// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "audio_core/sink/sink.h" namespace Core { class System; } namespace AudioCore::Sink { class SinkStream; /** * SDL backend sink, holds multiple output streams and is responsible for sinking samples to * hardware. Used by Audio Render, Audio In and Audio Out. */ class SDLSink final : public Sink { public: explicit SDLSink(std::string_view device_id); ~SDLSink() override; /** * Create a new sink stream. * * @param system - Core system. * @param system_channels - Number of channels the audio system expects. * May differ from the device's channel count. * @param name - Name of this stream. * @param type - Type of this stream, render/in/out. * @param event - Audio render only, a signal used to prevent the renderer running too * fast. * @return A pointer to the created SinkStream */ SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels, const std::string& name, StreamType type) override; /** * Close a given stream. * * @param stream - The stream to close. */ void CloseStream(SinkStream* stream) override; /** * Close all streams. */ void CloseStreams() override; /** * Get the device volume. Set from calls to the IAudioDevice service. * * @return Volume of the device. */ f32 GetDeviceVolume() const override; /** * Set the device volume. Set from calls to the IAudioDevice service. * * @param volume - New volume of the device. */ void SetDeviceVolume(f32 volume) override; /** * Set the system volume. Comes from the audio system using this stream. * * @param volume - New volume of the system. */ void SetSystemVolume(f32 volume) override; private: /// Name of the output device used by streams std::string output_device; /// Name of the input device used by streams std::string input_device; /// Vector of streams managed by this sink std::vector sink_streams; }; /** * Get a list of conencted devices from Cubeb. * * @param capture - Return input (capture) devices if true, otherwise output devices. */ std::vector ListSDLSinkDevices(bool capture); } // namespace AudioCore::Sink