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DataCache and changes for game update

Recent game update changed pokememes view in pokedeks, so we need to
reflect it by updating parser.

Introducing DataCache - a silver bullet for eliminating lags linked to
database queries. Less queries, more in RAM, faster work. Needs testing
in production environment.
This commit is contained in:
2018-01-29 23:50:25 +04:00
parent 074fc4a1e3
commit b8226d8aa8
36 changed files with 1294 additions and 700 deletions

View File

@@ -15,15 +15,14 @@ import (
// Internal functions
func (u *Users) fillProfilePokememe(profileID int, meme string, attack string, rarity string) {
spkRaw := dbmapping.Pokememe{}
err := c.Db.Get(&spkRaw, c.Db.Rebind("SELECT * FROM pokememes WHERE name='"+meme+"';"))
spkRaw, err := c.DataCache.GetPokememeByName(meme)
if err != nil {
c.Log.Error(err.Error())
} else {
attackInt := c.Statistics.GetPoints(attack)
ppk := dbmapping.ProfilePokememe{}
ppk.ProfileID = profileID
ppk.PokememeID = spkRaw.ID
ppk.PokememeID = spkRaw.Pokememe.ID
ppk.PokememeAttack = attackInt
ppk.PokememeRarity = rarity
ppk.CreatedAt = time.Now().UTC()
@@ -75,12 +74,13 @@ func (u *Users) ParseProfile(update *tgbotapi.Update, playerRaw *dbmapping.Playe
currentString := string(profileRunesArray[i])
currentRunes := profileRunesArray[i]
if strings.HasPrefix(currentString, "🈸") || strings.HasPrefix(currentString, "🈳 ") || strings.HasPrefix(currentString, "🈵") {
err1 := c.Db.Get(&league, c.Db.Rebind("SELECT * FROM leagues WHERE symbol='"+string(currentRunes[0])+"'"))
if err1 != nil {
c.Log.Error(err1.Error())
leagueRaw, err := c.DataCache.GetLeagueBySymbol(string(currentRunes[0]))
if err != nil {
c.Log.Error(err.Error())
u.profileAddFailureMessage(update)
return "fail"
}
league = *leagueRaw
for j := range currentRunes {
if j > 1 {
nickname += string(currentRunes[j])
@@ -209,10 +209,9 @@ func (u *Users) ParseProfile(update *tgbotapi.Update, playerRaw *dbmapping.Playe
}
// Information is gathered, let's create profile in database!
weaponRaw := dbmapping.Weapon{}
err2 := c.Db.Get(&weaponRaw, c.Db.Rebind("SELECT * FROM weapons WHERE name='"+weapon+"'"))
if err2 != nil {
c.Log.Error(err2.Error())
weaponRaw, err := c.DataCache.GetWeaponTypeByName(weapon)
if err != nil {
c.Log.Error(err.Error())
}
if playerRaw.LeagueID == 0 {
@@ -221,26 +220,17 @@ func (u *Users) ParseProfile(update *tgbotapi.Update, playerRaw *dbmapping.Playe
if playerRaw.Status == "nobody" {
playerRaw.Status = "common"
}
_, err4 := c.Db.NamedExec("UPDATE `players` SET league_id=:league_id, status=:status WHERE id=:id", &playerRaw)
if err4 != nil {
c.Log.Error(err4.Error())
_, err = c.DataCache.UpdatePlayerFields(playerRaw)
if err != nil {
u.profileAddFailureMessage(update)
return "fail"
}
} else if playerRaw.LeagueID != league.ID {
// Duplicate profile: user changed league, beware!
// User changed league, beware!
playerRaw.LeagueID = league.ID
playerRaw.Status = "league_changed"
playerRaw.CreatedAt = time.Now().UTC()
_, err5 := c.Db.NamedExec("INSERT INTO players VALUES(NULL, :telegram_id, :league_id, :status, :created_at, :updated_at)", &playerRaw)
if err5 != nil {
c.Log.Error(err5.Error())
u.profileAddFailureMessage(update)
return "fail"
}
err6 := c.Db.Get(&playerRaw, c.Db.Rebind("SELECT * FROM players WHERE telegram_id='"+strconv.Itoa(playerRaw.TelegramID)+"' AND league_id='"+strconv.Itoa(league.ID)+"';"))
if err6 != nil {
c.Log.Error(err6.Error())
_, err = c.DataCache.UpdatePlayerFields(playerRaw)
if err != nil {
u.profileAddFailureMessage(update)
return "fail"
}
@@ -261,25 +251,22 @@ func (u *Users) ParseProfile(update *tgbotapi.Update, playerRaw *dbmapping.Playe
profileRaw.Crystalls = crystallsInt
profileRaw.CreatedAt = time.Now().UTC()
_, err3 := c.Db.NamedExec("INSERT INTO `profiles` VALUES(NULL, :player_id, :nickname, :telegram_nickname, :level_id, :pokeballs, :wealth, :pokememes_wealth, :exp, :egg_exp, :power, :weapon_id, :crystalls, :created_at)", &profileRaw)
if err3 != nil {
c.Log.Error(err3.Error())
newProfileID, err := c.DataCache.AddProfile(&profileRaw)
if err != nil {
c.Log.Error(err.Error())
u.profileAddFailureMessage(update)
return "fail"
}
err8 := c.Db.Get(&profileRaw, c.Db.Rebind("SELECT * FROM profiles WHERE player_id=? AND created_at=?"), profileRaw.PlayerID, profileRaw.CreatedAt)
if err8 != nil {
c.Log.Error(err8.Error())
c.Log.Error("Profile isn't added!")
_, err = c.DataCache.GetProfileByID(newProfileID)
if err != nil {
c.Log.Error(err.Error())
u.profileAddFailureMessage(update)
return "fail"
}
playerRaw.UpdatedAt = time.Now().UTC()
_, err7 := c.Db.NamedExec("UPDATE `players` SET updated_at=:updated_at WHERE id=:id", &playerRaw)
if err7 != nil {
c.Log.Error(err7.Error())
err = c.DataCache.UpdatePlayerTimestamp(playerRaw.ID)
if err != nil {
u.profileAddFailureMessage(update)
return "fail"
}
@@ -304,11 +291,11 @@ func (u *Users) ParseProfile(update *tgbotapi.Update, playerRaw *dbmapping.Playe
rarity = "super liber"
meme = strings.Replace(meme, "🔷", "", 1)
}
if strings.HasPrefix(meme, "❄") {
if strings.HasPrefix(meme, "❄") {
rarity = "new year"
meme = strings.Replace(meme, "❄", "", 1)
meme = strings.Replace(meme, "❄", "", 1)
}
u.fillProfilePokememe(profileRaw.ID, meme, attack, rarity)
u.fillProfilePokememe(newProfileID, meme, attack, rarity)
}
u.profileAddSuccessMessage(update, league.ID, profileRaw.LevelID)