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DataCache and changes for game update

Recent game update changed pokememes view in pokedeks, so we need to
reflect it by updating parser.

Introducing DataCache - a silver bullet for eliminating lags linked to
database queries. Less queries, more in RAM, faster work. Needs testing
in production environment.
This commit is contained in:
2018-01-29 23:50:25 +04:00
parent 074fc4a1e3
commit b8226d8aa8
36 changed files with 1294 additions and 700 deletions

View File

@@ -0,0 +1,45 @@
// i2_bot Instinct PokememBro Bot
// Copyright (c) 2018 Vladimir "fat0troll" Hodakov
package datacache
import (
"errors"
"git.wtfteam.pro/fat0troll/i2_bot/lib/dbmapping"
"strconv"
)
func (dc *DataCache) initLocations() {
c.Log.Info("Initializing Locations storage...")
dc.locations = make(map[int]*dbmapping.Location)
}
func (dc *DataCache) loadLocations() {
c.Log.Info("Load current Locations data from database to DataCache...")
locations := []dbmapping.Location{}
err := c.Db.Select(&locations, "SELECT * FROM locations")
if err != nil {
// This is critical error and we need to stop immediately!
c.Log.Fatal(err.Error())
}
dc.locationsMutex.Lock()
for i := range locations {
dc.locations[locations[i].ID] = &locations[i]
}
c.Log.Info("Loaded locations in DataCache: " + strconv.Itoa(len(dc.locations)))
dc.locationsMutex.Unlock()
}
func (dc *DataCache) findLocationIDByName(name string) (int, error) {
dc.locationsMutex.Lock()
for i := range dc.locations {
if dc.locations[i].Name == name {
dc.locationsMutex.Unlock()
return i, nil
}
}
dc.locationsMutex.Unlock()
return 0, errors.New("There is no location with name = " + name)
}