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i2_bot
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i2_bot/lib/squader/squader.go

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// i2_bot Instinct PokememBro Bot
// Copyright (c) 2017 Vladimir "fat0troll" Hodakov
package squader
import (
"github.com/go-telegram-bot-api/telegram-bot-api"
"lab.pztrn.name/fat0troll/i2_bot/lib/dbmapping"
"regexp"
"strconv"
"strings"
"time"
)
func (s *Squader) getAllSquadsWithChats() ([]dbmapping.SquadChat, bool) {
squadsWithChats := []dbmapping.SquadChat{}
squads := []dbmapping.Squad{}
err := c.Db.Select(&squads, "SELECT * FROM squads")
if err != nil {
c.Log.Error(err)
return squadsWithChats, false
}
for i := range squads {
chatSquad := dbmapping.SquadChat{}
chat := dbmapping.Chat{}
floodChat := dbmapping.Chat{}
err = c.Db.Get(&chat, c.Db.Rebind("SELECT * FROM chats WHERE id=?"), squads[i].ChatID)
if err != nil {
c.Log.Error(err)
return squadsWithChats, false
}
err = c.Db.Get(&floodChat, c.Db.Rebind("SELECT * FROM chats WHERE id=?"), squads[i].FloodChatID)
if err != nil {
c.Log.Error(err)
return squadsWithChats, false
}
chatSquad.Squad = squads[i]
chatSquad.Chat = chat
chatSquad.FloodChat = floodChat
squadsWithChats = append(squadsWithChats, chatSquad)
}
return squadsWithChats, true
}
func (s *Squader) createSquad(update *tgbotapi.Update, chatID int, floodChatID int) (dbmapping.Squad, string) {
squad := dbmapping.Squad{}
chat := dbmapping.Chat{}
floodChat := dbmapping.Chat{}
// Checking if chats in database exist
err := c.Db.Get(&chat, c.Db.Rebind("SELECT * FROM chats WHERE id=?"), chatID)
if err != nil {
c.Log.Error(err)
return squad, "fail"
}
err = c.Db.Get(&floodChat, c.Db.Rebind("SELECT * FROM chats WHERE id=?"), floodChatID)
if err != nil {
c.Log.Error(err)
return squad, "fail"
}
err2 := c.Db.Get(&squad, c.Db.Rebind("SELECT * FROM squads WHERE chat_id IN (?, ?) OR flood_chat_id IN (?, ?)"), chat.ID, floodChat.ID, chat.ID, floodChat.ID)
if err2 == nil {
return squad, "dup"
}
c.Log.Debug(err2)
err = c.Db.Get(&squad, c.Db.Rebind("SELECT * FROM squads WHERE chat_id=? AND flood_chat_id=?"), chatID, floodChatID)
if err != nil {
c.Log.Debug(err)
playerRaw, ok := c.Users.GetOrCreatePlayer(update.Message.From.ID)
if !ok {
return squad, "fail"
}
squad.AuthorID = playerRaw.ID
squad.ChatID = chatID
squad.FloodChatID = floodChatID
squad.CreatedAt = time.Now().UTC()
_, err = c.Db.NamedExec("INSERT INTO `squads` VALUES(NULL, :chat_id, :flood_chat_id, :author_id, :created_at)", &squad)
if err != nil {
c.Log.Error(err)
return squad, "fail"
}
err = c.Db.Get(&squad, c.Db.Rebind("SELECT * FROM squads WHERE chat_id=? AND flood_chat_id=?"), chatID, floodChatID)
if err != nil {
c.Log.Error(err)
return squad, "fail"
}
return squad, "ok"
}
return squad, "dup"
}
func (s *Squader) getSquadByChatID(update *tgbotapi.Update, chatID int) (dbmapping.Squad, string) {
squad := dbmapping.Squad{}
chat := dbmapping.Chat{}
// Checking if chat in database exist
err := c.Db.Get(&chat, c.Db.Rebind("SELECT * FROM chats WHERE id=?"), chatID)
if err != nil {
c.Log.Error(err)
return squad, "fail"
}
err = c.Db.Get(&squad, c.Db.Rebind("SELECT * FROM squads WHERE chat_id=?"), chat.ID)
if err != nil {
c.Log.Error(err)
return squad, "fail"
}
return squad, "ok"
}
func (s *Squader) squadCreationDuplicate(update *tgbotapi.Update) string {
message := "*Отряд уже существует*\n"
message += "Проверьте, правильно ли вы ввели команду, и повторите попытку."
msg := tgbotapi.NewMessage(update.Message.Chat.ID, message)
msg.ParseMode = "Markdown"
c.Bot.Send(msg)
return "fail"
}
func (s *Squader) squadCreationFailure(update *tgbotapi.Update) string {
message := "*Не удалось добавить отряд в базу*\n"
message += "Проверьте, правильно ли вы ввели команду, и повторите попытку."
msg := tgbotapi.NewMessage(update.Message.Chat.ID, message)
msg.ParseMode = "Markdown"
c.Bot.Send(msg)
return "fail"
}
func (s *Squader) squadCreationSuccess(update *tgbotapi.Update) string {
message := "*Отряд успешно добавлен в базу*\n"
message += "Просмотреть список отрядов можно командой /squads."
msg := tgbotapi.NewMessage(update.Message.Chat.ID, message)
msg.ParseMode = "Markdown"
c.Bot.Send(msg)
return "fail"
}
// External functions
// CreateSquad creates new squad from chat if not already exist
func (s *Squader) CreateSquad(update *tgbotapi.Update) string {
commandArugments := update.Message.CommandArguments()
argumentsRx := regexp.MustCompile(`(\d+)\s(\d+)`)
if !argumentsRx.MatchString(commandArugments) {
return s.squadCreationFailure(update)
}
chatNumbers := strings.Split(commandArugments, " ")
if len(chatNumbers) < 2 {
return s.squadCreationFailure(update)
}
chatID, _ := strconv.Atoi(chatNumbers[0])
if chatID == 0 {
return s.squadCreationFailure(update)
}
floodChatID, _ := strconv.Atoi(chatNumbers[1])
if floodChatID == 0 {
return s.squadCreationFailure(update)
}
_, ok := s.createSquad(update, chatID, floodChatID)
if ok == "fail" {
return s.squadCreationFailure(update)
} else if ok == "dup" {
return s.squadCreationDuplicate(update)
}
return s.squadCreationSuccess(update)
}
// SquadsList lists all squads
func (s *Squader) SquadsList(update *tgbotapi.Update) string {
squads, ok := s.getAllSquadsWithChats()
if !ok {
return "fail"
}
message := "*Наши отряды:*\n"
for i := range squads {
message += "---\n"
message += "[#" + strconv.Itoa(squads[i].Squad.ID) + "] _" + squads[i].Chat.Name
message += "_ /show\\_squad" + strconv.Itoa(squads[i].Squad.ID) + "\n"
message += "Telegram ID: " + strconv.FormatInt(squads[i].Chat.TelegramID, 10) + "\n"
message += "Флудилка отряда: _" + squads[i].FloodChat.Name + "_\n"
message += "Статистика отряда:\n"
message += s.SquadStatictics(squads[i].Squad.ID)
}
msg := tgbotapi.NewMessage(update.Message.Chat.ID, message)
msg.ParseMode = "Markdown"
c.Bot.Send(msg)
return "ok"
}
// SquadStatictics generates statistics message snippet. Public due to usage in chats list
func (s *Squader) SquadStatictics(squadID int) string {
squadMembersWithInformation := []dbmapping.SquadPlayerFull{}
squadMembers := []dbmapping.SquadPlayer{}
squad := dbmapping.Squad{}
err := c.Db.Get(&squad, c.Db.Rebind("SELECT * FROM squads WHERE id=?"), squadID)
if err != nil {
c.Log.Error(err.Error())
return "Отряда не существует!"
}
err = c.Db.Select(&squadMembers, c.Db.Rebind("SELECT * FROM squads_players WHERE squad_id=?"), squadID)
if err != nil {
c.Log.Error(err.Error())
return "Невозможно получить информацию о данном отряде. Возможно, он пуст или произошла ошибка."
}
for i := range squadMembers {
fullInfo := dbmapping.SquadPlayerFull{}
playerRaw, _ := c.Users.GetPlayerByID(squadMembers[i].PlayerID)
profileRaw, _ := c.Users.GetProfile(playerRaw.ID)
fullInfo.Squad = squad
fullInfo.Player = playerRaw
fullInfo.Profile = profileRaw
squadMembersWithInformation = append(squadMembersWithInformation, fullInfo)
}
message := "Количество человек в отряде: " + strconv.Itoa(len(squadMembersWithInformation))
message += "\n"
return message
}