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Updating current pokememes via Telegram

This commit is contained in:
Vladimir Hodakov 2018-02-14 00:09:58 +04:00
parent 3be6ddd8a8
commit 7cdb74ac36
4 changed files with 160 additions and 10 deletions

View File

@ -28,6 +28,7 @@ type DataCacheInterface interface {
GetPokememeByID(pokememeID int) (*dbmapping.PokememeFull, error)
GetPokememeByName(name string) (*dbmapping.PokememeFull, error)
DeletePokememeByID(pokememeID int) error
UpdatePokememe(pokememeData map[string]string, pokememeLocations map[string]string, pokememeElements map[string]string) (int, error)
GetLeagueBySymbol(symbol string) (*dbmapping.League, error)

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@ -5,8 +5,8 @@ package datacache
import (
"errors"
"source.wtfteam.pro/i2_bot/i2_bot/lib/dbmapping"
"sort"
"source.wtfteam.pro/i2_bot/i2_bot/lib/dbmapping"
"strconv"
"strings"
"time"
@ -295,3 +295,145 @@ func (dc *DataCache) DeletePokememeByID(pokememeID int) error {
dc.fullPokememesMutex.Unlock()
return nil
}
// UpdatePokememe updates existing pokememes in database and datacache
func (dc *DataCache) UpdatePokememe(pokememeData map[string]string, pokememeLocations map[string]string, pokememeElements map[string]string) (int, error) {
knownPokememe, err := dc.GetPokememeByName(pokememeData["name"])
if err != nil {
// This should never happen, but who knows?
return 0, errors.New("This pokememe doesn't exist. We should add it instead")
}
gradeInt := c.Statistics.GetPoints(pokememeData["grade"])
attackInt := c.Statistics.GetPoints(pokememeData["attack"])
hpInt := c.Statistics.GetPoints(pokememeData["hp"])
mpInt := c.Statistics.GetPoints(pokememeData["mp"])
defenceInt := attackInt
if pokememeData["defence"] != "" {
defenceInt = c.Statistics.GetPoints(pokememeData["defence"])
}
priceInt := c.Statistics.GetPoints(pokememeData["price"])
creatorID := c.Statistics.GetPoints(pokememeData["creator_id"])
if !(gradeInt != 0 && attackInt != 0 && hpInt != 0 && mpInt != 0 && defenceInt != 0 && priceInt != 0 && creatorID != 0) {
return 0, errors.New("Some of the required numerical values are empty")
}
pokememe := knownPokememe.Pokememe
pokememe.Grade = gradeInt
pokememe.Name = pokememeData["name"]
pokememe.Description = pokememeData["description"]
pokememe.Attack = attackInt
pokememe.HP = hpInt
pokememe.MP = mpInt
pokememe.Defence = defenceInt
pokememe.Price = priceInt
if pokememeData["purchaseable"] == "true" {
pokememe.Purchaseable = true
} else {
pokememe.Purchaseable = false
}
pokememe.ImageURL = pokememeData["image"]
pokememe.PlayerID = creatorID
pokememe.CreatedAt = time.Now().UTC()
locations := []dbmapping.Location{}
elements := []dbmapping.Element{}
for i := range pokememeLocations {
locationID, err := dc.findLocationIDByName(pokememeLocations[i])
if err != nil {
return 0, err
}
locations = append(locations, *dc.locations[locationID])
}
for i := range pokememeElements {
elementID, err := dc.findElementIDBySymbol(pokememeElements[i])
if err != nil {
return 0, err
}
elements = append(elements, *dc.elements[elementID])
}
// All objects are prepared, let's fill database with it!
c.Log.Debug("Updating existing pokememe...")
_, err = c.Db.NamedExec("UPDATE pokememes SET grade=:grade, name=:name, description=:description, attack=:attack, hp=:hp, mp=:mp, defence=:defence, price=:price, purchaseable=:purchaseable, image_url=:image_url, player_id=:player_id, created_at=:created_at WHERE id=:id", &pokememe)
if err != nil {
return 0, err
}
// Now we creating locations and elements links
locationsAndElementsFilledSuccessfully := true
c.Log.Debug("Destroying old relations...")
_, err = c.Db.NamedExec("DELETE FROM pokememes_locations WHERE pokememe_id=:id", &pokememe)
if err != nil {
c.Log.Error(err.Error())
locationsAndElementsFilledSuccessfully = false
}
_, err = c.Db.NamedExec("DELETE FROM pokememes_elements WHERE pokememe_id=:id", &pokememe)
if err != nil {
c.Log.Error(err.Error())
locationsAndElementsFilledSuccessfully = false
}
c.Log.Debug("Filling locations...")
for i := range locations {
link := dbmapping.PokememeLocation{}
link.PokememeID = pokememe.ID
link.LocationID = locations[i].ID
link.CreatedAt = time.Now().UTC()
_, err := c.Db.NamedExec("INSERT INTO pokememes_locations VALUES(NULL, :pokememe_id, :location_id, :created_at)", &link)
if err != nil {
c.Log.Error(err.Error())
locationsAndElementsFilledSuccessfully = false
}
}
c.Log.Debug("Filling elements...")
for i := range elements {
link := dbmapping.PokememeElement{}
link.PokememeID = pokememe.ID
link.ElementID = elements[i].ID
link.CreatedAt = time.Now().UTC()
_, err := c.Db.NamedExec("INSERT INTO pokememes_elements VALUES(NULL, :pokememe_id, :element_id, :created_at)", &link)
if err != nil {
c.Log.Error(err.Error())
locationsAndElementsFilledSuccessfully = false
}
}
if !locationsAndElementsFilledSuccessfully {
c.Log.Debug("All fucked up, removing what we have already added...")
// There is something fucked up. In normal state we're should never reach this code
_, err = c.Db.NamedExec("DELETE FROM pokememes_locations WHERE pokememe_id=:id", &pokememe)
if err != nil {
c.Log.Error(err.Error())
}
_, err = c.Db.NamedExec("DELETE FROM pokememes_elements WHERE pokememe_id=:id", &pokememe)
if err != nil {
c.Log.Error(err.Error())
}
_, err = c.Db.NamedExec("DELETE FROM pokememes where id=:id", &pokememe)
if err != nil {
c.Log.Error(err.Error())
}
return 0, errors.New("Failed to add pokememe to database")
}
fullPokememe := dbmapping.PokememeFull{}
fullPokememe.Pokememe = pokememe
fullPokememe.Locations = locations
fullPokememe.Elements = elements
// Filling data cache
dc.pokememesMutex.Lock()
dc.fullPokememesMutex.Lock()
dc.pokememes[pokememe.ID] = &pokememe
dc.fullPokememes[pokememe.ID] = &fullPokememe
dc.pokememesMutex.Unlock()
dc.fullPokememesMutex.Unlock()
return pokememe.ID, nil
}

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@ -4,9 +4,9 @@
package pokedexer
import (
"source.wtfteam.pro/i2_bot/i2_bot/lib/dbmapping"
"github.com/go-telegram-bot-api/telegram-bot-api"
"regexp"
"source.wtfteam.pro/i2_bot/i2_bot/lib/dbmapping"
"strconv"
"strings"
// "time"
@ -136,9 +136,16 @@ func (p *Pokedexer) ParsePokememe(update *tgbotapi.Update, playerRaw *dbmapping.
_, err = c.DataCache.GetPokememeByName(pokememeData["name"])
if err == nil {
// There is already a pokememe with such name
p.pokememeAddDuplicateMessage(update)
return "fail"
// There is already a pokememe with such name, updating
pokememeID, err := c.DataCache.UpdatePokememe(pokememeData, pokememeLocations, pokememeElements)
if err != nil {
c.Log.Error(err.Error())
p.pokememeAddFailureMessage(update)
return "fail"
}
p.pokememeAddDuplicateMessage(update, pokememeID)
return "ok"
}
newPokememeID, err := c.DataCache.AddPokememe(pokememeData, pokememeLocations, pokememeElements)

View File

@ -4,9 +4,9 @@
package pokedexer
import (
"source.wtfteam.pro/i2_bot/i2_bot/lib/dbmapping"
"github.com/go-telegram-bot-api/telegram-bot-api"
"sort"
"source.wtfteam.pro/i2_bot/i2_bot/lib/dbmapping"
"strconv"
)
@ -70,10 +70,10 @@ func (p *Pokedexer) pokememeAddSuccessMessage(update *tgbotapi.Update, newPokeme
c.Bot.Send(msg)
}
func (p *Pokedexer) pokememeAddDuplicateMessage(update *tgbotapi.Update) {
message := "*Мы уже знаем об этом покемеме*\n\n"
message += "Посмотреть всех известных боту покемемов можно командой /pokedeks\n\n"
message += "Если у покемема изменились описание или характеристики, напиши @fat0troll для обновления базы."
func (p *Pokedexer) pokememeAddDuplicateMessage(update *tgbotapi.Update, pokememeID int) {
message := "*Покемем успешно обновлён.*\n\n"
message += "Посмотреть всех известных боту покемемов можно командой /pokedeks\n"
message += "Посмотреть свежеобновлённого покемема можно командой /pk" + strconv.Itoa(pokememeID)
msg := tgbotapi.NewMessage(update.Message.Chat.ID, message)
msg.ParseMode = "Markdown"