Vladimir Hodakov
b8226d8aa8
Recent game update changed pokememes view in pokedeks, so we need to reflect it by updating parser. Introducing DataCache - a silver bullet for eliminating lags linked to database queries. Less queries, more in RAM, faster work. Needs testing in production environment.
55 lines
1.3 KiB
Go
55 lines
1.3 KiB
Go
// i2_bot – Instinct PokememBro Bot
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// Copyright (c) 2017 Vladimir "fat0troll" Hodakov
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package pokedexer
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import (
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"git.wtfteam.pro/fat0troll/i2_bot/lib/dbmapping"
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)
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// External functions
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func (p *Pokedexer) getBestPokememes(playerID int) (map[int]*dbmapping.PokememeFull, bool) {
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pokememesArray := make(map[int]*dbmapping.PokememeFull)
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playerRaw, err := c.DataCache.GetPlayerByID(playerID)
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if err != nil {
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c.Log.Error(err.Error())
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return pokememesArray, false
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}
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profileRaw, err := c.DataCache.GetProfileByPlayerID(playerRaw.ID)
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if err != nil {
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c.Log.Error(err.Error())
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return pokememesArray, false
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}
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if playerRaw.LeagueID == 0 {
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return pokememesArray, false
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}
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allPokememes := c.DataCache.GetAllPokememes()
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if profileRaw.LevelID < 4 {
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for i := range allPokememes {
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if allPokememes[i].Pokememe.Grade == profileRaw.LevelID+1 {
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pokememesArray[allPokememes[i].Pokememe.Attack] = allPokememes[i]
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}
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}
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} else {
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for i := range allPokememes {
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if allPokememes[i].Pokememe.Grade == profileRaw.LevelID+1 {
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matchLeague := false
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for j := range allPokememes[i].Elements {
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if allPokememes[i].Elements[j].LeagueID == playerRaw.LeagueID {
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matchLeague = true
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}
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}
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if matchLeague {
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pokememesArray[allPokememes[i].Pokememe.Attack] = allPokememes[i]
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}
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}
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}
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}
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return pokememesArray, true
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}
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