// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include #include "common/common_types.h" #include "common/settings_input.h" namespace Settings { enum class RendererBackend : u32 { OpenGL = 0, Vulkan = 1, }; enum class GPUAccuracy : u32 { Normal = 0, High = 1, Extreme = 2, }; enum class CPUAccuracy : u32 { Accurate = 0, Unsafe = 1, DebugMode = 2, }; template class Setting final { public: Setting() = default; explicit Setting(Type val) : global{val} {} ~Setting() = default; void SetGlobal(bool to_global) { use_global = to_global; } bool UsingGlobal() const { return use_global; } Type GetValue(bool need_global = false) const { if (use_global || need_global) { return global; } return local; } void SetValue(const Type& value) { if (use_global) { global = value; } else { local = value; } } private: bool use_global = true; Type global{}; Type local{}; }; /** * The InputSetting class allows for getting a reference to either the global or local members. * This is required as we cannot easily modify the values of user-defined types within containers * using the SetValue() member function found in the Setting class. The primary purpose of this * class is to store an array of 10 PlayerInput structs for both the global and local (per-game) * setting and allows for easily accessing and modifying both settings. */ template class InputSetting final { public: InputSetting() = default; explicit InputSetting(Type val) : global{val} {} ~InputSetting() = default; void SetGlobal(bool to_global) { use_global = to_global; } bool UsingGlobal() const { return use_global; } Type& GetValue(bool need_global = false) { if (use_global || need_global) { return global; } return local; } private: bool use_global = true; Type global{}; Type local{}; }; struct TouchFromButtonMap { std::string name; std::vector buttons; }; struct Values { // Audio std::string audio_device_id; std::string sink_id; bool audio_muted; Setting enable_audio_stretching; Setting volume; // Core Setting use_multi_core; // Cpu Setting cpu_accuracy; bool cpuopt_page_tables; bool cpuopt_block_linking; bool cpuopt_return_stack_buffer; bool cpuopt_fast_dispatcher; bool cpuopt_context_elimination; bool cpuopt_const_prop; bool cpuopt_misc_ir; bool cpuopt_reduce_misalign_checks; bool cpuopt_fastmem; Setting cpuopt_unsafe_unfuse_fma; Setting cpuopt_unsafe_reduce_fp_error; Setting cpuopt_unsafe_inaccurate_nan; Setting cpuopt_unsafe_fastmem_check; // Renderer Setting renderer_backend; bool renderer_debug; Setting vulkan_device; Setting resolution_factor{1}; Setting fullscreen_mode; Setting aspect_ratio; Setting max_anisotropy; Setting use_frame_limit; Setting frame_limit; Setting use_disk_shader_cache; Setting gpu_accuracy; Setting use_asynchronous_gpu_emulation; Setting use_nvdec_emulation; Setting accelerate_astc; Setting use_vsync; Setting disable_fps_limit; Setting use_assembly_shaders; Setting use_asynchronous_shaders; Setting use_fast_gpu_time; Setting use_caches_gc; Setting bg_red; Setting bg_green; Setting bg_blue; // System Setting> rng_seed; // Measured in seconds since epoch std::optional custom_rtc; // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc` std::chrono::seconds custom_rtc_differential; s32 current_user; Setting language_index; Setting region_index; Setting time_zone_index; Setting sound_index; // Controls InputSetting> players; Setting use_docked_mode; Setting vibration_enabled; Setting enable_accurate_vibrations; Setting motion_enabled; std::string motion_device; std::string udp_input_servers; bool mouse_panning; float mouse_panning_sensitivity; bool mouse_enabled; std::string mouse_device; MouseButtonsRaw mouse_buttons; bool emulate_analog_keyboard; bool keyboard_enabled; KeyboardKeysRaw keyboard_keys; KeyboardModsRaw keyboard_mods; bool debug_pad_enabled; ButtonsRaw debug_pad_buttons; AnalogsRaw debug_pad_analogs; TouchscreenInput touchscreen; bool use_touch_from_button; std::string touch_device; int touch_from_button_map_index; std::vector touch_from_button_maps; std::atomic_bool is_device_reload_pending{true}; // Data Storage bool use_virtual_sd; bool gamecard_inserted; bool gamecard_current_game; std::string gamecard_path; // Debugging bool record_frame_times; bool use_gdbstub; u16 gdbstub_port; std::string program_args; bool dump_exefs; bool dump_nso; bool enable_fs_access_log; bool reporting_services; bool quest_flag; bool disable_macro_jit; bool extended_logging; bool use_debug_asserts; bool use_auto_stub; // Miscellaneous std::string log_filter; bool use_dev_keys; // Services std::string bcat_backend; bool bcat_boxcat_local; // WebService bool enable_telemetry; std::string web_api_url; std::string yuzu_username; std::string yuzu_token; // Add-Ons std::map> disabled_addons; }; extern Values values; bool IsConfiguringGlobal(); void SetConfiguringGlobal(bool is_global); bool IsGPULevelExtreme(); bool IsGPULevelHigh(); bool IsFastmemEnabled(); float Volume(); std::string GetTimeZoneString(); void LogSettings(); // Restore the global state of all applicable settings in the Values struct void RestoreGlobalState(bool is_powered_on); } // namespace Settings