273 lines
8.1 KiB
Go
273 lines
8.1 KiB
Go
// i2_bot – Instinct PokememBro Bot
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// Copyright (c) 2018 Vladimir "fat0troll" Hodakov
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package datacache
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import (
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"errors"
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"strconv"
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"github.com/fat0troll/i2_bot/lib/dbmapping"
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)
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func (dc *DataCache) initSquads() {
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c.Log.Info("Initializing Squads storage...")
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dc.squads = make(map[int]*dbmapping.Squad)
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dc.squadsWithChats = make(map[int]*dbmapping.SquadChat)
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dc.squadPlayers = make(map[int]map[int]*dbmapping.SquadPlayerFull)
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dc.squadPlayersRelations = make(map[int]*dbmapping.SquadPlayer)
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}
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func (dc *DataCache) loadSquads() {
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c.Log.Info("Load current Squads data from database to DataCache...")
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squads := []dbmapping.Squad{}
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err := c.Db.Select(&squads, "SELECT * FROM squads")
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if err != nil {
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// This is critical error and we need to stop immediately!
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c.Log.Fatal(err.Error())
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}
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squadsPlayersRelations := []dbmapping.SquadPlayer{}
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err = c.Db.Select(&squadsPlayersRelations, "SELECT * FROM squads_players")
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if err != nil {
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c.Log.Fatal(err.Error())
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}
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dc.squadsMutex.Lock()
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for i := range squads {
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squadWithChat := dbmapping.SquadChat{}
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squadWithChat.Squad = squads[i]
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sChat := dc.chats[squads[i].ChatID]
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if sChat != nil {
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squadWithChat.Chat = *sChat
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dc.squads[squads[i].ID] = &squads[i]
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dc.squadsWithChats[squads[i].ID] = &squadWithChat
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}
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dc.squadPlayers[squads[i].ID] = make(map[int]*dbmapping.SquadPlayerFull)
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}
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for i := range squadsPlayersRelations {
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sPlayer := dc.players[squadsPlayersRelations[i].PlayerID]
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sProfile := dc.currentProfiles[squadsPlayersRelations[i].PlayerID]
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sSquad := dc.squadsWithChats[squadsPlayersRelations[i].SquadID]
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if sPlayer != nil && sProfile != nil && sSquad != nil {
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dc.squadPlayersRelations[squadsPlayersRelations[i].ID] = &squadsPlayersRelations[i]
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squadPlayer := dbmapping.SquadPlayerFull{}
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squadPlayer.Player = *sPlayer
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squadPlayer.Profile = *sProfile
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squadPlayer.Squad = *sSquad
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squadPlayer.UserRole = squadsPlayersRelations[i].UserType
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dc.squadPlayers[sSquad.Squad.ID][sPlayer.ID] = &squadPlayer
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} else {
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if sPlayer == nil {
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c.Log.Debug("Alert: player with ID=" + strconv.Itoa(squadsPlayersRelations[i].PlayerID) + "is nil")
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}
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if sProfile == nil {
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c.Log.Debug("Alert: player with ID=" + strconv.Itoa(squadsPlayersRelations[i].PlayerID) + "has no current profile")
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}
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if sSquad == nil {
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c.Log.Debug("Alert: squad with ID=" + strconv.Itoa(squadsPlayersRelations[i].SquadID) + "is nil")
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}
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}
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}
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c.Log.Info("Loaded squads in DataCache: " + strconv.Itoa(len(dc.squads)))
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c.Log.Info("Loaded players relations to squads in DataCache: " + strconv.Itoa(len(dc.squadPlayers)))
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dc.squadsMutex.Unlock()
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}
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// External functions
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// AddPlayerToSquad creates relation between player and squad
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func (dc *DataCache) AddPlayerToSquad(relation *dbmapping.SquadPlayer) (int, error) {
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sPlayer, err := c.DataCache.GetPlayerByID(relation.PlayerID)
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if err != nil {
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return 0, err
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}
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sProfile, err := c.DataCache.GetProfileByPlayerID(relation.PlayerID)
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if err != nil {
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return 0, err
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}
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sSquad, err := c.DataCache.GetSquadByID(relation.SquadID)
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if err != nil {
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return 0, err
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}
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dc.squadsMutex.Lock()
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for i := range dc.squadPlayersRelations {
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if dc.squadPlayersRelations[i].SquadID == relation.SquadID && dc.squadPlayersRelations[i].PlayerID == relation.PlayerID {
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dc.squadsMutex.Unlock()
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return 0, errors.New("There is already such a player-squad relation")
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}
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}
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dc.squadsMutex.Unlock()
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_, err = c.Db.NamedExec("INSERT INTO squads_players VALUES(NULL, :squad_id, :player_id, :user_type, :author_id, :created_at)", &relation)
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if err != nil {
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return 0, err
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}
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insertedRelation := dbmapping.SquadPlayer{}
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err = c.Db.Get(&insertedRelation, "SELECT * FROM squads_players WHERE squad_id=? AND player_id=?", relation.SquadID, relation.PlayerID)
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if err != nil {
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return 0, err
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}
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dc.squadsMutex.Lock()
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dc.squadPlayersRelations[insertedRelation.ID] = &insertedRelation
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squadPlayerFull := dbmapping.SquadPlayerFull{}
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squadPlayerFull.Player = *sPlayer
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squadPlayerFull.Profile = *sProfile
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squadPlayerFull.Squad = *sSquad
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squadPlayerFull.UserRole = insertedRelation.UserType
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if dc.squadPlayers[sSquad.Squad.ID] == nil {
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dc.squadPlayers[sSquad.Squad.ID] = make(map[int]*dbmapping.SquadPlayerFull)
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}
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dc.squadPlayers[sSquad.Squad.ID][sPlayer.ID] = &squadPlayerFull
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dc.squadsMutex.Unlock()
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return insertedRelation.ID, nil
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}
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// GetAllSquadMembers returns all squad members by squad ID
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func (dc *DataCache) GetAllSquadMembers(squadID int) []dbmapping.SquadPlayerFull {
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players := []dbmapping.SquadPlayerFull{}
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dc.squadsMutex.Lock()
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for i := range dc.squadPlayers {
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if i == squadID {
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for j := range dc.squadPlayers[i] {
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players = append(players, *dc.squadPlayers[i][j])
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}
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}
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}
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dc.squadsMutex.Unlock()
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return players
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}
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// GetAllSquadsChats returns all chats belonging to squads
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func (dc *DataCache) GetAllSquadsChats() []dbmapping.Chat {
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chats := []dbmapping.Chat{}
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dc.squadsMutex.Lock()
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for i := range dc.squadsWithChats {
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chats = append(chats, dc.squadsWithChats[i].Chat)
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}
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dc.squadsMutex.Unlock()
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return chats
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}
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// GetAllSquadsWithChats returns all squads with chats
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func (dc *DataCache) GetAllSquadsWithChats() []dbmapping.SquadChat {
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squadsWithChats := []dbmapping.SquadChat{}
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dc.squadsMutex.Lock()
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for i := range dc.squadsWithChats {
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squadsWithChats = append(squadsWithChats, *dc.squadsWithChats[i])
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}
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dc.squadsMutex.Unlock()
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return squadsWithChats
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}
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// GetAvailableSquadsChatsForUser returns all squads chats accessible by user with given ID
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func (dc *DataCache) GetAvailableSquadsChatsForUser(userID int) []dbmapping.Chat {
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chats := []dbmapping.Chat{}
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dc.squadsMutex.Lock()
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for i := range dc.squadPlayers {
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for j := range dc.squadPlayers[i] {
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if dc.squadPlayers[i][j].Player.ID == userID {
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chats = append(chats, dc.squadPlayers[i][j].Squad.Chat)
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}
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}
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}
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dc.squadsMutex.Unlock()
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return chats
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}
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// GetCommandersForSquad returns all players which are commanders of squad with given ID
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func (dc *DataCache) GetCommandersForSquad(squadID int) []dbmapping.Player {
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commanders := []dbmapping.Player{}
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dc.squadsMutex.Lock()
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for i := range dc.squadPlayers[squadID] {
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if dc.squadPlayers[squadID][i].Squad.Squad.ID == squadID {
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if dc.squadPlayers[squadID][i].UserRole == "commander" {
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commanders = append(commanders, dc.squadPlayers[squadID][i].Player)
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}
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}
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}
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dc.squadsMutex.Unlock()
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return commanders
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}
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// GetSquadByID returns squad with given ID
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func (dc *DataCache) GetSquadByID(squadID int) (*dbmapping.SquadChat, error) {
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if dc.squadsWithChats[squadID] != nil {
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return dc.squadsWithChats[squadID], nil
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}
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return nil, errors.New("There is no squad with ID=" + strconv.Itoa(squadID))
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}
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// GetSquadByChatID returns squad with given chat ID
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func (dc *DataCache) GetSquadByChatID(chatID int) (*dbmapping.Squad, error) {
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dc.squadsMutex.Lock()
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for i := range dc.squadsWithChats {
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if dc.squadsWithChats[i].Chat.ID == chatID {
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dc.squadsMutex.Unlock()
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return dc.squads[i], nil
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}
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}
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dc.squadsMutex.Unlock()
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return nil, errors.New("There is no squad with chat ID=" + strconv.Itoa(chatID))
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}
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// GetSquadsChatsBySquadsIDs returns chats for given squad IDs
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func (dc *DataCache) GetSquadsChatsBySquadsIDs(squadsIDs []int) []dbmapping.Chat {
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chats := []dbmapping.Chat{}
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dc.squadsMutex.Lock()
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for i := range dc.squadsWithChats {
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for j := range squadsIDs {
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if dc.squadsWithChats[i].Squad.ID == j {
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chats = append(chats, dc.squadsWithChats[i].Chat)
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}
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}
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}
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dc.squadsMutex.Unlock()
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return chats
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}
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// GetUserRolesInSquads returns all user roles for given user ID
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func (dc *DataCache) GetUserRolesInSquads(userID int) []dbmapping.SquadPlayerFull {
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userRoles := []dbmapping.SquadPlayerFull{}
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dc.squadsMutex.Lock()
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for i := range dc.squadPlayers {
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for j := range dc.squadPlayers[i] {
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if dc.squadPlayers[i][j].Player.ID == userID {
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userRoles = append(userRoles, *dc.squadPlayers[i][j])
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}
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}
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}
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dc.squadsMutex.Unlock()
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return userRoles
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}
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// GetUserRoleInSquad returns user role in specified squad
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func (dc *DataCache) GetUserRoleInSquad(squadID int, playerID int) string {
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if dc.squadPlayers[squadID][playerID] != nil {
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return dc.squadPlayers[squadID][playerID].UserRole
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}
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return "none"
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}
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