Massive refactoring for future development
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@@ -74,7 +74,7 @@ func (s *Squader) createSquad(update *tgbotapi.Update, chatID int, floodChatID i
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if err != nil {
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c.Log.Debug(err)
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playerRaw, ok := c.Getters.GetOrCreatePlayer(update.Message.From.ID)
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playerRaw, ok := c.Users.GetOrCreatePlayer(update.Message.From.ID)
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if !ok {
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return squad, "fail"
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}
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@@ -240,8 +240,8 @@ func (s *Squader) SquadStatictics(squadID int) string {
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for i := range squadMembers {
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fullInfo := dbmapping.SquadPlayerFull{}
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playerRaw, _ := c.Getters.GetPlayerByID(squadMembers[i].PlayerID)
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profileRaw, _ := c.Getters.GetProfile(playerRaw.ID)
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playerRaw, _ := c.Users.GetPlayerByID(squadMembers[i].PlayerID)
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profileRaw, _ := c.Users.GetProfile(playerRaw.ID)
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fullInfo.Squad = squad
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fullInfo.Player = playerRaw
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