184 lines
4.4 KiB
Go
184 lines
4.4 KiB
Go
package fasthttp
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import (
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"sync"
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"sync/atomic"
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"time"
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)
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// BalancingClient is the interface for clients, which may be passed
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// to LBClient.Clients.
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type BalancingClient interface {
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DoDeadline(req *Request, resp *Response, deadline time.Time) error
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PendingRequests() int
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}
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// LBClient balances requests among available LBClient.Clients.
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//
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// It has the following features:
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//
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// - Balances load among available clients using 'least loaded' + 'round robin'
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// hybrid technique.
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// - Dynamically decreases load on unhealthy clients.
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//
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// It is forbidden copying LBClient instances. Create new instances instead.
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//
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// It is safe calling LBClient methods from concurrently running goroutines.
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type LBClient struct {
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noCopy noCopy
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// Clients must contain non-zero clients list.
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// Incoming requests are balanced among these clients.
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Clients []BalancingClient
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// HealthCheck is a callback called after each request.
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//
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// The request, response and the error returned by the client
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// is passed to HealthCheck, so the callback may determine whether
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// the client is healthy.
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//
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// Load on the current client is decreased if HealthCheck returns false.
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//
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// By default HealthCheck returns false if err != nil.
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HealthCheck func(req *Request, resp *Response, err error) bool
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// Timeout is the request timeout used when calling LBClient.Do.
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//
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// DefaultLBClientTimeout is used by default.
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Timeout time.Duration
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cs []*lbClient
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// nextIdx is for spreading requests among equally loaded clients
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// in a round-robin fashion.
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nextIdx uint32
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once sync.Once
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}
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// DefaultLBClientTimeout is the default request timeout used by LBClient
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// when calling LBClient.Do.
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//
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// The timeout may be overridden via LBClient.Timeout.
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const DefaultLBClientTimeout = time.Second
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// DoDeadline calls DoDeadline on the least loaded client
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func (cc *LBClient) DoDeadline(req *Request, resp *Response, deadline time.Time) error {
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return cc.get().DoDeadline(req, resp, deadline)
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}
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// DoTimeout calculates deadline and calls DoDeadline on the least loaded client
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func (cc *LBClient) DoTimeout(req *Request, resp *Response, timeout time.Duration) error {
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deadline := time.Now().Add(timeout)
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return cc.get().DoDeadline(req, resp, deadline)
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}
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// Do calls calculates deadline using LBClient.Timeout and calls DoDeadline
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// on the least loaded client.
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func (cc *LBClient) Do(req *Request, resp *Response) error {
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timeout := cc.Timeout
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if timeout <= 0 {
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timeout = DefaultLBClientTimeout
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}
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return cc.DoTimeout(req, resp, timeout)
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}
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func (cc *LBClient) init() {
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if len(cc.Clients) == 0 {
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panic("BUG: LBClient.Clients cannot be empty")
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}
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for _, c := range cc.Clients {
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cc.cs = append(cc.cs, &lbClient{
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c: c,
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healthCheck: cc.HealthCheck,
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})
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}
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// Randomize nextIdx in order to prevent initial servers'
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// hammering from a cluster of identical LBClients.
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cc.nextIdx = uint32(time.Now().UnixNano())
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}
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func (cc *LBClient) get() *lbClient {
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cc.once.Do(cc.init)
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cs := cc.cs
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idx := atomic.AddUint32(&cc.nextIdx, 1)
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idx %= uint32(len(cs))
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minC := cs[idx]
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minN := minC.PendingRequests()
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if minN == 0 {
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return minC
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}
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for _, c := range cs[idx+1:] {
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n := c.PendingRequests()
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if n == 0 {
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return c
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}
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if n < minN {
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minC = c
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minN = n
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}
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}
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for _, c := range cs[:idx] {
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n := c.PendingRequests()
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if n == 0 {
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return c
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}
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if n < minN {
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minC = c
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minN = n
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}
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}
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return minC
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}
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type lbClient struct {
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c BalancingClient
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healthCheck func(req *Request, resp *Response, err error) bool
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penalty uint32
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}
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func (c *lbClient) DoDeadline(req *Request, resp *Response, deadline time.Time) error {
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err := c.c.DoDeadline(req, resp, deadline)
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if !c.isHealthy(req, resp, err) && c.incPenalty() {
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// Penalize the client returning error, so the next requests
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// are routed to another clients.
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time.AfterFunc(penaltyDuration, c.decPenalty)
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}
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return err
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}
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func (c *lbClient) PendingRequests() int {
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n := c.c.PendingRequests()
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m := atomic.LoadUint32(&c.penalty)
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return n + int(m)
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}
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func (c *lbClient) isHealthy(req *Request, resp *Response, err error) bool {
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if c.healthCheck == nil {
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return err == nil
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}
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return c.healthCheck(req, resp, err)
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}
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func (c *lbClient) incPenalty() bool {
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m := atomic.AddUint32(&c.penalty, 1)
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if m > maxPenalty {
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c.decPenalty()
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return false
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}
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return true
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}
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func (c *lbClient) decPenalty() {
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atomic.AddUint32(&c.penalty, ^uint32(0))
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}
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const (
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maxPenalty = 300
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penaltyDuration = 3 * time.Second
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)
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