.cpp shader/registry.h shader/shader_ir.cpp shader/shader_ir.h shader/track.cpp shader/transform_feedback.cpp shader/transform_feedback.h surface.cpp surface.h texture_cache/decode_bc4.cpp texture_cache/decode_bc4.h texture_cache/descriptor_table.h texture_cache/formatter.cpp texture_cache/formatter.h texture_cache/format_lookup_table.cpp texture_cache/format_lookup_table.h texture_cache/image_base.cpp texture_cache/image_base.h texture_cache/image_info.cpp texture_cache/image_info.h texture_cache/image_view_base.cpp texture_cache/image_view_base.h texture_cache/image_view_info.cpp texture_cache/image_view_info.h texture_cache/render_targets.h texture_cache/samples_helper.h texture_cache/slot_vector.h texture_cache/texture_cache.h texture_cache/texture_cache.inl texture_cache/types.h texture_cache/util.cpp texture_cache/util.h textures/astc.cpp textures/astc.h textures/decoders.cpp textures/decoders.h textures/texture.cpp textures/texture.h video_core.cpp video_core.h ) create_target_directory_groups(video_core) target_link_libraries(video_core PUBLIC common core) target_link_libraries(video_core PRIVATE glad xbyak) if (MSVC) target_include_directories(video_core PRIVATE ${FFMPEG_INCLUDE_DIR}) target_link_libraries(video_core PUBLIC ${FFMPEG_LIBRARY_DIR}/swscale.lib ${FFMPEG_LIBRARY_DIR}/avcodec.lib ${FFMPEG_LIBRARY_DIR}/avutil.lib) else() target_include_directories(video_core PRIVATE ${FFMPEG_INCLUDE_DIR}) target_link_libraries(video_core PRIVATE ${FFMPEG_LIBRARIES}) endif() add_dependencies(video_core host_shaders) target_include_directories(video_core PRIVATE ${HOST_SHADERS_INCLUDE}) target_include_directories(video_core PRIVATE sirit ../../externals/Vulkan-Headers/include) target_link_libraries(video_core PRIVATE sirit) if (ENABLE_NSIGHT_AFTERMATH) if (NOT DEFINED ENV{NSIGHT_AFTERMATH_SDK}) message(ERROR "Environment variable NSIGHT_AFTERMATH_SDK has to be provided") endif() if (NOT WIN32) message(ERROR "Nsight Aftermath doesn't support non-Windows platforms") endif() target_compile_definitions(video_core PRIVATE HAS_NSIGHT_AFTERMATH) target_include_directories(video_core PRIVATE "$ENV{NSIGHT_AFTERMATH_SDK}/include") endif() if (MSVC) target_compile_options(video_core PRIVATE /we4267 # 'var' : conversion from 'size_t' to 'type', possible loss of data /we4456 # Declaration of 'identifier' hides previous local declaration /we4457 # Declaration of 'identifier' hides function parameter /we4458 # Declaration of 'identifier' hides class member /we4459 # Declaration of 'identifier' hides global declaration /we4715 # 'function' : not all control paths return a value ) else() target_compile_options(video_core PRIVATE -Werror=conversion -Wno-error=sign-conversion -Werror=pessimizing-move -Werror=redundant-move -Werror=shadow -Werror=switch -Werror=type-limits -Werror=unused-variable $<$:-Werror=class-memaccess> $<$:-Werror=unused-but-set-parameter> $<$:-Werror=unused-but-set-variable> ) endif()