49 lines
1.2 KiB
Go
49 lines
1.2 KiB
Go
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// i2_bot – Instinct PokememBro Bot
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// Copyright (c) 2018 Vladimir "fat0troll" Hodakov
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package datacache
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import (
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"errors"
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"git.wtfteam.pro/fat0troll/i2_bot/lib/dbmapping"
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"strconv"
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)
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func (dc *DataCache) initWeapons() {
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c.Log.Info("Initializing Weapons storage...")
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dc.weapons = make(map[int]*dbmapping.Weapon)
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}
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func (dc *DataCache) loadWeapons() {
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c.Log.Info("Load current Weapons data from database to DataCache...")
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weapons := []dbmapping.Weapon{}
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err := c.Db.Select(&weapons, "SELECT * FROM weapons")
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if err != nil {
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// This is critical error and we need to stop immediately!
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c.Log.Fatal(err.Error())
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}
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dc.weaponsMutex.Lock()
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for i := range weapons {
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dc.weapons[weapons[i].ID] = &weapons[i]
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}
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c.Log.Info("Loaded weapon types in DataCache: " + strconv.Itoa(len(dc.weapons)))
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dc.weaponsMutex.Unlock()
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}
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// External functions
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// GetWeaponTypeByName returns weapon type from datacache by weapon name
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func (dc *DataCache) GetWeaponTypeByName(name string) (*dbmapping.Weapon, error) {
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dc.weaponsMutex.Lock()
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for i := range dc.weapons {
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if dc.weapons[i].Name == name {
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dc.weaponsMutex.Unlock()
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return dc.weapons[i], nil
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}
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}
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dc.weaponsMutex.Unlock()
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return nil, errors.New("There is no weapon type with name = " + name)
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}
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