67 lines
1.8 KiB
Go
67 lines
1.8 KiB
Go
// i2_bot – Instinct PokememBro Bot
|
||
// Copyright (c) 2017 Vladimir "fat0troll" Hodakov
|
||
|
||
package getters
|
||
|
||
import (
|
||
"lab.pztrn.name/fat0troll/i2_bot/lib/dbmapping"
|
||
"time"
|
||
)
|
||
|
||
// GetPlayerByID returns dbmapping.Player instance with given ID.
|
||
func (g *Getters) GetPlayerByID(playerID int) (dbmapping.Player, bool) {
|
||
playerRaw := dbmapping.Player{}
|
||
err := c.Db.Get(&playerRaw, c.Db.Rebind("SELECT * FROM players WHERE id=?"), playerID)
|
||
if err != nil {
|
||
c.Log.Error(err.Error())
|
||
return playerRaw, false
|
||
}
|
||
|
||
return playerRaw, true
|
||
}
|
||
|
||
// GetOrCreatePlayer seeks for player in database via Telegram ID.
|
||
// In case, when there is no player with such ID, new player will be created.
|
||
func (g *Getters) GetOrCreatePlayer(telegramID int) (dbmapping.Player, bool) {
|
||
playerRaw := dbmapping.Player{}
|
||
err := c.Db.Get(&playerRaw, c.Db.Rebind("SELECT * FROM players WHERE telegram_id=?"), telegramID)
|
||
if err != nil {
|
||
c.Log.Error("Message user not found in database.")
|
||
c.Log.Error(err.Error())
|
||
|
||
// Create "nobody" user
|
||
playerRaw.TelegramID = telegramID
|
||
playerRaw.LeagueID = 0
|
||
playerRaw.Status = "nobody"
|
||
playerRaw.CreatedAt = time.Now().UTC()
|
||
playerRaw.UpdatedAt = time.Now().UTC()
|
||
_, err = c.Db.NamedExec("INSERT INTO players VALUES(NULL, :telegram_id, :league_id, :status, :created_at, :updated_at)", &playerRaw)
|
||
if err != nil {
|
||
c.Log.Error(err.Error())
|
||
return playerRaw, false
|
||
}
|
||
} else {
|
||
c.Log.Debug("Message user found in database.")
|
||
}
|
||
|
||
return playerRaw, true
|
||
}
|
||
|
||
// PlayerBetterThan return true, if profile is more or equal powerful than
|
||
// provided power level
|
||
func (g *Getters) PlayerBetterThan(playerRaw *dbmapping.Player, powerLevel string) bool {
|
||
var isBetter = false
|
||
switch playerRaw.Status {
|
||
case "owner":
|
||
isBetter = true
|
||
case "admin":
|
||
if powerLevel != "owner" {
|
||
isBetter = true
|
||
}
|
||
default:
|
||
isBetter = false
|
||
}
|
||
|
||
return isBetter
|
||
}
|