153 lines
4.5 KiB
Go
153 lines
4.5 KiB
Go
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package telegram
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import json "github.com/pquerna/ffjson/ffjson"
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type (
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// SendGameParameters represents data for SendGame method.
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SendGameParameters struct {
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// Unique identifier for the target chat
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ChatID int64 `json:"chat_id"`
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// Short name of the game, serves as the unique identifier for the game. Set
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// up your games via Botfather.
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GameShortName string `json:"game_short_name"`
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// Sends the message silently. Users will receive a notification with no
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// sound.
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DisableNotification bool `json:"disable_notification,omitempty"`
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// If the message is a reply, ID of the original message
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ReplyToMessageID int `json:"reply_to_message_id,omitempty"`
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// A JSON-serialized object for an inline keyboard. If empty, one ‘Play
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// game_title’ button will be shown. If not empty, the first button must
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// launch the game.
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ReplyMarkup *InlineKeyboardMarkup `json:"reply_markup,omitempty"`
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}
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// SetGameScoreParameters represents data for SetGameScore method.
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SetGameScoreParameters struct {
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// User identifier
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UserID int `json:"user_id"`
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// New score, must be non-negative
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Score int `json:"score"`
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// Required if inline_message_id is not specified. Identifier of the sent
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// message
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MessageID int `json:"message_id,omitempty"`
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// Pass True, if the high score is allowed to decrease. This can be useful
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// when fixing mistakes or banning cheaters
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Force bool `json:"force,omitempty"`
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// Pass True, if the game message should not be automatically edited to
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// include the current scoreboard
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DisableEditMessage bool `json:"disable_edit_message,omitempty"`
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// Required if inline_message_id is not specified. Unique identifier for the
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// target chat
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ChatID int64 `json:"chat_id,omitempty"`
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// Required if chat_id and message_id are not specified. Identifier of the
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// inline message
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InlineMessageID string `json:"inline_message_id,omitempty"`
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}
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// GetGameHighScoresParameters represents data for GetGameHighScores method.
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GetGameHighScoresParameters struct {
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// Target user id
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UserID int `json:"user_id"`
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// Required if inline_message_id is not specified. Identifier of the sent
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// message
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MessageID int `json:"message_id,omitempty"`
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// Required if inline_message_id is not specified. Unique identifier for the
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// target chat
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ChatID int64 `json:"chat_id,omitempty"`
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// Required if chat_id and message_id are not specified. Identifier of the
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// inline message
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InlineMessageID string `json:"inline_message_id,omitempty"`
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}
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)
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// NewGame creates SendGameParameters only with required parameters.
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func NewGame(chatID int64, gameShortName string) *SendGameParameters {
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return &SendGameParameters{
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ChatID: chatID,
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GameShortName: gameShortName,
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}
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}
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// SendGame send a game. On success, the sent Message is returned.
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func (bot *Bot) SendGame(params *SendGameParameters) (msg *Message, err error) {
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dst, err := json.Marshal(params)
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if err != nil {
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return
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}
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resp, err := bot.request(dst, MethodSendGame)
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if err != nil {
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return
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}
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msg = new(Message)
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err = json.Unmarshal(*resp.Result, msg)
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return
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}
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// NewGameScore creates SetGameScoreParameters only with required parameters.
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func NewGameScore(userID, score int) *SetGameScoreParameters {
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return &SetGameScoreParameters{
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UserID: userID,
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Score: score,
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}
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}
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// SetGameScore set the score of the specified user in a game. On success, if the
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// message was sent by the bot, returns the edited Message, otherwise returns
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// True. Returns an error, if the new score is not greater than the user's
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// current score in the chat and force is False.
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func (bot *Bot) SetGameScore(params *SetGameScoreParameters) (msg *Message, err error) {
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dst, err := json.Marshal(params)
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if err != nil {
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return
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}
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resp, err := bot.request(dst, MethodSetGameScore)
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if err != nil {
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return
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}
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msg = new(Message)
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err = json.Unmarshal(*resp.Result, msg)
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return
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}
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// NewGameHighScores creates GetGameHighScoresParameters only with required parameters.
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func NewGameHighScores(userID int) *GetGameHighScoresParameters {
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return &GetGameHighScoresParameters{
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UserID: userID,
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}
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}
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// GetGameHighScores get data for high score tables. Will return the score of the
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// specified user and several of his neighbors in a game. On success, returns an
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// Array of GameHighScore objects.
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func (bot *Bot) GetGameHighScores(params *GetGameHighScoresParameters) (scores []GameHighScore, err error) {
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dst, err := json.Marshal(params)
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if err != nil {
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return
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}
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resp, err := bot.request(dst, MethodGetGameHighScores)
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if err != nil {
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return
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}
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err = json.Unmarshal(*resp.Result, &scores)
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return
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}
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