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i2_bot
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i2_bot/lib/squader/getters.go

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// i2_bot Instinct PokememBro Bot
// Copyright (c) 2017 Vladimir "fat0troll" Hodakov
package squader
import (
"git.wtfteam.pro/fat0troll/i2_bot/lib/dbmapping"
"strconv"
"strings"
)
// GetCommandersForSquadViaChat gets commanders for selected chat
func (s *Squader) GetCommandersForSquadViaChat(chatRaw *dbmapping.Chat) ([]dbmapping.Player, bool) {
commanders := []dbmapping.Player{}
err := c.Db.Select(&commanders, c.Db.Rebind("SELECT p.* FROM players p, squads_players sp, squads s WHERE (s.chat_id=? OR s.flood_chat_id=?) AND sp.squad_id = s.id AND sp.user_type = 'commander' AND sp.player_id = p.id"), chatRaw.ID, chatRaw.ID)
if err != nil {
c.Log.Debug(err.Error())
return commanders, false
}
return commanders, true
}
// GetSquadByID returns squad will all support information
func (s *Squader) GetSquadByID(squadID int) (dbmapping.SquadChat, bool) {
squadFull := dbmapping.SquadChat{}
squad := dbmapping.Squad{}
chat := dbmapping.Chat{}
floodChat := dbmapping.Chat{}
err := c.Db.Get(&squad, c.Db.Rebind("SELECT * FROM squads WHERE id=?"), squadID)
if err != nil {
c.Log.Error(err)
return squadFull, false
}
err = c.Db.Get(&chat, c.Db.Rebind("SELECT * FROM chats WHERE id=?"), squad.ChatID)
if err != nil {
c.Log.Error(err)
return squadFull, false
}
err = c.Db.Get(&floodChat, c.Db.Rebind("SELECT * FROM chats WHERE id=?"), squad.FloodChatID)
if err != nil {
c.Log.Error(err)
return squadFull, false
}
squadFull.Squad = squad
squadFull.Chat = chat
squadFull.FloodChat = floodChat
return squadFull, true
}
// GetAvailableSquadChatsForUser returns squad chats which user can join
func (s *Squader) GetAvailableSquadChatsForUser(playerRaw *dbmapping.Player) ([]dbmapping.Chat, bool) {
groupChats := []dbmapping.Chat{}
if playerRaw.LeagueID == 1 && playerRaw.Status != "spy" && playerRaw.Status != "league_changed" {
err := c.Db.Select(&groupChats, c.Db.Rebind("SELECT ch.* FROM chats ch, squads s, squads_players sp WHERE (s.chat_id=ch.id OR s.flood_chat_id=ch.id) AND sp.player_id = ? AND s.id = sp.squad_id"), playerRaw.ID)
if err != nil {
c.Log.Error(err)
return groupChats, false
}
}
return groupChats, true
}
// GetAllSquadChats returns all main squad chats
func (s *Squader) GetAllSquadChats() ([]dbmapping.Chat, bool) {
groupChats := []dbmapping.Chat{}
err := c.Db.Select(&groupChats, "SELECT ch.* FROM chats ch, squads s WHERE s.chat_id=ch.id")
if err != nil {
c.Log.Error(err)
return groupChats, false
}
return groupChats, true
}
// GetAllSquadFloodChats returns all flood squad chats
func (s *Squader) GetAllSquadFloodChats() ([]dbmapping.Chat, bool) {
groupChats := []dbmapping.Chat{}
err := c.Db.Select(&groupChats, "SELECT ch.* FROM chats ch, squads s WHERE s.flood_chat_id=ch.id")
if err != nil {
c.Log.Error(err)
return groupChats, false
}
return groupChats, true
}
// GetSquadChatsBySquadsIDs returns main squad chats for given squads IDs
func (s *Squader) GetSquadChatsBySquadsIDs(squadsIDs string) ([]dbmapping.Chat, bool) {
groupChats := []dbmapping.Chat{}
squadsIDsArray := strings.Split(squadsIDs, ",")
if len(squadsIDsArray) < 1 {
return groupChats, false
}
sIDs := make([]int, 0)
for i := range squadsIDsArray {
sID, _ := strconv.Atoi(squadsIDsArray[i])
if sID != 0 {
sIDs = append(sIDs, sID)
}
}
if len(sIDs) < 1 {
return groupChats, false
}
queryLine := ""
for i := range sIDs {
queryLine += strconv.Itoa(sIDs[i])
if i < len(sIDs)-1 {
queryLine += ","
}
}
err := c.Db.Select(&groupChats, "SELECT ch.* FROM chats ch, squads s WHERE s.chat_id=ch.id AND s.id IN ("+queryLine+")")
if err != nil {
c.Log.Error(err)
return groupChats, false
}
return groupChats, true
}
// GetUserRolesInSquads lists all user roles
func (s *Squader) GetUserRolesInSquads(playerRaw *dbmapping.Player) ([]dbmapping.SquadPlayerFull, bool) {
userRoles := []dbmapping.SquadPlayerFull{}
userRolesRaw := []dbmapping.SquadPlayer{}
err := c.Db.Select(&userRolesRaw, c.Db.Rebind("SELECT * FROM squads_players WHERE player_id=?"), playerRaw.ID)
if err != nil {
c.Log.Error(err.Error())
return userRoles, false
}
for i := range userRolesRaw {
userRoleFull := dbmapping.SquadPlayerFull{}
userRoleFull.Player = *playerRaw
userProfile, profileError := c.DataCache.GetProfileByPlayerID(playerRaw.ID)
userRoleFull.Profile = *userProfile
userRoleFull.UserRole = userRolesRaw[i].UserType
squad, squadOk := s.GetSquadByID(userRolesRaw[i].SquadID)
userRoleFull.Squad = squad
if profileError == nil && squadOk {
userRoles = append(userRoles, userRoleFull)
}
}
return userRoles, true
}
// IsChatASquadEnabled checks group chat for restricting actions for squad
func (s *Squader) IsChatASquadEnabled(chatRaw *dbmapping.Chat) string {
mainChats, ok := s.GetAllSquadChats()
if !ok {
return "no"
}
floodChats, ok := s.GetAllSquadFloodChats()
if !ok {
return "no"
}
for i := range mainChats {
if *chatRaw == mainChats[i] {
return "main"
}
}
for i := range floodChats {
if *chatRaw == floodChats[i] {
return "flood"
}
}
return "no"
}