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i2_bot/lib/datacache/levels.go

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// i2_bot Instinct PokememBro Bot
// Copyright (c) 2018 Vladimir "fat0troll" Hodakov
package datacache
import (
"errors"
2018-05-02 07:25:39 +04:00
"strconv"
"gopkg.in/yaml.v2"
"source.wtfteam.pro/i2_bot/i2_bot/lib/datamapping"
"source.wtfteam.pro/i2_bot/i2_bot/static"
)
func (dc *DataCache) initLevels() {
c.Log.Info("Initializing Levels storage...")
dc.levels = make(map[int]*datamapping.Level)
}
func (dc *DataCache) loadLevels() {
c.Log.Info("Load current Levels data to DataCache...")
levels := dc.getLevels()
for i := range levels {
dc.levels[levels[i].ID] = &levels[i]
}
c.Log.Info("Loaded levels in DataCache: " + strconv.Itoa(len(dc.levels)))
}
func (dc *DataCache) getLevels() []datamapping.Level {
levels := []datamapping.Level{}
yamlFile, err := static.ReadFile("levels.yml")
if err != nil {
c.Log.Error(err.Error())
c.Log.Fatal("Can't read levels data file")
}
err = yaml.Unmarshal(yamlFile, &levels)
if err != nil {
c.Log.Error(err.Error())
c.Log.Fatal("Can't parse levels data file")
}
return levels
}
// External functions
// GetLevelByID returns level data by ID
func (dc *DataCache) GetLevelByID(levelID int) (*datamapping.Level, error) {
if dc.levels[levelID] != nil {
return dc.levels[levelID], nil
}
return nil, errors.New("There is no level with ID = " + strconv.Itoa(levelID))
}