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i2_bot/lib/datacache/profiles.go
Vladimir Hodakov b8226d8aa8 DataCache and changes for game update
Recent game update changed pokememes view in pokedeks, so we need to
reflect it by updating parser.

Introducing DataCache - a silver bullet for eliminating lags linked to
database queries. Less queries, more in RAM, faster work. Needs testing
in production environment.
2018-01-29 23:50:25 +04:00

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// i2_bot Instinct PokememBro Bot
// Copyright (c) 2018 Vladimir "fat0troll" Hodakov
package datacache
import (
"errors"
"git.wtfteam.pro/fat0troll/i2_bot/lib/dbmapping"
"strconv"
)
func (dc *DataCache) initProfiles() {
c.Log.Info("Initializing Profiles storage...")
dc.profiles = make(map[int]*dbmapping.Profile)
dc.currentProfiles = make(map[int]*dbmapping.Profile)
}
func (dc *DataCache) loadProfiles() {
c.Log.Info("Load current Profiles data from database to DataCache...")
profiles := []dbmapping.Profile{}
err := c.Db.Select(&profiles, "SELECT * FROM profiles")
if err != nil {
// This is critical error and we need to stop immediately!
c.Log.Fatal(err.Error())
}
dc.profilesMutex.Lock()
dc.currentProfilesMutex.Lock()
for i := range profiles {
dc.profiles[profiles[i].ID] = &profiles[i]
// Filling current profiles
if dc.currentProfiles[profiles[i].PlayerID] != nil {
if dc.currentProfiles[profiles[i].PlayerID].CreatedAt.Before(profiles[i].CreatedAt) {
dc.currentProfiles[profiles[i].PlayerID] = &profiles[i]
}
}
dc.currentProfiles[profiles[i].PlayerID] = &profiles[i]
}
c.Log.Info("Loaded profiles in DataCache: " + strconv.Itoa(len(dc.profiles)))
c.Log.Info("Loaded current profiles in DataCache: " + strconv.Itoa(len(dc.currentProfiles)))
dc.profilesMutex.Unlock()
dc.currentProfilesMutex.Unlock()
}
// External functions
// AddProfile creates new profile in database
func (dc *DataCache) AddProfile(profile *dbmapping.Profile) (int, error) {
_, err := c.Db.NamedExec("INSERT INTO `profiles` VALUES(NULL, :player_id, :nickname, :telegram_nickname, :level_id, :pokeballs, :wealth, :pokememes_wealth, :exp, :egg_exp, :power, :weapon_id, :crystalls, :created_at)", &profile)
if err != nil {
c.Log.Error(err.Error())
return 0, err
}
insertedProfile := dbmapping.Profile{}
err = c.Db.Get(&insertedProfile, c.Db.Rebind("SELECT * FROM profiles WHERE player_id=? AND created_at=?"), profile.PlayerID, profile.CreatedAt)
if err != nil {
c.Log.Error(err.Error())
return 0, err
}
dc.profilesMutex.Lock()
dc.currentProfilesMutex.Lock()
dc.profiles[insertedProfile.ID] = &insertedProfile
dc.currentProfiles[insertedProfile.PlayerID] = &insertedProfile
dc.currentProfilesMutex.Unlock()
dc.profilesMutex.Unlock()
return insertedProfile.ID, nil
}
// GetPlayersWithCurrentProfiles returns users with profiles, if exist
func (dc *DataCache) GetPlayersWithCurrentProfiles() map[int]*dbmapping.PlayerProfile {
dc.currentProfilesMutex.Lock()
dc.playersMutex.Lock()
users := make(map[int]*dbmapping.PlayerProfile)
for i := range dc.players {
user := dbmapping.PlayerProfile{}
user.Player = *dc.players[i]
if dc.players[i].LeagueID != 0 {
user.League = *dc.leagues[dc.players[i].LeagueID]
}
if dc.currentProfiles[dc.players[i].ID] != nil {
user.HaveProfile = true
user.Profile = *dc.currentProfiles[dc.players[i].ID]
} else {
user.HaveProfile = false
}
users[dc.players[i].ID] = &user
}
dc.currentProfilesMutex.Unlock()
dc.playersMutex.Unlock()
return users
}
// GetProfileByID returns profile from datacache by ID
func (dc *DataCache) GetProfileByID(profileID int) (*dbmapping.Profile, error) {
if dc.profiles[profileID] != nil {
return dc.profiles[profileID], nil
}
return nil, errors.New("There is no profile with ID = " + strconv.Itoa(profileID))
}
// GetProfileByPlayerID returns current profile for player
func (dc *DataCache) GetProfileByPlayerID(playerID int) (*dbmapping.Profile, error) {
if dc.currentProfiles[playerID] != nil {
return dc.currentProfiles[playerID], nil
}
return nil, errors.New("There is no profile for user with ID = " + strconv.Itoa(playerID))
}