Archived
1

Bot administration functions for squads chats

Closes #11
Closes #15
This commit is contained in:
2017-11-26 06:48:13 +04:00
parent 130aabda81
commit fed4a52075
5 changed files with 196 additions and 2 deletions

View File

@@ -173,9 +173,21 @@ func (s *Squader) getUserRoleForSquad(squadID int, playerID int) string {
return squadPlayer.UserType
}
func (s *Squader) deleteFloodMessage(update *tgbotapi.Update) {
deleteMessageConfig := tgbotapi.DeleteMessageConfig{
ChatID: update.Message.Chat.ID,
MessageID: update.Message.MessageID,
}
_, err := c.Bot.DeleteMessage(deleteMessageConfig)
if err != nil {
c.Log.Error(err.Error())
}
}
func (s *Squader) isUserAnyCommander(playerID int) bool {
squadPlayers := []dbmapping.SquadPlayer{}
err := c.Db.Select(&squadPlayers, c.Db.Rebind("SELECT * FROM squads_players WHERE player_id=?"), playerID)
err := c.Db.Select(&squadPlayers, c.Db.Rebind("SELECT * FROM squads_players WHERE player_id=? AND user_type='commander'"), playerID)
if err != nil {
c.Log.Debug(err.Error())
}
@@ -187,6 +199,55 @@ func (s *Squader) isUserAnyCommander(playerID int) bool {
return false
}
func (s *Squader) getCommandersForSquadViaChat(chatRaw *dbmapping.Chat) ([]dbmapping.Player, bool) {
commanders := []dbmapping.Player{}
err := c.Db.Select(&commanders, c.Db.Rebind("SELECT p.* FROM players p, squads_players sp, squads s WHERE (s.chat_id=? OR s.flood_chat_id=?) AND sp.squad_id = s.id AND sp.user_type = 'commander' AND sp.player_id = p.id"), chatRaw.ID, chatRaw.ID)
if err != nil {
c.Log.Debug(err.Error())
return commanders, false
}
return commanders, true
}
func (s *Squader) kickUserFromSquadChat(user *tgbotapi.User, chatRaw *dbmapping.Chat) {
chatUserConfig := tgbotapi.ChatMemberConfig{
ChatID: chatRaw.TelegramID,
UserID: user.ID,
}
kickConfig := tgbotapi.KickChatMemberConfig{
ChatMemberConfig: chatUserConfig,
UntilDate: 1893456000,
}
_, err := c.Bot.KickChatMember(kickConfig)
if err != nil {
c.Log.Error(err.Error())
}
suerName := ""
if user.UserName != "" {
suerName = "@" + user.UserName
} else {
suerName = user.FirstName
if user.LastName != "" {
suerName += " " + user.LastName
}
}
commanders, ok := s.getCommandersForSquadViaChat(chatRaw)
if ok {
for i := range commanders {
message := "Некто " + c.Users.FormatUsername(suerName) + " попытался зайти в чат _" + chatRaw.Name + "_ и был изгнан ботом, так как не имеет на это прав."
msg := tgbotapi.NewMessage(int64(commanders[i].TelegramID), message)
msg.ParseMode = "Markdown"
c.Bot.Send(msg)
}
}
}
func (s *Squader) squadCreationDuplicate(update *tgbotapi.Update) string {
message := "*Отряд уже существует*\n"
message += "Проверьте, правильно ли вы ввели команду, и повторите попытку."
@@ -354,3 +415,74 @@ func (s *Squader) CreateSquad(update *tgbotapi.Update) string {
return s.squadCreationSuccess(update)
}
// ProcessMessage handles all squad-specified administration actions
func (s *Squader) ProcessMessage(update *tgbotapi.Update, chatRaw *dbmapping.Chat) string {
// It will pass message or do some extra actions
// If it returns "ok", we can pass message to router, otherwise we will stop here
processMain := false
processFlood := false
messageProcessed := false
switch s.IsChatASquadEnabled(chatRaw) {
case "main":
processMain = true
case "flood":
processFlood = true
default:
return "ok"
}
// Kicking non-squad members from any chat
if processMain || processFlood {
if update.Message.NewChatMembers != nil {
newUsers := *update.Message.NewChatMembers
if len(newUsers) > 0 {
for i := range newUsers {
playerRaw, ok := c.Users.GetOrCreatePlayer(newUsers[i].ID)
if !ok {
s.kickUserFromSquadChat(&newUsers[i], chatRaw)
messageProcessed = true
}
availableChats, ok := s.GetAvailableSquadChatsForUser(&playerRaw)
if !ok {
s.kickUserFromSquadChat(&newUsers[i], chatRaw)
messageProcessed = true
}
isChatValid := false
for i := range availableChats {
if availableChats[i] == *chatRaw {
isChatValid = true
}
}
if !isChatValid {
s.kickUserFromSquadChat(&newUsers[i], chatRaw)
messageProcessed = true
}
}
}
}
}
if processMain {
c.Log.Debug("Message found in one of squad's main chats.")
talker, ok := c.Users.GetOrCreatePlayer(update.Message.From.ID)
if !ok {
s.deleteFloodMessage(update)
messageProcessed = true
}
if (update.Message.From.UserName != "i2_bot") && (update.Message.From.UserName != "i2_bot_dev") && !s.isUserAnyCommander(talker.ID) {
s.deleteFloodMessage(update)
messageProcessed = true
}
}
if messageProcessed {
return "fail"
}
return "ok"
}