Archived
1
This repository has been archived on 2022-11-04. You can view files and clone it, but cannot push or open issues or pull requests.
i2_bot/lib/forwarder/forwarder.go
Vladimir Hodakov a9f1d25c7b Add pokememes info, convert it to new format and drop unnecessary database tables
This commit introduces pokememes information storage in source code (because they're rarely changed and I always update them manually).

All information about pokememes updated after nerf of 25 April. Also, added buttons to /pokedeks command for changing pages (there are 21 pages already!), and limited one page to 35 pokememes.
2018-05-02 00:47:55 +04:00

39 lines
1.2 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// i2_bot Instinct PokememBro Bot
// Copyright (c) 2017 Vladimir "fat0troll" Hodakov
package forwarder
import (
"github.com/go-telegram-bot-api/telegram-bot-api"
"regexp"
"source.wtfteam.pro/i2_bot/i2_bot/lib/dbmapping"
)
// ProcessForward process forwards for single-user chats
func (f *Forwarder) ProcessForward(update *tgbotapi.Update, playerRaw *dbmapping.Player) string {
text := update.Message.Text
// Forwards
var pokememeMsg = regexp.MustCompile(`Dex(.+)\nGrade(.+)\nName(.+)`)
var profileMsg = regexp.MustCompile(`(Онлайн: )(\d+)(| Турнир: )(.+)\n(.+)\n(.+)\n(👤Уровень)(.+)\n`)
var profileWithEffectsMsg = regexp.MustCompile(`(Онлайн: )(\d+)(| Турнир: )(.+)\n(.+)\n(.+)\n(.+)\n(👤Уровень)(.+)\n`)
switch {
case pokememeMsg.MatchString(text):
c.Log.Debug("Pokememe posted!")
if c.Users.PlayerBetterThan(playerRaw, "admin") {
return c.Pokedexer.ParsePokememe(update, playerRaw)
}
return c.Talkers.AnyMessageUnauthorized(update)
case profileMsg.MatchString(text):
c.Log.Debug("Profile posted!")
return c.Users.ParseProfile(update, playerRaw)
case profileWithEffectsMsg.MatchString(text):
return c.Users.ProfileAddEffectsMessage(update)
default:
c.Log.Debug(text)
}
return "fail"
}