Archived
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Massive refactoring for future development

This commit is contained in:
2017-11-21 06:06:32 +04:00
parent f5d801b768
commit dfe0d08ecc
45 changed files with 742 additions and 640 deletions

78
lib/users/getters.go Normal file
View File

@@ -0,0 +1,78 @@
// i2_bot Instinct PokememBro Bot
// Copyright (c) 2017 Vladimir "fat0troll" Hodakov
package users
import (
"lab.pztrn.name/fat0troll/i2_bot/lib/dbmapping"
"time"
)
// GetProfile returns last saved profile of player
func (u *Users) GetProfile(playerID int) (dbmapping.Profile, bool) {
profileRaw := dbmapping.Profile{}
err := c.Db.Get(&profileRaw, c.Db.Rebind("SELECT * FROM profiles WHERE player_id=? ORDER BY created_at DESC LIMIT 1"), playerID)
if err != nil {
c.Log.Error(err)
return profileRaw, false
}
return profileRaw, true
}
// GetPlayerByID returns dbmapping.Player instance with given ID.
func (u *Users) GetPlayerByID(playerID int) (dbmapping.Player, bool) {
playerRaw := dbmapping.Player{}
err := c.Db.Get(&playerRaw, c.Db.Rebind("SELECT * FROM players WHERE id=?"), playerID)
if err != nil {
c.Log.Error(err.Error())
return playerRaw, false
}
return playerRaw, true
}
// GetOrCreatePlayer seeks for player in database via Telegram ID.
// In case, when there is no player with such ID, new player will be created.
func (u *Users) GetOrCreatePlayer(telegramID int) (dbmapping.Player, bool) {
playerRaw := dbmapping.Player{}
err := c.Db.Get(&playerRaw, c.Db.Rebind("SELECT * FROM players WHERE telegram_id=?"), telegramID)
if err != nil {
c.Log.Error("Message user not found in database.")
c.Log.Error(err.Error())
// Create "nobody" user
playerRaw.TelegramID = telegramID
playerRaw.LeagueID = 0
playerRaw.Status = "nobody"
playerRaw.CreatedAt = time.Now().UTC()
playerRaw.UpdatedAt = time.Now().UTC()
_, err = c.Db.NamedExec("INSERT INTO players VALUES(NULL, :telegram_id, :league_id, :status, :created_at, :updated_at)", &playerRaw)
if err != nil {
c.Log.Error(err.Error())
return playerRaw, false
}
} else {
c.Log.Debug("Message user found in database.")
}
return playerRaw, true
}
// PlayerBetterThan return true, if profile is more or equal powerful than
// provided power level
func (u *Users) PlayerBetterThan(playerRaw *dbmapping.Player, powerLevel string) bool {
var isBetter = false
switch playerRaw.Status {
case "owner":
isBetter = true
case "admin":
if powerLevel != "owner" {
isBetter = true
}
default:
isBetter = false
}
return isBetter
}