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i2_bot/lib/pokedexer/getters.go
Vladimir Hodakov b8226d8aa8 DataCache and changes for game update
Recent game update changed pokememes view in pokedeks, so we need to
reflect it by updating parser.

Introducing DataCache - a silver bullet for eliminating lags linked to
database queries. Less queries, more in RAM, faster work. Needs testing
in production environment.
2018-01-29 23:50:25 +04:00

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// i2_bot Instinct PokememBro Bot
// Copyright (c) 2017 Vladimir "fat0troll" Hodakov
package pokedexer
import (
"git.wtfteam.pro/fat0troll/i2_bot/lib/dbmapping"
)
// External functions
func (p *Pokedexer) getBestPokememes(playerID int) (map[int]*dbmapping.PokememeFull, bool) {
pokememesArray := make(map[int]*dbmapping.PokememeFull)
playerRaw, err := c.DataCache.GetPlayerByID(playerID)
if err != nil {
c.Log.Error(err.Error())
return pokememesArray, false
}
profileRaw, err := c.DataCache.GetProfileByPlayerID(playerRaw.ID)
if err != nil {
c.Log.Error(err.Error())
return pokememesArray, false
}
if playerRaw.LeagueID == 0 {
return pokememesArray, false
}
allPokememes := c.DataCache.GetAllPokememes()
if profileRaw.LevelID < 4 {
for i := range allPokememes {
if allPokememes[i].Pokememe.Grade == profileRaw.LevelID+1 {
pokememesArray[allPokememes[i].Pokememe.Attack] = allPokememes[i]
}
}
} else {
for i := range allPokememes {
if allPokememes[i].Pokememe.Grade == profileRaw.LevelID+1 {
matchLeague := false
for j := range allPokememes[i].Elements {
if allPokememes[i].Elements[j].LeagueID == playerRaw.LeagueID {
matchLeague = true
}
}
if matchLeague {
pokememesArray[allPokememes[i].Pokememe.Attack] = allPokememes[i]
}
}
}
}
return pokememesArray, true
}