Vladimir Hodakov
a9f1d25c7b
This commit introduces pokememes information storage in source code (because they're rarely changed and I always update them manually). All information about pokememes updated after nerf of 25 April. Also, added buttons to /pokedeks command for changing pages (there are 21 pages already!), and limited one page to 35 pokememes.
91 lines
2.4 KiB
Go
91 lines
2.4 KiB
Go
// i2_bot – Instinct PokememBro Bot
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// Copyright (c) 2018 Vladimir "fat0troll" Hodakov
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package datacache
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import (
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"source.wtfteam.pro/i2_bot/i2_bot/lib/appcontext"
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"source.wtfteam.pro/i2_bot/i2_bot/lib/datacache/datacacheinterface"
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"source.wtfteam.pro/i2_bot/i2_bot/lib/datamapping"
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"source.wtfteam.pro/i2_bot/i2_bot/lib/dbmapping"
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"sync"
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)
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var (
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c *appcontext.Context
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)
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// DataCache is a function-handling struct for package datacache.
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// Also, it's a data cache: it handles all data, powered by DataCache functions.
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type DataCache struct {
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// Players — users of bot
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players map[int]*dbmapping.Player
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playersMutex sync.Mutex
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// Profiles - game profiles, no matter, actual or not
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profiles map[int]*dbmapping.Profile
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profilesMutex sync.Mutex
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// Current profiles - actual profiles for players, mostly used by bot
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// Note: int in this array for player ID, not for profile ID
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currentProfiles map[int]*dbmapping.Profile
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currentProfilesMutex sync.Mutex
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// Chats
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chats map[int]*dbmapping.Chat
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chatsMutex sync.Mutex
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// Squads
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squads map[int]*dbmapping.Squad
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squadsWithChats map[int]*dbmapping.SquadChat
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squadPlayersRelations map[int]*dbmapping.SquadPlayer
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squadPlayers map[int]map[int]*dbmapping.SquadPlayerFull
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squadsMutex sync.Mutex
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// Rarely changing data
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// Elements
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elements map[int]*datamapping.Element
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// Leagues
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leagues map[int]*datamapping.League
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// Levels
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levels map[int]*datamapping.Level
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// Locations
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locations map[int]*datamapping.Location
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// Pokememes
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pokememes map[int]*datamapping.Pokememe
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fullPokememes map[int]*datamapping.PokememeFull
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pokememesGradeLocation map[int]map[int]int
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// Weapons
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weapons map[int]*datamapping.Weapon
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}
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// New is an initialization function for appcontext
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func New(ac *appcontext.Context) {
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c = ac
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dc := &DataCache{}
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c.RegisterDataCacheInterface(datacacheinterface.DataCacheInterface(dc))
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}
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// Init is a initialization function for package
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func (dc *DataCache) Init() {
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c.Log.Info("Initializing DataCache...")
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dc.initElements()
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dc.loadElements()
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dc.initLeagues()
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dc.loadLeagues()
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dc.initLocations()
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dc.loadLocations()
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dc.initWeapons()
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dc.loadWeapons()
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dc.initLevels()
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dc.loadLevels()
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dc.initPokememes()
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dc.loadPokememes()
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dc.initPlayers()
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dc.loadPlayers()
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dc.initProfiles()
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dc.loadProfiles()
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dc.initChats()
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dc.loadChats()
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dc.initSquads()
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dc.loadSquads()
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}
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