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DataCache and changes for game update

Recent game update changed pokememes view in pokedeks, so we need to
reflect it by updating parser.

Introducing DataCache - a silver bullet for eliminating lags linked to
database queries. Less queries, more in RAM, faster work. Needs testing
in production environment.
This commit is contained in:
2018-01-29 23:50:25 +04:00
parent 074fc4a1e3
commit b8226d8aa8
36 changed files with 1294 additions and 700 deletions

View File

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// i2_bot Instinct PokememBro Bot
// Copyright (c) 2018 Vladimir "fat0troll" Hodakov
package datacacheinterface
import (
"git.wtfteam.pro/fat0troll/i2_bot/lib/dbmapping"
)
// DataCacheInterface implements DataCache for importing via appcontext.
type DataCacheInterface interface {
Init()
AddPlayer(player *dbmapping.Player) (int, error)
GetOrCreatePlayerByTelegramID(telegramID int) (*dbmapping.Player, error)
GetPlayerByID(playerID int) (*dbmapping.Player, error)
GetPlayerByTelegramID(telegramID int) (*dbmapping.Player, error)
UpdatePlayerFields(player *dbmapping.Player) (*dbmapping.Player, error)
UpdatePlayerTimestamp(playerID int) error
AddProfile(profile *dbmapping.Profile) (int, error)
GetPlayersWithCurrentProfiles() map[int]*dbmapping.PlayerProfile
GetProfileByID(profileID int) (*dbmapping.Profile, error)
GetProfileByPlayerID(playerID int) (*dbmapping.Profile, error)
AddPokememe(pokememeData map[string]string, pokememeLocations map[string]string, pokememeElements map[string]string) (int, error)
GetAllPokememes() map[int]*dbmapping.PokememeFull
GetPokememeByID(pokememeID int) (*dbmapping.PokememeFull, error)
GetPokememeByName(name string) (*dbmapping.PokememeFull, error)
DeletePokememeByID(pokememeID int) error
GetLeagueBySymbol(symbol string) (*dbmapping.League, error)
GetWeaponTypeByName(name string) (*dbmapping.Weapon, error)
}