hdkv
/
i2_bot
Archived
1
Fork 0
This repository has been archived on 2022-11-04. You can view files and clone it, but cannot push or open issues/pull-requests.
i2_bot/lib/getters/player.go

67 lines
1.8 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

// i2_bot Instinct PokememBro Bot
// Copyright (c) 2017 Vladimir "fat0troll" Hodakov
package getters
import (
"lab.pztrn.name/fat0troll/i2_bot/lib/dbmapping"
"time"
)
// GetPlayerByID returns dbmapping.Player instance with given ID.
func (g *Getters) GetPlayerByID(playerID int) (dbmapping.Player, bool) {
playerRaw := dbmapping.Player{}
err := c.Db.Get(&playerRaw, c.Db.Rebind("SELECT * FROM players WHERE id=?"), playerID)
if err != nil {
c.Log.Error(err.Error())
return playerRaw, false
}
return playerRaw, true
}
// GetOrCreatePlayer seeks for player in database via Telegram ID.
// In case, when there is no player with such ID, new player will be created.
func (g *Getters) GetOrCreatePlayer(telegramID int) (dbmapping.Player, bool) {
playerRaw := dbmapping.Player{}
err := c.Db.Get(&playerRaw, c.Db.Rebind("SELECT * FROM players WHERE telegram_id=?"), telegramID)
if err != nil {
c.Log.Error("Message user not found in database.")
c.Log.Error(err.Error())
// Create "nobody" user
playerRaw.TelegramID = telegramID
playerRaw.LeagueID = 0
playerRaw.Status = "nobody"
playerRaw.CreatedAt = time.Now().UTC()
playerRaw.UpdatedAt = time.Now().UTC()
_, err = c.Db.NamedExec("INSERT INTO players VALUES(NULL, :telegram_id, :league_id, :status, :created_at, :updated_at)", &playerRaw)
if err != nil {
c.Log.Error(err.Error())
return playerRaw, false
}
} else {
c.Log.Debug("Message user found in database.")
}
return playerRaw, true
}
// PlayerBetterThan return true, if profile is more or equal powerful than
// provided power level
func (g *Getters) PlayerBetterThan(playerRaw *dbmapping.Player, powerLevel string) bool {
var isBetter = false
switch playerRaw.Status {
case "owner":
isBetter = true
case "admin":
if powerLevel != "owner" {
isBetter = true
}
default:
isBetter = false
}
return isBetter
}