Fix for non-finding weapons
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parent
78c882347d
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@ -7,6 +7,7 @@ import (
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"errors"
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"git.wtfteam.pro/fat0troll/i2_bot/lib/dbmapping"
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"strconv"
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"strings"
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)
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func (dc *DataCache) initWeapons() {
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@ -37,7 +38,7 @@ func (dc *DataCache) loadWeapons() {
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func (dc *DataCache) GetWeaponTypeByName(name string) (*dbmapping.Weapon, error) {
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dc.weaponsMutex.Lock()
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for i := range dc.weapons {
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if dc.weapons[i].Name == name {
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if strings.HasPrefix(dc.weapons[i].Name, name) {
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dc.weaponsMutex.Unlock()
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return dc.weapons[i], nil
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}
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@ -247,7 +247,11 @@ func (u *Users) ParseProfile(update *tgbotapi.Update, playerRaw *dbmapping.Playe
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profileRaw.Exp = expInt
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profileRaw.EggExp = eggexpInt
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profileRaw.Power = powerInt
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if weaponRaw != nil {
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profileRaw.WeaponID = weaponRaw.ID
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} else {
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profileRaw.WeaponID = 0
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}
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profileRaw.Crystalls = crystallsInt
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profileRaw.CreatedAt = time.Now().UTC()
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