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i2_bot/lib/datacache/weapons.go
Vladimir Hodakov b8226d8aa8 DataCache and changes for game update
Recent game update changed pokememes view in pokedeks, so we need to
reflect it by updating parser.

Introducing DataCache - a silver bullet for eliminating lags linked to
database queries. Less queries, more in RAM, faster work. Needs testing
in production environment.
2018-01-29 23:50:25 +04:00

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// i2_bot Instinct PokememBro Bot
// Copyright (c) 2018 Vladimir "fat0troll" Hodakov
package datacache
import (
"errors"
"git.wtfteam.pro/fat0troll/i2_bot/lib/dbmapping"
"strconv"
)
func (dc *DataCache) initWeapons() {
c.Log.Info("Initializing Weapons storage...")
dc.weapons = make(map[int]*dbmapping.Weapon)
}
func (dc *DataCache) loadWeapons() {
c.Log.Info("Load current Weapons data from database to DataCache...")
weapons := []dbmapping.Weapon{}
err := c.Db.Select(&weapons, "SELECT * FROM weapons")
if err != nil {
// This is critical error and we need to stop immediately!
c.Log.Fatal(err.Error())
}
dc.weaponsMutex.Lock()
for i := range weapons {
dc.weapons[weapons[i].ID] = &weapons[i]
}
c.Log.Info("Loaded weapon types in DataCache: " + strconv.Itoa(len(dc.weapons)))
dc.weaponsMutex.Unlock()
}
// External functions
// GetWeaponTypeByName returns weapon type from datacache by weapon name
func (dc *DataCache) GetWeaponTypeByName(name string) (*dbmapping.Weapon, error) {
dc.weaponsMutex.Lock()
for i := range dc.weapons {
if dc.weapons[i].Name == name {
dc.weaponsMutex.Unlock()
return dc.weapons[i], nil
}
}
dc.weaponsMutex.Unlock()
return nil, errors.New("There is no weapon type with name = " + name)
}