Reverted /best logic, because of fuckup
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292440f411
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bacf76fd39
@ -5,12 +5,13 @@ package pokedexer
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import (
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"git.wtfteam.pro/fat0troll/i2_bot/lib/dbmapping"
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"sort"
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)
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// External functions
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func (p *Pokedexer) getBestPokememes(playerID int) (map[int]*dbmapping.PokememeFull, bool) {
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pokememesArray := make(map[int]*dbmapping.PokememeFull)
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func (p *Pokedexer) getBestPokememes(playerID int) ([]*dbmapping.PokememeFull, bool) {
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pokememesArray := make([]*dbmapping.PokememeFull, 0)
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playerRaw, err := c.DataCache.GetPlayerByID(playerID)
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if err != nil {
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@ -28,49 +29,54 @@ func (p *Pokedexer) getBestPokememes(playerID int) (map[int]*dbmapping.PokememeF
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}
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allPokememes := c.DataCache.GetAllPokememes()
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pokememesArraySorted := make([]*dbmapping.PokememeFull, 0)
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for i := range allPokememes {
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pokememesArraySorted = append(pokememesArraySorted, allPokememes[i])
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}
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sort.Slice(pokememesArraySorted, func(i, j int) bool {
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return pokememesArraySorted[i].Pokememe.Attack > pokememesArraySorted[j].Pokememe.Attack
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})
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if profileRaw.LevelID < 4 {
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for i := range allPokememes {
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if (allPokememes[i].Pokememe.Defence < profileRaw.Power) || (allPokememes[i].Pokememe.Purchaseable) {
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if len(pokememesArray) < 5 {
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if allPokememes[i].Pokememe.Grade == profileRaw.LevelID+1 {
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pokememesArray[allPokememes[i].Pokememe.Attack] = allPokememes[i]
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}
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for i := range pokememesArraySorted {
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if (pokememesArraySorted[i].Pokememe.Defence < profileRaw.Power) || (pokememesArraySorted[i].Pokememe.Purchaseable) {
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if allPokememes[i].Pokememe.Grade == profileRaw.LevelID+1 {
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pokememesArray = append(pokememesArray, pokememesArraySorted[i])
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}
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}
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}
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} else if profileRaw.LevelID > 8 {
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// TODO: Remove it on 10th grade pokememes arrival
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for i := range allPokememes {
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if allPokememes[i].Pokememe.Grade == 9 {
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if pokememesArraySorted[i].Pokememe.Grade == 9 {
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matchLeague := false
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for j := range allPokememes[i].Elements {
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if allPokememes[i].Elements[j].LeagueID == playerRaw.LeagueID {
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for j := range pokememesArraySorted[i].Elements {
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if pokememesArraySorted[i].Elements[j].LeagueID == playerRaw.LeagueID {
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matchLeague = true
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}
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}
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if matchLeague {
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if (allPokememes[i].Pokememe.Defence < profileRaw.Power) || (allPokememes[i].Pokememe.Purchaseable) {
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if len(pokememesArray) < 5 {
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pokememesArray[allPokememes[i].Pokememe.Attack] = allPokememes[i]
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}
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if (pokememesArraySorted[i].Pokememe.Defence < profileRaw.Power) || (pokememesArraySorted[i].Pokememe.Purchaseable) {
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pokememesArray = append(pokememesArray, pokememesArraySorted[i])
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}
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}
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}
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}
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} else {
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for i := range allPokememes {
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if allPokememes[i].Pokememe.Grade == profileRaw.LevelID+1 {
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if pokememesArraySorted[i].Pokememe.Grade == profileRaw.LevelID+1 {
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matchLeague := false
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for j := range allPokememes[i].Elements {
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if allPokememes[i].Elements[j].LeagueID == playerRaw.LeagueID {
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for j := range pokememesArraySorted[i].Elements {
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if pokememesArraySorted[i].Elements[j].LeagueID == playerRaw.LeagueID {
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matchLeague = true
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}
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}
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if matchLeague {
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if (allPokememes[i].Pokememe.Defence < profileRaw.Power) || (allPokememes[i].Pokememe.Purchaseable) {
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if len(pokememesArray) < 5 {
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pokememesArray[allPokememes[i].Pokememe.Attack] = allPokememes[i]
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}
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if (pokememesArraySorted[i].Pokememe.Defence < profileRaw.Power) || (pokememesArraySorted[i].Pokememe.Purchaseable) {
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pokememesArray = append(pokememesArray, pokememesArraySorted[i])
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}
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}
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}
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@ -25,14 +25,12 @@ func (p *Pokedexer) BestPokememesList(update *tgbotapi.Update, playerRaw *dbmapp
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return "fail"
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}
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var attacks []int
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for i := range pokememes {
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attacks = append(attacks, i)
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}
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sort.Sort(sort.Reverse(sort.IntSlice(attacks)))
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sort.Slice(pokememes, func(i, j int) bool {
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return pokememes[i].Pokememe.Attack > pokememes[j].Pokememe.Attack
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})
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message := "*Лучшие покемемы для ловли*\n\n"
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for _, i := range attacks {
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for i := range pokememes {
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pk := pokememes[i].Pokememe
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pkL := pokememes[i].Locations
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pkE := pokememes[i].Elements
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