Archived
1

New restrictions logic for all chats. Fixed filter for /send_league

This commit is contained in:
2017-12-23 17:03:26 +04:00
parent 2bcb89f74a
commit b7ca6b3c6a
15 changed files with 182 additions and 273 deletions

View File

@@ -199,17 +199,6 @@ func (s *Squader) isUserAnyCommander(playerID int) bool {
return false
}
func (s *Squader) getCommandersForSquadViaChat(chatRaw *dbmapping.Chat) ([]dbmapping.Player, bool) {
commanders := []dbmapping.Player{}
err := c.Db.Select(&commanders, c.Db.Rebind("SELECT p.* FROM players p, squads_players sp, squads s WHERE (s.chat_id=? OR s.flood_chat_id=?) AND sp.squad_id = s.id AND sp.user_type = 'commander' AND sp.player_id = p.id"), chatRaw.ID, chatRaw.ID)
if err != nil {
c.Log.Debug(err.Error())
return commanders, false
}
return commanders, true
}
func (s *Squader) squadCreationDuplicate(update *tgbotapi.Update) string {
message := "*Отряд уже существует*\n"
message += "Проверьте, правильно ли вы ввели команду, и повторите попытку."
@@ -380,192 +369,3 @@ func (s *Squader) CreateSquad(update *tgbotapi.Update) string {
return s.squadCreationSuccess(update)
}
// ProcessMessage handles all squad-specified administration actions
func (s *Squader) ProcessMessage(update *tgbotapi.Update, chatRaw *dbmapping.Chat) string {
// It will pass message or do some extra actions
// If it returns "ok", we can pass message to router, otherwise we will stop here
processMain := false
processFlood := false
messageProcessed := false
switch s.IsChatASquadEnabled(chatRaw) {
case "main":
processMain = true
case "flood":
processFlood = true
default:
return "ok"
}
// Kicking non-squad members from any chat
if processMain || processFlood {
if update.Message.NewChatMembers != nil {
newUsers := *update.Message.NewChatMembers
if len(newUsers) > 0 {
for i := range newUsers {
switch strings.ToLower(newUsers[i].UserName) {
case "gantz_yaka":
messageProcessed = true
case "agentpb":
messageProcessed = true
case "pbhelp":
messageProcessed = true
default:
playerRaw, ok := c.Users.GetOrCreatePlayer(newUsers[i].ID)
if !ok {
s.kickUserFromSquadChat(&newUsers[i], chatRaw)
messageProcessed = true
}
availableChats, ok := s.GetAvailableSquadChatsForUser(&playerRaw)
if !ok {
s.kickUserFromSquadChat(&newUsers[i], chatRaw)
messageProcessed = true
}
isChatValid := false
for i := range availableChats {
if *chatRaw == availableChats[i] {
isChatValid = true
}
}
if !isChatValid {
s.kickUserFromSquadChat(&newUsers[i], chatRaw)
messageProcessed = true
}
}
}
}
}
}
if processMain {
c.Log.Debug("Message found in one of squad's main chats.")
talker, ok := c.Users.GetOrCreatePlayer(update.Message.From.ID)
if !ok {
s.deleteFloodMessage(update)
messageProcessed = true
}
if (update.Message.From.UserName != "i2_bot") && (update.Message.From.UserName != "i2_bot_dev") && !s.isUserAnyCommander(talker.ID) {
s.deleteFloodMessage(update)
messageProcessed = true
}
}
if messageProcessed {
return "fail"
}
return "ok"
}
// ProtectBastion avoids spies and no-profile players to join Bastion
func (s *Squader) ProtectBastion(update *tgbotapi.Update, newUser *tgbotapi.User) string {
defaultChatID, _ := strconv.ParseInt(c.Cfg.SpecialChats.DefaultID, 10, 64)
chatRaw, ok := c.Chatter.GetOrCreateChat(update)
if !ok {
return "fail"
}
playerRaw, ok := c.Users.GetOrCreatePlayer(newUser.ID)
if !ok {
switch strings.ToLower(newUser.UserName) {
case "gantz_yaka":
// do nothing
case "agentpb":
// do nothing
case "pbhelp":
// do nothing
default:
s.kickUserFromSquadChat(newUser, &chatRaw)
return "fail"
}
}
if playerRaw.LeagueID != 1 {
switch newUser.UserName {
case "gantz_yaka":
message := "Здравствуй, " + newUser.UserName + "!\n"
message += "Инстинкт рад приветствовать Бога мира ПокемемБро! Проходите, располагайтесь, чувствуйте себя, как дома.\n"
msg := tgbotapi.NewMessage(chatRaw.TelegramID, message)
msg.ParseMode = "Markdown"
c.Bot.Send(msg)
case "agentpb":
message := "Здравствуй, " + newUser.UserName + "!\n"
message += "Инстинкт рад приветствовать одного из богов мира ПокемемБро! Проходите, располагайтесь, чувствуйте себя, как дома.\n"
msg := tgbotapi.NewMessage(chatRaw.TelegramID, message)
msg.ParseMode = "Markdown"
c.Bot.Send(msg)
case "pbhelp":
message := "Здравствуй, " + newUser.UserName + "!\n"
message += "Инстинкт рад приветствовать одного из богов мира ПокемемБро! Проходите, располагайтесь, чувствуйте себя, как дома.\n"
msg := tgbotapi.NewMessage(chatRaw.TelegramID, message)
msg.ParseMode = "Markdown"
c.Bot.Send(msg)
default:
// Check for profile
_, profileOK := c.Users.GetProfile(playerRaw.ID)
if !profileOK {
message := "Привет, " + c.Users.GetPrettyName(newUser) + "! Напиши мне и скинь профиль для доступа в чаты Лиги!"
msg := tgbotapi.NewMessage(defaultChatID, message)
msg.ParseMode = "Markdown"
c.Bot.Send(msg)
} else {
message := "Привет, " + c.Users.GetPrettyName(newUser) + "! Там переход между лигами не завезли случайно? Переходи в нашу Лигу, будем рады тебя видеть... а пока — вход в наши чаты закрыт!"
msg := tgbotapi.NewMessage(defaultChatID, message)
msg.ParseMode = "Markdown"
c.Bot.Send(msg)
}
s.kickUserFromSquadChat(newUser, &chatRaw)
return "fail"
}
}
return "ok"
}
// FilterBastion kicks already joined user if he changed league
func (s *Squader) FilterBastion(update *tgbotapi.Update) string {
user := update.Message.From
chatRaw, ok := c.Chatter.GetOrCreateChat(update)
if !ok {
return "fail"
}
playerRaw, playerOK := c.Users.GetOrCreatePlayer(update.Message.From.ID)
if !playerOK {
s.kickUserFromSquadChat(user, &chatRaw)
return "fail"
}
_, profileOK := c.Users.GetProfile(playerRaw.ID)
if !profileOK {
s.kickUserFromSquadChat(user, &chatRaw)
return "fail"
}
if playerRaw.LeagueID != 1 {
switch strings.ToLower(user.UserName) {
case "gantz_yaka":
// do nothing
case "agentpb":
// do nothing
case "pbhelp":
// do nothing
default:
s.kickUserFromSquadChat(user, &chatRaw)
return "fail"
}
}
return "ok"
}