Vladimir Hodakov
a9f1d25c7b
This commit introduces pokememes information storage in source code (because they're rarely changed and I always update them manually). All information about pokememes updated after nerf of 25 April. Also, added buttons to /pokedeks command for changing pages (there are 21 pages already!), and limited one page to 35 pokememes.
57 lines
1.3 KiB
Go
57 lines
1.3 KiB
Go
// i2_bot – Instinct PokememBro Bot
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// Copyright (c) 2018 Vladimir "fat0troll" Hodakov
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package datacache
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import (
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"errors"
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"gopkg.in/yaml.v2"
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"source.wtfteam.pro/i2_bot/i2_bot/lib/datamapping"
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"source.wtfteam.pro/i2_bot/i2_bot/static"
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"strconv"
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)
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func (dc *DataCache) initLevels() {
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c.Log.Info("Initializing Levels storage...")
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dc.levels = make(map[int]*datamapping.Level)
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}
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func (dc *DataCache) loadLevels() {
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c.Log.Info("Load current Levels data to DataCache...")
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levels := dc.getLevels()
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for i := range levels {
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dc.levels[levels[i].ID] = &levels[i]
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}
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c.Log.Info("Loaded levels in DataCache: " + strconv.Itoa(len(dc.levels)))
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}
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func (dc *DataCache) getLevels() []datamapping.Level {
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levels := []datamapping.Level{}
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yamlFile, err := static.ReadFile("levels.yml")
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if err != nil {
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c.Log.Error(err.Error())
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c.Log.Fatal("Can't read levels data file")
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}
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err = yaml.Unmarshal(yamlFile, &levels)
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if err != nil {
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c.Log.Error(err.Error())
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c.Log.Fatal("Can't parse levels data file")
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}
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return levels
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}
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// External functions
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// GetLevelByID returns level data by ID
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func (dc *DataCache) GetLevelByID(levelID int) (*datamapping.Level, error) {
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if dc.levels[levelID] != nil {
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return dc.levels[levelID], nil
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}
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return nil, errors.New("There is no level with ID = " + strconv.Itoa(levelID))
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}
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