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i2_bot/lib/chatter/restricters.go
Vladimir Hodakov b8226d8aa8 DataCache and changes for game update
Recent game update changed pokememes view in pokedeks, so we need to
reflect it by updating parser.

Introducing DataCache - a silver bullet for eliminating lags linked to
database queries. Less queries, more in RAM, faster work. Needs testing
in production environment.
2018-01-29 23:50:25 +04:00

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// i2_bot Instinct PokememBro Bot
// Copyright (c) 2017 Vladimir "fat0troll" Hodakov
package chatter
import (
"git.wtfteam.pro/fat0troll/i2_bot/lib/dbmapping"
"github.com/go-telegram-bot-api/telegram-bot-api"
"strconv"
"strings"
)
func (ct *Chatter) userPrivilegesCheck(update *tgbotapi.Update, user *tgbotapi.User) bool {
// There are two special chats, pointed by config, where any member of league may be
defaultChatID, _ := strconv.ParseInt(c.Cfg.SpecialChats.DefaultID, 10, 64)
bastionChatID, _ := strconv.ParseInt(c.Cfg.SpecialChats.BastionID, 10, 64)
academyChatID, _ := strconv.ParseInt(c.Cfg.SpecialChats.AcademyID, 10, 64)
hqChatID, _ := strconv.ParseInt(c.Cfg.SpecialChats.HeadquartersID, 10, 64)
if update.Message.Chat.ID == defaultChatID || update.Message.Chat.ID == hqChatID {
return true
}
// There are special users, which will bypass these checks
specialUsers := []string{"gantz_yaka", "agentpb", "pbhelp"}
for j := range specialUsers {
if strings.ToLower(user.UserName) == specialUsers[j] {
// This is for PokememBro admins, they can join any chat at any time
return true
}
}
playerRaw, err := c.DataCache.GetPlayerByTelegramID(user.ID)
if err != nil {
c.Log.Error(err.Error())
return false
}
if c.Users.PlayerBetterThan(playerRaw, "admin") {
return true
}
// So, user is not a PokememBro admin. For Bastion and Academy she needs to be league player
switch update.Message.Chat.ID {
case academyChatID:
if playerRaw.LeagueID == 1 && playerRaw.Status != "spy" && playerRaw.Status != "league_changed" {
return true
}
case bastionChatID:
if playerRaw.LeagueID == 1 && playerRaw.Status != "spy" && playerRaw.Status != "league_changed" {
return true
}
default:
availableChatsForUser, _ := c.Squader.GetAvailableSquadChatsForUser(playerRaw)
for i := range availableChatsForUser {
if update.Message.Chat.ID == availableChatsForUser[i].TelegramID {
return true
}
}
}
return false
}
// BanUserFromChat removes user from chat
func (ct *Chatter) BanUserFromChat(user *tgbotapi.User, chatRaw *dbmapping.Chat) {
chatUserConfig := tgbotapi.ChatMemberConfig{
ChatID: chatRaw.TelegramID,
UserID: user.ID,
}
kickConfig := tgbotapi.KickChatMemberConfig{
ChatMemberConfig: chatUserConfig,
UntilDate: 1893456000,
}
c.Log.Info("Trying to ban user...")
_, err := c.Bot.KickChatMember(kickConfig)
if err != nil {
c.Log.Error(err.Error())
}
bastionChatID, _ := strconv.ParseInt(c.Cfg.SpecialChats.BastionID, 10, 64)
academyChatID, _ := strconv.ParseInt(c.Cfg.SpecialChats.AcademyID, 10, 64)
hqChatID, _ := strconv.ParseInt(c.Cfg.SpecialChats.HeadquartersID, 10, 64)
if (chatRaw.TelegramID != bastionChatID) || (chatRaw.TelegramID != academyChatID) {
// In Bastion notifications are public in default chat
commanders, ok := c.Squader.GetCommandersForSquadViaChat(chatRaw)
if ok {
for i := range commanders {
message := "Некто " + c.Users.GetPrettyName(user) + " попытался зайти в чат _" + chatRaw.Name + "_ и был изгнан ботом, так как не имеет права посещать этот чат."
msg := tgbotapi.NewMessage(int64(commanders[i].TelegramID), message)
msg.ParseMode = "Markdown"
c.Bot.Send(msg)
}
}
} else {
message := "Некто " + c.Users.GetPrettyName(user) + " попытался зайти в один из общих чатов лиги и был изгнан ботом, так как не имеет права посещать этот чат."
msg := tgbotapi.NewMessage(hqChatID, message)
msg.ParseMode = "Markdown"
c.Bot.Send(msg)
}
}
// ProtectChat protects chats from unauthorized access
// Returns "protection_passed" if all protection checks passed
func (ct *Chatter) ProtectChat(update *tgbotapi.Update, playerRaw *dbmapping.Player, chatRaw *dbmapping.Chat) string {
// Check on new user addition
if update.Message.NewChatMembers != nil {
newUsers := *update.Message.NewChatMembers
if len(newUsers) > 0 {
for i := range newUsers {
newUserPassed := ct.userPrivilegesCheck(update, &newUsers[i])
if !newUserPassed {
ct.BanUserFromChat(&newUsers[i], chatRaw)
}
}
}
}
existingUserPassed := ct.userPrivilegesCheck(update, update.Message.From)
if !existingUserPassed {
ct.BanUserFromChat(update.Message.From, chatRaw)
return "fail"
}
return c.Squader.CleanFlood(update, chatRaw)
}