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i2_bot/lib/datacache/leagues.go
Vladimir Hodakov b8226d8aa8 DataCache and changes for game update
Recent game update changed pokememes view in pokedeks, so we need to
reflect it by updating parser.

Introducing DataCache - a silver bullet for eliminating lags linked to
database queries. Less queries, more in RAM, faster work. Needs testing
in production environment.
2018-01-29 23:50:25 +04:00

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// i2_bot Instinct PokememBro Bot
// Copyright (c) 2018 Vladimir "fat0troll" Hodakov
package datacache
import (
"errors"
"git.wtfteam.pro/fat0troll/i2_bot/lib/dbmapping"
"strconv"
)
func (dc *DataCache) initLeagues() {
c.Log.Info("Initializing Leagues storage...")
dc.leagues = make(map[int]*dbmapping.League)
}
func (dc *DataCache) loadLeagues() {
c.Log.Info("Load current Leagues data from database to DataCache...")
leagues := []dbmapping.League{}
err := c.Db.Select(&leagues, "SELECT * FROM leagues")
if err != nil {
// This is critical error and we need to stop immediately!
c.Log.Fatal(err.Error())
}
dc.leaguesMutex.Lock()
for i := range leagues {
dc.leagues[leagues[i].ID] = &leagues[i]
}
c.Log.Info("Loaded leagues in DataCache: " + strconv.Itoa(len(dc.leagues)))
dc.leaguesMutex.Unlock()
}
// External functions
// GetLeagueBySymbol returns league from datacache by emoji
func (dc *DataCache) GetLeagueBySymbol(symbol string) (*dbmapping.League, error) {
dc.leaguesMutex.Lock()
for i := range dc.leagues {
if dc.leagues[i].Symbol == symbol {
dc.leaguesMutex.Unlock()
return dc.leagues[i], nil
}
}
dc.leaguesMutex.Unlock()
return nil, errors.New("There is no league with symbol = " + symbol)
}