79 lines
2.2 KiB
Go
79 lines
2.2 KiB
Go
// i2_bot – Instinct PokememBro Bot
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// Copyright (c) 2017 Vladimir "fat0troll" Hodakov
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package users
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import (
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"lab.pztrn.name/fat0troll/i2_bot/lib/dbmapping"
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"time"
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)
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// GetProfile returns last saved profile of player
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func (u *Users) GetProfile(playerID int) (dbmapping.Profile, bool) {
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profileRaw := dbmapping.Profile{}
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err := c.Db.Get(&profileRaw, c.Db.Rebind("SELECT * FROM profiles WHERE player_id=? ORDER BY created_at DESC LIMIT 1"), playerID)
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if err != nil {
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c.Log.Error(err)
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return profileRaw, false
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}
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return profileRaw, true
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}
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// GetPlayerByID returns dbmapping.Player instance with given ID.
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func (u *Users) GetPlayerByID(playerID int) (dbmapping.Player, bool) {
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playerRaw := dbmapping.Player{}
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err := c.Db.Get(&playerRaw, c.Db.Rebind("SELECT * FROM players WHERE id=?"), playerID)
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if err != nil {
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c.Log.Error(err.Error())
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return playerRaw, false
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}
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return playerRaw, true
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}
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// GetOrCreatePlayer seeks for player in database via Telegram ID.
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// In case, when there is no player with such ID, new player will be created.
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func (u *Users) GetOrCreatePlayer(telegramID int) (dbmapping.Player, bool) {
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playerRaw := dbmapping.Player{}
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err := c.Db.Get(&playerRaw, c.Db.Rebind("SELECT * FROM players WHERE telegram_id=?"), telegramID)
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if err != nil {
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c.Log.Error("Message user not found in database.")
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c.Log.Error(err.Error())
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// Create "nobody" user
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playerRaw.TelegramID = telegramID
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playerRaw.LeagueID = 0
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playerRaw.Status = "nobody"
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playerRaw.CreatedAt = time.Now().UTC()
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playerRaw.UpdatedAt = time.Now().UTC()
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_, err = c.Db.NamedExec("INSERT INTO players VALUES(NULL, :telegram_id, :league_id, :status, :created_at, :updated_at)", &playerRaw)
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if err != nil {
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c.Log.Error(err.Error())
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return playerRaw, false
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}
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} else {
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c.Log.Debug("Message user found in database.")
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}
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return playerRaw, true
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}
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// PlayerBetterThan return true, if profile is more or equal powerful than
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// provided power level
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func (u *Users) PlayerBetterThan(playerRaw *dbmapping.Player, powerLevel string) bool {
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var isBetter = false
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switch playerRaw.Status {
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case "owner":
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isBetter = true
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case "admin":
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if powerLevel != "owner" {
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isBetter = true
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}
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default:
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isBetter = false
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}
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return isBetter
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}
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