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i2_bot/lib/datacache/leagues.go
Vladimir Hodakov ca51648110 Add profile updates via statistics
After nerf update there is machine-readable command /me in PokememBroBot. It can be used for gathering useful information about users.
2018-05-02 08:48:22 +04:00

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// i2_bot Instinct PokememBro Bot
// Copyright (c) 2018 Vladimir "fat0troll" Hodakov
package datacache
import (
"errors"
"strconv"
"strings"
"gopkg.in/yaml.v2"
"source.wtfteam.pro/i2_bot/i2_bot/lib/datamapping"
"source.wtfteam.pro/i2_bot/i2_bot/static"
)
func (dc *DataCache) initLeagues() {
c.Log.Info("Initializing Leagues storage...")
dc.leagues = make(map[int]*datamapping.League)
}
func (dc *DataCache) loadLeagues() {
c.Log.Info("Load current Leagues data to DataCache...")
leagues := dc.getLeagues()
for i := range leagues {
dc.leagues[leagues[i].ID] = &leagues[i]
}
c.Log.Info("Loaded leagues in DataCache: " + strconv.Itoa(len(dc.leagues)))
}
func (dc *DataCache) getLeagues() []datamapping.League {
leagues := []datamapping.League{}
yamlFile, err := static.ReadFile("leagues.yml")
if err != nil {
c.Log.Error(err.Error())
c.Log.Fatal("Can't read leagues data file")
}
err = yaml.Unmarshal(yamlFile, &leagues)
if err != nil {
c.Log.Error(err.Error())
c.Log.Fatal("Can't parse leagues data file")
}
return leagues
}
// External functions
// GetLeagueByID returns league from datacache by ID
func (dc *DataCache) GetLeagueByID(leagueID int) (*datamapping.League, error) {
if dc.leagues[leagueID] != nil {
return dc.leagues[leagueID], nil
}
return nil, errors.New("There is no league with ID = " + strconv.Itoa(leagueID))
}
// GetLeagueByName returns league from datacache by name
func (dc *DataCache) GetLeagueByName(name string) (*datamapping.League, error) {
for i := range dc.leagues {
if strings.Contains(dc.leagues[i].Name, name) {
return dc.leagues[i], nil
}
}
return nil, errors.New("There is no league with name = " + name)
}
// GetLeagueBySymbol returns league from datacache by emoji
func (dc *DataCache) GetLeagueBySymbol(symbol string) (*datamapping.League, error) {
for i := range dc.leagues {
if dc.leagues[i].Symbol == symbol {
return dc.leagues[i], nil
}
}
return nil, errors.New("There is no league with symbol = " + symbol)
}