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All code formatted with gofmt

This commit is contained in:
2017-10-18 07:03:34 +04:00
parent df58e25adc
commit 6f374e560e
58 changed files with 1957 additions and 1962 deletions

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@@ -4,25 +4,25 @@
package getters
import (
// stdlib
"log"
// local
"../appcontext"
"../getters/gettersinterface"
// stdlib
"log"
// local
"../appcontext"
"../getters/gettersinterface"
)
var (
c *appcontext.Context
c *appcontext.Context
)
type Getters struct {}
type Getters struct{}
func New(ac *appcontext.Context) {
c = ac
g := &Getters{}
c.RegisterGettersInterface(gettersinterface.GettersInterface(g))
c = ac
g := &Getters{}
c.RegisterGettersInterface(gettersinterface.GettersInterface(g))
}
func (g *Getters) Init() {
log.Printf("Initializing getters...")
log.Printf("Initializing getters...")
}

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@@ -4,21 +4,21 @@
package gettersinterface
import (
// local
"../../dbmapping"
// local
"../../dbmapping"
)
type GettersInterface interface {
Init()
// Player
GetOrCreatePlayer(telegram_id int) (dbmapping.Player, bool)
GetPlayerByID(player_id int) (dbmapping.Player, bool)
// Profile
GetProfile(player_id int) (dbmapping.Profile, bool)
// Pokememes
GetPokememes() ([]dbmapping.PokememeFull, bool)
GetBestPokememes(player_id int) ([]dbmapping.PokememeFull, bool)
GetPokememeByID(pokememe_id string) (dbmapping.PokememeFull, bool)
// Possibilities
PossibilityRequiredPokeballs(location int, grade int, lvl int) (float64, int)
Init()
// Player
GetOrCreatePlayer(telegram_id int) (dbmapping.Player, bool)
GetPlayerByID(player_id int) (dbmapping.Player, bool)
// Profile
GetProfile(player_id int) (dbmapping.Profile, bool)
// Pokememes
GetPokememes() ([]dbmapping.PokememeFull, bool)
GetBestPokememes(player_id int) ([]dbmapping.PokememeFull, bool)
GetPokememeByID(pokememe_id string) (dbmapping.PokememeFull, bool)
// Possibilities
PossibilityRequiredPokeballs(location int, grade int, lvl int) (float64, int)
}

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@@ -4,46 +4,46 @@
package getters
import (
// stdlib
"log"
"time"
// local
"../dbmapping"
// stdlib
"log"
"time"
// local
"../dbmapping"
)
func (g *Getters) GetPlayerByID(player_id int) (dbmapping.Player, bool) {
player_raw := dbmapping.Player{}
err := c.Db.Get(&player_raw, c.Db.Rebind("SELECT * FROM players WHERE id=?"), player_id)
if err != nil {
log.Println(err)
return player_raw, false
}
player_raw := dbmapping.Player{}
err := c.Db.Get(&player_raw, c.Db.Rebind("SELECT * FROM players WHERE id=?"), player_id)
if err != nil {
log.Println(err)
return player_raw, false
}
return player_raw, true
return player_raw, true
}
func (g *Getters) GetOrCreatePlayer(telegram_id int) (dbmapping.Player, bool) {
player_raw := dbmapping.Player{}
err := c.Db.Get(&player_raw, c.Db.Rebind("SELECT * FROM players WHERE telegram_id=?"), telegram_id)
if err != nil {
log.Printf("Message user not found in database.")
log.Printf(err.Error())
player_raw := dbmapping.Player{}
err := c.Db.Get(&player_raw, c.Db.Rebind("SELECT * FROM players WHERE telegram_id=?"), telegram_id)
if err != nil {
log.Printf("Message user not found in database.")
log.Printf(err.Error())
// Create "nobody" user
player_raw.Telegram_id = telegram_id
player_raw.League_id = 0
player_raw.Squad_id = 0
player_raw.Status = "nobody"
player_raw.Created_at = time.Now().UTC()
player_raw.Updated_at = time.Now().UTC()
_, err = c.Db.NamedExec("INSERT INTO players VALUES(NULL, :telegram_id, :league_id, :squad_id, :status, :created_at, :updated_at)", &player_raw)
if err != nil {
log.Printf(err.Error())
return player_raw, false
}
} else {
log.Printf("Message user found in database.")
}
// Create "nobody" user
player_raw.Telegram_id = telegram_id
player_raw.League_id = 0
player_raw.Squad_id = 0
player_raw.Status = "nobody"
player_raw.Created_at = time.Now().UTC()
player_raw.Updated_at = time.Now().UTC()
_, err = c.Db.NamedExec("INSERT INTO players VALUES(NULL, :telegram_id, :league_id, :squad_id, :status, :created_at, :updated_at)", &player_raw)
if err != nil {
log.Printf(err.Error())
return player_raw, false
}
} else {
log.Printf("Message user found in database.")
}
return player_raw, true
return player_raw, true
}

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@@ -4,178 +4,178 @@
package getters
import (
// stdlib
"log"
"strconv"
// local
"../dbmapping"
// stdlib
"log"
"strconv"
// local
"../dbmapping"
)
// Internal functions
func (g *Getters) formFullPokememes(pokememes []dbmapping.Pokememe) ([]dbmapping.PokememeFull, bool) {
pokememes_full := []dbmapping.PokememeFull{}
elements := []dbmapping.Element{}
err := c.Db.Select(&elements, "SELECT * FROM elements");
if err != nil {
log.Println(err)
return pokememes_full, false
}
locations := []dbmapping.Location{}
err = c.Db.Select(&locations, "SELECT * FROM locations");
if err != nil {
log.Println(err)
return pokememes_full, false
}
pokememes_elements := []dbmapping.PokememeElement{}
err = c.Db.Select(&pokememes_elements, "SELECT * FROM pokememes_elements");
if err != nil {
log.Println(err)
return pokememes_full, false
}
pokememes_locations := []dbmapping.PokememeLocation{}
err = c.Db.Select(&pokememes_locations, "SELECT * FROM pokememes_locations");
if err != nil {
log.Println(err)
return pokememes_full, false
}
pokememes_full := []dbmapping.PokememeFull{}
elements := []dbmapping.Element{}
err := c.Db.Select(&elements, "SELECT * FROM elements")
if err != nil {
log.Println(err)
return pokememes_full, false
}
locations := []dbmapping.Location{}
err = c.Db.Select(&locations, "SELECT * FROM locations")
if err != nil {
log.Println(err)
return pokememes_full, false
}
pokememes_elements := []dbmapping.PokememeElement{}
err = c.Db.Select(&pokememes_elements, "SELECT * FROM pokememes_elements")
if err != nil {
log.Println(err)
return pokememes_full, false
}
pokememes_locations := []dbmapping.PokememeLocation{}
err = c.Db.Select(&pokememes_locations, "SELECT * FROM pokememes_locations")
if err != nil {
log.Println(err)
return pokememes_full, false
}
for i := range(pokememes) {
full_pokememe := dbmapping.PokememeFull{}
elements_listed := []dbmapping.Element{}
locations_listed := []dbmapping.Location{}
for i := range pokememes {
full_pokememe := dbmapping.PokememeFull{}
elements_listed := []dbmapping.Element{}
locations_listed := []dbmapping.Location{}
for j := range(pokememes_locations) {
if pokememes_locations[j].Pokememe_id == pokememes[i].Id {
for l := range(locations) {
if pokememes_locations[j].Location_id == locations[l].Id {
locations_listed = append(locations_listed, locations[l])
}
}
}
}
for j := range pokememes_locations {
if pokememes_locations[j].Pokememe_id == pokememes[i].Id {
for l := range locations {
if pokememes_locations[j].Location_id == locations[l].Id {
locations_listed = append(locations_listed, locations[l])
}
}
}
}
for k := range(pokememes_elements) {
if pokememes_elements[k].Pokememe_id == pokememes[i].Id {
for e := range(elements) {
if pokememes_elements[k].Element_id == elements[e].Id {
elements_listed = append(elements_listed, elements[e])
}
}
}
}
for k := range pokememes_elements {
if pokememes_elements[k].Pokememe_id == pokememes[i].Id {
for e := range elements {
if pokememes_elements[k].Element_id == elements[e].Id {
elements_listed = append(elements_listed, elements[e])
}
}
}
}
full_pokememe.Pokememe = pokememes[i]
full_pokememe.Elements = elements_listed
full_pokememe.Locations = locations_listed
full_pokememe.Pokememe = pokememes[i]
full_pokememe.Elements = elements_listed
full_pokememe.Locations = locations_listed
pokememes_full = append(pokememes_full, full_pokememe)
}
pokememes_full = append(pokememes_full, full_pokememe)
}
return pokememes_full, true
return pokememes_full, true
}
// External functions
func (g *Getters) GetPokememes() ([]dbmapping.PokememeFull, bool) {
pokememes_full := []dbmapping.PokememeFull{}
pokememes := []dbmapping.Pokememe{}
err := c.Db.Select(&pokememes, "SELECT * FROM pokememes ORDER BY grade asc, name asc");
if err != nil {
log.Println(err)
return pokememes_full, false
}
pokememes_full := []dbmapping.PokememeFull{}
pokememes := []dbmapping.Pokememe{}
err := c.Db.Select(&pokememes, "SELECT * FROM pokememes ORDER BY grade asc, name asc")
if err != nil {
log.Println(err)
return pokememes_full, false
}
pokememes_full, ok := g.formFullPokememes(pokememes)
return pokememes_full, ok
pokememes_full, ok := g.formFullPokememes(pokememes)
return pokememes_full, ok
}
func (g *Getters) GetBestPokememes(player_id int) ([]dbmapping.PokememeFull, bool) {
pokememes_full := []dbmapping.PokememeFull{}
player_raw, ok := g.GetPlayerByID(player_id)
if !ok {
return pokememes_full, ok
}
profile_raw, ok := g.GetProfile(player_id)
if !ok {
return pokememes_full, ok
}
pokememes_full := []dbmapping.PokememeFull{}
player_raw, ok := g.GetPlayerByID(player_id)
if !ok {
return pokememes_full, ok
}
profile_raw, ok := g.GetProfile(player_id)
if !ok {
return pokememes_full, ok
}
if player_raw.League_id == 0 {
return pokememes_full, false
}
if player_raw.League_id == 0 {
return pokememes_full, false
}
// TODO: make it more complicated
pokememes := []dbmapping.Pokememe{}
err := c.Db.Select(&pokememes, c.Db.Rebind("SELECT p.* FROM pokememes p, pokememes_elements pe, elements e WHERE e.league_id = ? AND p.grade = ? AND pe.element_id = e.id AND pe.pokememe_id = p.id ORDER BY p.attack DESC"), player_raw.League_id, profile_raw.Level_id + 1)
if err != nil {
log.Println(err)
return pokememes_full, false
}
// TODO: make it more complicated
pokememes := []dbmapping.Pokememe{}
err := c.Db.Select(&pokememes, c.Db.Rebind("SELECT p.* FROM pokememes p, pokememes_elements pe, elements e WHERE e.league_id = ? AND p.grade = ? AND pe.element_id = e.id AND pe.pokememe_id = p.id ORDER BY p.attack DESC"), player_raw.League_id, profile_raw.Level_id+1)
if err != nil {
log.Println(err)
return pokememes_full, false
}
pokememes_full, ok = g.formFullPokememes(pokememes)
return pokememes_full, ok
pokememes_full, ok = g.formFullPokememes(pokememes)
return pokememes_full, ok
}
func (g *Getters) GetPokememeByID(pokememe_id string) (dbmapping.PokememeFull, bool) {
pokememe_full := dbmapping.PokememeFull{}
pokememe := dbmapping.Pokememe{}
err := c.Db.Get(&pokememe, c.Db.Rebind("SELECT * FROM pokememes WHERE id=?"), pokememe_id)
if err != nil {
log.Println(err)
return pokememe_full, false
}
elements := []dbmapping.Element{}
err = c.Db.Select(&elements, "SELECT * FROM elements");
if err != nil {
log.Println(err)
return pokememe_full, false
}
locations := []dbmapping.Location{}
err = c.Db.Select(&locations, "SELECT * FROM locations");
if err != nil {
log.Println(err)
return pokememe_full, false
}
pokememes_elements := []dbmapping.PokememeElement{}
err = c.Db.Select(&pokememes_elements, "SELECT * FROM pokememes_elements WHERE pokememe_id='" + strconv.Itoa(pokememe.Id) + "'");
if err != nil {
log.Println(err)
return pokememe_full, false
}
pokememes_locations := []dbmapping.PokememeLocation{}
err = c.Db.Select(&pokememes_locations, "SELECT * FROM pokememes_locations WHERE pokememe_id='" + strconv.Itoa(pokememe.Id) + "'");
if err != nil {
log.Println(err)
return pokememe_full, false
}
pokememe_full := dbmapping.PokememeFull{}
pokememe := dbmapping.Pokememe{}
err := c.Db.Get(&pokememe, c.Db.Rebind("SELECT * FROM pokememes WHERE id=?"), pokememe_id)
if err != nil {
log.Println(err)
return pokememe_full, false
}
elements := []dbmapping.Element{}
err = c.Db.Select(&elements, "SELECT * FROM elements")
if err != nil {
log.Println(err)
return pokememe_full, false
}
locations := []dbmapping.Location{}
err = c.Db.Select(&locations, "SELECT * FROM locations")
if err != nil {
log.Println(err)
return pokememe_full, false
}
pokememes_elements := []dbmapping.PokememeElement{}
err = c.Db.Select(&pokememes_elements, "SELECT * FROM pokememes_elements WHERE pokememe_id='"+strconv.Itoa(pokememe.Id)+"'")
if err != nil {
log.Println(err)
return pokememe_full, false
}
pokememes_locations := []dbmapping.PokememeLocation{}
err = c.Db.Select(&pokememes_locations, "SELECT * FROM pokememes_locations WHERE pokememe_id='"+strconv.Itoa(pokememe.Id)+"'")
if err != nil {
log.Println(err)
return pokememe_full, false
}
elements_listed := []dbmapping.Element{}
locations_listed := []dbmapping.Location{}
elements_listed := []dbmapping.Element{}
locations_listed := []dbmapping.Location{}
for j := range(pokememes_locations) {
if pokememes_locations[j].Pokememe_id == pokememe.Id {
for l := range(locations) {
if pokememes_locations[j].Location_id == locations[l].Id {
locations_listed = append(locations_listed, locations[l])
}
}
}
}
for j := range pokememes_locations {
if pokememes_locations[j].Pokememe_id == pokememe.Id {
for l := range locations {
if pokememes_locations[j].Location_id == locations[l].Id {
locations_listed = append(locations_listed, locations[l])
}
}
}
}
for k := range(pokememes_elements) {
if pokememes_elements[k].Pokememe_id == pokememe.Id {
for e := range(elements) {
if pokememes_elements[k].Element_id == elements[e].Id {
elements_listed = append(elements_listed, elements[e])
}
}
}
}
for k := range pokememes_elements {
if pokememes_elements[k].Pokememe_id == pokememe.Id {
for e := range elements {
if pokememes_elements[k].Element_id == elements[e].Id {
elements_listed = append(elements_listed, elements[e])
}
}
}
}
pokememe_full.Pokememe = pokememe
pokememe_full.Elements = elements_listed
pokememe_full.Locations = locations_listed
pokememe_full.Pokememe = pokememe
pokememe_full.Elements = elements_listed
pokememe_full.Locations = locations_listed
return pokememe_full, true
return pokememe_full, true
}

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@@ -4,76 +4,76 @@
package getters
import (
// stdlib
"log"
// stdlib
"log"
)
func (g *Getters) PossibilityRequiredPokeballs(location int, grade int, lvl int) (float64, int) {
var base_possibility float64 = 0.00
var required_pokeballs int = 0
var percentile = 0.00
var base_possibility float64 = 0.00
var required_pokeballs int = 0
var percentile = 0.00
if lvl > 3 {
switch {
case grade == (lvl + 1):
base_possibility = 0.05
case grade == lvl:
base_possibility = 0.5
case grade == (lvl - 1):
base_possibility = 0.3
case grade == (lvl - 2):
base_possibility = 0.1
case grade == (lvl - 3):
base_possibility = 0.05
default:
base_possibility = 0.00
}
} else if lvl == 3 {
switch grade {
case 4:
base_possibility = 0.05
case 3:
base_possibility = 0.5
case 2:
base_possibility = 0.3
case 1:
base_possibility = 0.15
default:
base_possibility = 0.00
}
} else if lvl == 2 {
switch grade {
case 3:
base_possibility = 0.05
case 2:
base_possibility = 0.70
case 1:
base_possibility = 0.25
default:
base_possibility = 0.00
}
} else if lvl == 1 {
switch grade {
case 2:
base_possibility = 0.80
case 1:
base_possibility = 0.20
default:
base_possibility = 0.00
}
}
if lvl > 3 {
switch {
case grade == (lvl + 1):
base_possibility = 0.05
case grade == lvl:
base_possibility = 0.5
case grade == (lvl - 1):
base_possibility = 0.3
case grade == (lvl - 2):
base_possibility = 0.1
case grade == (lvl - 3):
base_possibility = 0.05
default:
base_possibility = 0.00
}
} else if lvl == 3 {
switch grade {
case 4:
base_possibility = 0.05
case 3:
base_possibility = 0.5
case 2:
base_possibility = 0.3
case 1:
base_possibility = 0.15
default:
base_possibility = 0.00
}
} else if lvl == 2 {
switch grade {
case 3:
base_possibility = 0.05
case 2:
base_possibility = 0.70
case 1:
base_possibility = 0.25
default:
base_possibility = 0.00
}
} else if lvl == 1 {
switch grade {
case 2:
base_possibility = 0.80
case 1:
base_possibility = 0.20
default:
base_possibility = 0.00
}
}
var number_of_pokememes int = 0
var number_of_pokememes int = 0
err := c.Db.Get(&number_of_pokememes, c.Db.Rebind("SELECT count(*) FROM pokememes p, pokememes_locations pl WHERE p.grade = ? AND pl.location_id = ? AND pl.pokememe_id = p.id;"), grade, location)
if err != nil {
log.Println(err)
}
err := c.Db.Get(&number_of_pokememes, c.Db.Rebind("SELECT count(*) FROM pokememes p, pokememes_locations pl WHERE p.grade = ? AND pl.location_id = ? AND pl.pokememe_id = p.id;"), grade, location)
if err != nil {
log.Println(err)
}
if base_possibility != 0 && number_of_pokememes != 0 {
percentile = base_possibility * 100.0 / float64(number_of_pokememes)
required_pokeballs = int(100.0 / percentile)
}
if base_possibility != 0 && number_of_pokememes != 0 {
percentile = base_possibility * 100.0 / float64(number_of_pokememes)
required_pokeballs = int(100.0 / percentile)
}
return percentile, required_pokeballs
return percentile, required_pokeballs
}

View File

@@ -4,19 +4,19 @@
package getters
import (
// stdlib
"log"
// local
"../dbmapping"
// stdlib
"log"
// local
"../dbmapping"
)
func (g *Getters) GetProfile(player_id int) (dbmapping.Profile, bool) {
profile_raw := dbmapping.Profile{}
err := c.Db.Get(&profile_raw, c.Db.Rebind("SELECT * FROM profiles WHERE player_id=? ORDER BY created_at DESC LIMIT 1"), player_id)
if err != nil {
log.Println(err)
return profile_raw, false
}
profile_raw := dbmapping.Profile{}
err := c.Db.Get(&profile_raw, c.Db.Rebind("SELECT * FROM profiles WHERE player_id=? ORDER BY created_at DESC LIMIT 1"), player_id)
if err != nil {
log.Println(err)
return profile_raw, false
}
return profile_raw, true
return profile_raw, true
}