Archived
1

DataCache and changes for game update

Recent game update changed pokememes view in pokedeks, so we need to
reflect it by updating parser.

Introducing DataCache - a silver bullet for eliminating lags linked to
database queries. Less queries, more in RAM, faster work. Needs testing
in production environment.
This commit is contained in:
2018-01-29 23:50:25 +04:00
parent 074fc4a1e3
commit b8226d8aa8
36 changed files with 1294 additions and 700 deletions

76
lib/datacache/exported.go Normal file
View File

@@ -0,0 +1,76 @@
// i2_bot Instinct PokememBro Bot
// Copyright (c) 2018 Vladimir "fat0troll" Hodakov
package datacache
import (
"git.wtfteam.pro/fat0troll/i2_bot/lib/appcontext"
"git.wtfteam.pro/fat0troll/i2_bot/lib/datacache/datacacheinterface"
"git.wtfteam.pro/fat0troll/i2_bot/lib/dbmapping"
"sync"
)
var (
c *appcontext.Context
)
// DataCache is a function-handling struct for package datacache.
// Also, it's a data cache: it handles all data, powered by DataCache functions.
type DataCache struct {
// Players — users of bot
players map[int]*dbmapping.Player
playersMutex sync.Mutex
// Profiles - game profiles, no matter, actual or not
profiles map[int]*dbmapping.Profile
profilesMutex sync.Mutex
// Current profiles - actual profiles for players, mostly used by bot
// Note: int in this array for player ID, not for profile ID
currentProfiles map[int]*dbmapping.Profile
currentProfilesMutex sync.Mutex
// Pokememes
pokememes map[int]*dbmapping.Pokememe
pokememesMutex sync.Mutex
// Pokememes with all supported data
fullPokememes map[int]*dbmapping.PokememeFull
fullPokememesMutex sync.Mutex
// Elements
elements map[int]*dbmapping.Element
elementsMutex sync.Mutex
// Leagues
leagues map[int]*dbmapping.League
leaguesMutex sync.Mutex
// Locations
locations map[int]*dbmapping.Location
locationsMutex sync.Mutex
// Weapons
weapons map[int]*dbmapping.Weapon
weaponsMutex sync.Mutex
}
// New is an initialization function for appcontext
func New(ac *appcontext.Context) {
c = ac
dc := &DataCache{}
c.RegisterDataCacheInterface(datacacheinterface.DataCacheInterface(dc))
}
// Init is a initialization function for package
func (dc *DataCache) Init() {
c.Log.Info("Initializing DataCache...")
dc.initElements()
dc.loadElements()
dc.initLeagues()
dc.loadLeagues()
dc.initLocations()
dc.loadLocations()
dc.initWeapons()
dc.loadWeapons()
dc.initPokememes()
dc.loadPokememes()
dc.initPlayers()
dc.loadPlayers()
dc.initProfiles()
dc.loadProfiles()
}