Vladimir Hodakov
a9f1d25c7b
This commit introduces pokememes information storage in source code (because they're rarely changed and I always update them manually). All information about pokememes updated after nerf of 25 April. Also, added buttons to /pokedeks command for changing pages (there are 21 pages already!), and limited one page to 35 pokememes.
68 lines
1.7 KiB
Go
68 lines
1.7 KiB
Go
// i2_bot – Instinct PokememBro Bot
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// Copyright (c) 2018 Vladimir "fat0troll" Hodakov
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package datacache
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import (
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"errors"
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"gopkg.in/yaml.v2"
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"source.wtfteam.pro/i2_bot/i2_bot/lib/datamapping"
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"source.wtfteam.pro/i2_bot/i2_bot/static"
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"strconv"
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)
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func (dc *DataCache) initElements() {
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c.Log.Info("Initializing Elements storage...")
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dc.elements = make(map[int]*datamapping.Element)
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}
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func (dc *DataCache) loadElements() {
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c.Log.Info("Load current Elements data to DataCache...")
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elements := dc.getElements()
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for i := range elements {
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dc.elements[elements[i].ID] = &elements[i]
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}
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c.Log.Info("Loaded elements in DataCache: " + strconv.Itoa(len(dc.elements)))
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}
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func (dc *DataCache) getElements() []datamapping.Element {
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elements := []datamapping.Element{}
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yamlFile, err := static.ReadFile("elements.yml")
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if err != nil {
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c.Log.Error(err.Error())
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c.Log.Fatal("Can't read elements data file")
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}
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err = yaml.Unmarshal(yamlFile, &elements)
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if err != nil {
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c.Log.Error(err.Error())
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c.Log.Fatal("Can't parse elements data file")
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}
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return elements
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}
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// External functions
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// GetElementByID returns element with given ID
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func (dc *DataCache) GetElementByID(elementID int) (*datamapping.Element, error) {
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if dc.elements[elementID] != nil {
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return dc.elements[elementID], nil
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}
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return nil, errors.New("There is no element with ID = " + strconv.Itoa(elementID))
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}
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// FindElementIDBySymbol returns element ID for given symbol
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func (dc *DataCache) FindElementIDBySymbol(symbol string) (int, error) {
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for i := range dc.elements {
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if dc.elements[i].Symbol == symbol {
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return i, nil
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}
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}
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return 0, errors.New("There is no element with symbol = " + symbol)
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}
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